Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
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What do you look for when shopping for sampled sounds?
Assuming you use sampled sounds, and buy sound packs (could also partly apply to synth presets):
When you go shopping for sound packs what are you usually looking for? Material in a specific genre? Or sounds made with a certain technique (granular synthesis, tube preamped, etc.)? Artist signature sounds? Something else?
This is related to a potential new project that involves a new way of bringing fresh sound packs specifically for iPadOS/iOS music makers. My current app, SynthJacker, lets you create your own sample libraries, but I’m planning something for people who just want easy access to soundware.
Comments
. draft whoops
Well, I want neutral instrument samples. So that could be in the form of multi-sampled instruments, or single percussion hits. Anything that captures the character of an instrument - not the character of the sampler his/herself. Basically, I don't want someone else's creative vision. So no fx baked in, no "I processed the samples through a granular pitch shifter, then through a yada, yada". So I wouldn't go for something like a 'house' or 'techno' sample set - which is basically somebody else's creative efforts. I would rather pay for someone's expertise and knowledge of the instrument sampling process, and their access to pro equipment, than to pay them for their time sound designing electronic sounds.. imo.
For baked in 'sound design' I would rather look for period accurate recording techniques and equipment, for capturing say, an early 70's prog drum set.
I never buy sample packs without hearing an in-depth audio demo of it, naked and in the mix.
I usually prefer properly mapped sample instruments except for instruments that are notoriously hard to play on a keyboard realistically like brass, guitars or convincing breakbeats.