Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Moby Chip - New Chip tune Sequencer App

Moby Chip is a 4 track, chip tune music sequencer. It looks pretty cool, but didn’t see any connectivity. It does export audio in various formats. Have a look.

https://apps.apple.com/us/app/moby-chip/id1523253515

Comments

  • It's hardly 'new'. It was released way back in 2009 :D

  • Export in wav + aif is a good sign.

    167meg for a self described chiptune app is odd.

    Samu have you tried this one?

  • @Proppa said:
    Export in wav + aif is a good sign.

    167meg for a self described chiptune app is odd.

    Samu have you tried this one?

    Nope, I have no real need for it to be honest and it's mostly sample-based that's why it's so big...

  • Hi, I'm Dan Bliss the developer of Moby Chip.

    • I developed the app this year in 2020; it has never been released before. (I started the DSP in 2009.)
    • The audio is generated algorithmically in real time. It doesn't use any samples.
    • The large size is due to the app including 8 song examples to edit and learn from as well as a PDF manual.

    Suggestions for updates and features are welcome.

    --Dan Bliss
    Binary Square, Inc.

  • @p0rth05 said:
    Hi, I'm Dan Bliss the developer of Moby Chip.

    • I developed the app this year in 2020; it has never been released before. (I started the DSP in 2009.)
    • The audio is generated algorithmically in real time. It doesn't use any samples.
    • The large size is due to the app including 8 song examples to edit and learn from as well as a PDF manual.

    Suggestions for updates and features are welcome.

    --Dan Bliss
    Binary Square, Inc.

    Welcome to the forum, Dan!
    Are there plans to add connectivity (Audiobus, AUv3)?

  • I’m looking at Audiobus as a feature update. Also, I’m working on a new live play DJ mode. As for AUv3, I’m contemplating a new app focused as a synth plugin with the Moby Chip audio engine.

  • @p0rth05 said:
    I’m looking at Audiobus as a feature update. Also, I’m working on a new live play DJ mode. As for AUv3, I’m contemplating a new app focused as a synth plugin with the Moby Chip audio engine.

    👍

  • @Samu said:
    It's hardly 'new'. It was released way back in 2009 :D

    Really. Maybe there was some update or something because it showed up under newly released music apps on appsliced.com

  • @p0rth05 hello Dan and thanks for being here.

    Great to hear the audio is synthesis. And glad to see some YouTube briefings on the app too. 👍🏼

  • @Poppadocrock said:

    @Samu said:
    It's hardly 'new'. It was released way back in 2009 :D

    Really. Maybe there was some update or something because it showed up under newly released music apps on appsliced.com

    I started developing the iPad app, Moby Chip, in August of 2020 this year. The command line version (it was never released) was developed and updated from 2009 to 2018.

    --Dan Bliss

  • @p0rth05 said:
    I’m looking at Audiobus as a feature update. Also, I’m working on a new live play DJ mode. As for AUv3, I’m contemplating a new app focused as a synth plugin with the Moby Chip audio engine.

    Now that would be really interesting!
    SqaureSynth 2 and SidTracker 64 need some healthy competition...

    The upcomng BitBoy Studio will likely be a stand-alone app so there is definitely room for another AUv3 chip synth :)

    Cheers!

  • Just read thru the manual for Moby Chip and checked the video at the site too :)
    I may end up getting it at some point...

    Even though there is some tracker heritage in there I really do preffer the SID sound over NES/GameBoy sound.

    Can’t help it, but for me pulsewidth modulation is a must, call it SID Damage or something!?

    Cheers!
    /Samuel

  • @Samu said:
    Just read thru the manual for Moby Chip and checked the video at the site too :)
    I may end up getting it at some point...

    Even though there is some tracker heritage in there I really do preffer the SID sound over NES/GameBoy sound.

    Can’t help it, but for me pulsewidth modulation is a must, call it SID Damage or something!?

    Cheers!
    /Samuel

    Thanks for checking it out. The SID chip IS a great sound. That's what I started on back in the early 80s.

    --Dan Bliss

  • @p0rth05 said:
    Hi, I'm Dan Bliss the developer of Moby Chip.

    Welcome!

    • The audio is generated algorithmically in real time. It doesn't use any samples.

    That's great!

    • The large size is due to the app including 8 song examples to edit and learn from as well as a PDF manual.

    If sounds are generated algorithmically, wouldn't this rather be a matter of kilobytes, not megabytes?
    The app package is surprisingly large...

  • @p0rth05 said:

    Thanks for checking it out. The SID chip IS a great sound. That's what I started on back in the early 80s.

    --Dan Bliss

    I'm more or less a C64/SID addict and spend hours listening to classic tunes using SidPlay on my Mac :)

    The charm of the SID-Chip is really the way it's creatively programmed and the interaction between the voices.

    I've gotten way lazy over the years so when CHIPS2.0 for NTS-1 & Logue synths dropped my jaw dropped :)

    I did do some beta-testing for SidTracker64 way back when it was released and enjoy it a lot!
    (Mostly for creating samples for use with other apps but still...).

    So if/when you decide to create a AUv3 synth consider me interested :)
    But please don't forget the 'control tables' for Pitch, WaveForm, PW,Filter etc. which add an insane amount of sound-design flexibility. (Even for a monophonic synth multiple input notes could be used for the 'broken chord' arpeggios).

    Cheers!
    /Samuel

  • I too was a SID addict, at one point I had a c64 with a MIDI port wired into my cakewalk PC, but the patch editing was a nightmare... eventually gave and sold much of that setup to a guy setting up a museum... btw, was anyone here on the old micromusic forum? I used to go to their parties in London, really nice crowd and incredible chip tune aficionados...

    • The large size is due to the app including 8 song examples to edit and learn from as well as a PDF manual.

    The executable is 744 KB and the pre-calculated data is only 66 KB. I did find a bug in the .moby file format making them twice as big as they should be. I will be submitting later today.

  • Moby Chip 1.1 should be available sometime today. The update includes:

    • Reduced .moby file size by 75%.
    • Added parallel low pass and high pass resonant filters to the Instrument Editor.
    • Updated operation manual.

    Moby Chip app file size is 43MB now.
    I plan to add Audiobus in a future update.

    --Dan Bliss

  • @p0rth05 said:
    Moby Chip 1.1 should be available sometime today. The update includes:

    • Reduced .moby file size by 75%.
    • Added parallel low pass and high pass resonant filters to the Instrument Editor.
    • Updated operation manual.

    Moby Chip app file size is 43MB now.
    I plan to add Audiobus in a future update.

    --Dan Bliss

    Thanks for your work.

    Much appreciated. Just so your videos on YouTube. Seems a lot of fun.

  • Maybe my cheap side wasn't gonna buy another app (I'm barely playing with anything these days)
    But Dan @p0rth05 showing this kind of support and attention to the peeps here warms my heart :wink:
    Cheers!

  • Just picked it up. Played around for a while, loads of fun. Quite easy to learn, a lot of other chip trackers aren’t as quick to understand Imo. I like the overall feel of it. Imma let it marinate for a few days and try to create a cover and an original or two, for fun.
    Would love to see auv3 or even iaa, it would make integrating it with into other tracks a bit easier, however I don’t mind exporting and using songs like samples at all. To me that’s part of the fun. Then again, it wasn’t made for samples, it was intended to make chip tune tracks, that it does damn well.

Sign In or Register to comment.