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Recording AUv3 straight to audio in Cubasis?
This year, because of the pandemic, I'm delivering my Shakespeare lectures as podcasts. Step 1: write the script. Step 2: track and edit vocals in Ferrite. Step 3: add sound effects and musical accents in Cubasis. Step 4: convert to mono and export as MP3 in Twisted Wave.
I started working on these weeks ago, but the pandemic has compressed our academic calendar and deadlines are looming, so I need to work quickly. I'm not creating tunes for the ages here, just trying to give my students some ear candy to make up for the fact that we can't be in a room and share the earthmoving experience of Shakespeare together in person.
One tool I like for Step 3, add sound effects and musical accents, is Sugar Bytes Aparillo. It has a lot of factory patches with texture and effects baked-in. And it does sound "cinematic," if your idea of "cinema" is a Hans Zimmer soundtrack. I try not to overdo the drama, but we are discussing tragedies here...
What I'd like to do is record Aparillo's audio directly. But Aparillo is not available in Cubasis through IAA, just AUv3. So far as I can tell, that means I have to record the synth as a MIDI data and then freeze it to get an audio track. I know how to do that, but the process of freezing, moving the resulting audio into the right lane, and cleaning up takes at least a minute for every blob of audio I record. I'm aware of how wonderful it is to have AUv3 and MIDI and all the rest, but for this job I really just want to move onto the next cue (which might involve a different patch, so I can't just print the whole lane at the end).
Is there a way to skip the MIDI piano roll step and record AUv3 apps in Cubasis directly to audio? I'm using Cubasis 2 on an iPad Air 1 (which can't do iOS 13 and therefore can't handle Cubasis 3).
Comments
Can’t you load and play the AUv3 in AUM and pipe the audio into Cubasis?
There are those who know this stuff a lot better than I do, but you have a choice of midi or audio at the bottom left of the inspector part. Just choose audio.
Currently it's not possible without track freezing but the need to route the audio from an AUv3 to an audio track has been mentioned many times over the years so we can only hope the @LFS and his team add more flexible audio & midi routing to Cubasis in the near future. Ie. to be able to use any track, audio or midi as the input to any another track or plug-in (side-chain etc) or route the audio to/from a multi-input/output AUv3 to any audio or midi track.
I do not know what else is cooking for the next Cubasis 3.2 update...
Cheers!
Audiobus should work too but seriously...
...this feature is long overdue and should have been in Cubasis 3 when it was released
Thanks for your help, all. I assumed I must be missing something, but apparently not.
Can’t you send midi PC messages at the appropriate moment?
From the Aparillo Manual.
You can easily step through the presets with the Minus (-) and Plus (+) button. Click on the preset’s name to open the preset folder and file
structure and to access to the User folder. Use the ‘Save Preset’ entry for saving presets.
It automatically saves the preset into the User folder.
Aparillo comes with more than 450 presets. They are sorted into categories like Bass, Pads, Leads, etc., but there's also one folder called "Starters" to support your first steps.
Presets saved in the MIDI Programs folder can be recalled via MIDI program change messages. The preset number is the program change number.
This would work to change patches in Aparillo. My goal is somewhat different: to skip the steps of recording a MIDI track and freezing its output. I don't think the problem is specific to Aparillo; rather, it's a limitation of Cubasis.
You can mixdown the entire track into an audio file, chop/trim it into individual blobs and use them in your project.
Another way is to use Files app to yank out (copy) frozen audio clips from your project/Audio folder.
Fair question. What you've described works, but it requires you to allocate one track per patch. If you use a second patch, you need a second track. If you use a third patch, you need a third track. For some projects, that is the optimal way of working. But I'm on a tight production schedule, and the methods you describe create extra tasks and clean-up.
I want to perform a cue, set its volume, and move on to the next cue.
I think the workaround is to host the app outside of Cubasis and send the synth output to Cubasis as audio.
Now I don't know how long files we're talking about so the 'track freeze' and then 'chop it up' may not be the most time/space efficient way to do it especially if only small sound snippets here and there are needed...
What is needed is a way to select a track hosting the AUv3 as the input for an audio track.
This way it would be possible to 'punch in' audio and get small audio events instead of a huge file covering the entire tracks length which still would have to be chopped up and here is another Cubasis WTF.
