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New Midi app MusiKraken

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Comments

  • @Snarp said:

    @FizzyLizzy27 said:
    Is there a way to lock a value in with modulation? I want to control parameters tied to knobs for things like volume, panning, setting parameters, etc.

    I'm not sure I understand exactly what you are trying to do (sorry :smiley: ). One way to lock something in is to use the Gate module. It has a gate-input port, and if there is at least one note active on that port, it will pass the MIDI or value events on, and ignore them otherwise (you can for example use a controller button with "this is a toggle" setting enabled to open / close the gate, or use a Threshold module with a green value port for this).

    So you could for example connect the output of R2 to the valueIn port of the Gate, and the MIDI out of the game controller to the gate port (maybe combine it with a filter to only use a specific note for this). Then you can press a button that toggles a note on to let the R2 value pass through, and press it again to stop sending the values from R2.

    (I hope my explanation above makes sense, otherwise send me a mail to [email protected] and I can send you an example setup for this...).

    By the way, it usually doesn't make much sense to connect multiple green output ports to the same Value-to-MIDI converter port, as the output of each port will influence the output of the other one. It can make sense, but usually it is better to use separate Value-to-MIDI converters instead...

    I need to try your gate suggestion - sounds like it might solve my issue.

    In the meantime, here’s my setup:

    Musikraken running on iPad Mini 5

    Values:
    Value to MIDI Converter
    Channel: 1
    Type: Control Change
    Target Controller: Modulation (1)
    Output range: 0 - 127
    Reset to 0 when signal ends: false

    Game Controller
    Game Controller: Xbox Wireless Controller
    Retrigger already playing notes: false

    Game Controller: A
    This is a toggle: true
    Type: Notes
    Channel: 1
    Velocity type: Fixed
    Velocity: 100
    Notes: C#6

    iPad Pro running AUM
    Magic Switch

    I used the MIDI Learn in AUM to assign the controls for Magic Switch

    What I’d like to happen was demonstrated in the video at the end. I used L2 in this case, which affected the “mix” slider in Magic Switch. What I want is to pull L2 to a specific position and press L1 (or any other button) to keep Magic Switch’s mix slider at that position.

    As for the multiple green output ports - that was more for testing purposes. I knew R2 was working in that node, so I just ran everything through it to make sure they were working as expected =)

  • I finally had time to do a quick test to see if it really works with the Gate in this case, and it did.

    The way I did it was to send CC1 with the R2 button, send the MIDI from that through the Gate (you could also attach the Gate before the Value-to-MIDI-converter by connecting the green ports instead, this would have the same effect) and then to the final output.

    One special thing in the setup above is the two Game Controller modules that both have the same game controller selected. I could have done this with a filter as well, but this way it was easier. The reason why I separated these is that on the Game Controller module below, I only send the note that opens and closes the gate. So in this example, I assigned a note to L1 (doesn't matter which one) and set it to be a toggle. So if I press L1, it will open the gate and let the MIDI events through, and if I press it again, it will close the gate.

    By separating the two game controller modules, I can assign any MIDI note to any button in the module above, and it won't influence the Gate at all (as I wrote, you could also simply use a filter to filter out all MIDI notes except the gate opener in this case, but the setup above looks cleaner in my opinion).

  • @Snarp works like a charm. Thanks for taking the time to help sort that out.

    By chance, is there a good way you or anyone else can think of to implement MIDI guitar 3 inside of Musikraken?

  • The newest MusiKraken release adds a new module: The Ghost Organ.

    It allows you to play an invisible keyboard in the air. You can play notes by moving your fingers in front of the camera, so the Ghost Organ is completely touchless. And it supports MIDI Polyphonic Expression (MPE), Polyphonic Aftertouch and MIDI 2.0 per-note events.

    By combining it with the Hand Tracking module, you can even switch between multiple octaves.

    I hope you have fun playing the all-new Ghost Organ!

  • @Snarp said:

    The newest MusiKraken release adds a new module: The Ghost Organ.

    It allows you to play an invisible keyboard in the air. You can play notes by moving your fingers in front of the camera, so the Ghost Organ is completely touchless. And it supports MIDI Polyphonic Expression (MPE), Polyphonic Aftertouch and MIDI 2.0 per-note events.

    By combining it with the Hand Tracking module, you can even switch between multiple octaves.

    I hope you have fun playing the all-new Ghost Organ!

    Crazy. You are some kind of mad genius—there’s nothing like Musikraken out there. Not even close….

  • Awesome!!!!

  • Such a great app, and a very cool update! I need to test it out later.

    I can’t remember, is there an air guitar feature?

  • indeed great work. Although I haven’t use Musikraken in music production yet, its potential is obvious.

    Finger tracking has become precise recently. I can see that with the old Leap Motion. New software has made this device much more accurate. Finger tracking used to be quite primitive ten years ago.

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