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Drums multibus and room mics

This fine gentleman @Jamie_Mallender made a video about mixing “Realistic” drums from realistic samples close mic’ed and room mic’ed.

Theory:
The same could be applied to synthetic drums to give them more ambiance, as if they lived in a physical environment and were themselves “acoustic”

Q:
Assume the default synthetic drum sounds are the close mic’ed versions, could one use an app like
MicSwap to simulate a room mic? Would just using a convolution reverb do the same thing?

Video here

Comments

  • @audiblevideo said:
    This fine gentleman @Jamie_Mallender made a video about mixing “Realistic” drums from realistic samples close mic’ed and room mic’ed.

    Theory:
    The same could be applied to synthetic drums to give them more ambiance, as if they lived in a physical environment and were themselves “acoustic”

    Q:
    Assume the default synthetic drum sounds are the close mic’ed versions, could one use an app like
    MicSwap to simulate a room mic? Would just using a convolution reverb do the same thing?

    Video here

    Yes, use the convolution verb 100% and it will give you that effect. MicSwap as well if you use those studio environments. I’ve never tried that. But the ocean way plugin by uad does something like this and it can be quite convincing in a mix.

  • @mrufino1 that would be just the room response that’s modeled though, correct? Not the microphones audio response (frequency profile).

  • edited December 2020

    @audiblevideo said:
    @mrufino1 that would be just the room response that’s modeled though, correct? Not the microphones audio response (frequency profile).

    In MicSwap or in ocean way? In ocean way it models the mics and the room, MicSwap may do that too, but I’ve never tried it. I may try it now!

    In a convolution reverb, I guess that would depend on the impulse, you bring up a good point.

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