The audio editor doesn't even recognize the start & end point of the chopped audio events...
(ie. if you chop on the time-line and then want to 'trim' the audio files, the audio-editor will open with the entire audio file selected with no 'clue' of the start & end points of the region that was opened for editing).
Cubasis is what it is...
It might be that Cubasis is just the wrong app for this particular workflow.
Something like MT Daw or Auria might be a better fit.
Exactly.
I agree about finding the right app for a project or workflow. Initially I expected to do everything in Ferrite, since it's designed for podcasting, but I quickly discovered that it was the wrong app for scoring. So I use Ferrite for the thing it's good at: editing long vocals.
One reason I settled on Cubasis 2 for adding sound effects and music is stability with long projects. I can't remember the last time Cubasis 2 has crashed on me. I like Auria for putting songs together, but it has crashed on me with shorter projects, and I don't quite trust it for long ones. MT DAW is also stable with long projects, but Cubasis 2's media bay gives me better access to my sound effect libraries.
So it sounds like piping the audio in from Audiobus or AUM might be the way to go or just leaving with the annoyance of freezing etc. it doesn’t sound like there is an optimal solution.
Yes but that creates another challenge since I guess the idea here is to use the Keyboard in Cubasis to trigger the sounds...
...so in this case a Cubasis midi-track would still have to be created and the output would have to be routed to the AUv3 in Audiobus...
If an external controller is used there is no need for a midi-track in Cubasis since AudioBus could handle the controller...
If going freeze route, frozen audio clips get saved to Cubasis/Projects/project-name/Audio folder and you can copy these individual clips from Files app as you proceed with your recordings...
Warning disregard the info below I was wrong sorry for the misinformation.
Not sure if this is any help to your particular workflow but in Cubasis 2/3 when you add an au midi track and an audio track an arm the audio track whatever you play in the midi track will be recorded in the audio track in realtime.
Would be nice to have an AU effect like this VST
https://www.meldaproduction.com/MRecorder
I am not finding that to be the case. Can you provide screen shots showing the setup? In Cubasis 2, if I record Audio while playing MIDI, I just get whatever is coming into the audio input device (either mic or audio interface). What are you choosing for your source signal?
Why not do the whole thing in Cubasis?
Record and edit your voice track.
Create one instrument track, set loop markers for the area you want to record and record your instrumental. Freeze it. Then you can unfreeze the instrument track, change the preset and repeat the process farther down the line.
As you go consolidate the audio tracks onto one track to keep things tidy. Have another audio track to drop in your sfx.
Does it have to be mp3 and mono? I use wav for hi-res or m4a lo-res so I would export right from CB3 but there are any number of ways you can deal with the export depending on your ultimate requirements.
I hope the following comes across as conversational rather than argumentative.
One could and I’m sure some do. But I have to work quickly and Ferrite is better for laying down a long vocal. If I flub a line, I keep rolling, insert a bookmark, re-record the line, and keep continue. When I’m done recording, Ferrite makes it easy to skip to the bookmarks and snip out the flubs. Ripple delete makes it go faster too.
You can achieve the same result in Cubasis, but it takes more time.
This is what I’m doing now. I was just hoping that I had missed some feature and could skip some of the steps you describe.
Right now, yes, because I want to be maximally accessible to my students. I don’t want file sizes or formats to be an obstacle more than is absolutely necessary. Maybe when I retire I’ll make the recordings public and print m4a files from the original stereo, but that’s at least fifteen years in the future.
Not at all! I can especially see ripple-delete being very helpful! I’m not familiar with Ferrite. Good luck! 😎👍🏼
Ok maybe not the greatest solution but it did record audio from the au. I'm using Cubasis 3 on ios 13 don't have room on my ipad for both 2 and 3. The key seems to be that you do NOT record enable the midi track only the audio track you want to record onto. So in conclusion freezing is the way to go.
In Cubasis 2, it doesn’t behave like that for me. The first time I tried it, I thought that it worked and then realized that that what got captured on the audio track was the sound coming from the speakers captured on the internal mic.
@espiegel123 I think your correct I'm pretty sure that all I was capturing.
If you use AB3 you can put Cubasis in the audio out slot and record separate audio tracks at same time. In fact cubasis automatically creates a new track every Instance you put in an audio output slot in ab3.