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Sample mashing workflow/app? Samplers with ✨👌 sample import/audition workflow

Hello!

I am hoping to create a sort of setup where I can on command trigger a bunch of overlapping samples in rapid succession.... the goal is to have kinda a rumble/impact generator that is a little different each time that creates complex overlapping impacts, for example~ send it one midi note and it sounds like a monkey a water balloon cymbals and a water balloon being thrown in a trash can

Send it the same midi note again and this time it’s a monkey a glass vase a ketchup bottle and a cymbal being thrown in the tras

The way I am imagining accomplishing this is using layered samples on drum pads combined with some sort of midi script

BUT~ I am wondering if there are any tools out there already in existence that are well suited for just grabbing a bunch of samples really quickly and banging out a cacophony of them overlapping differently?

This could be a conventional sampler or something granular that jumps between multiple samples

Does anyone have any ideas about tools that are particularly well suited for this sort of thing/ just creating an undulating cacophony of samples? OR any samplers that have a really streamlined open/audition action in the UI for accessing/navigating samples being pulled from the iOS Files interface?

One of the lamest things about working with samples in iOS in my experience is the lack of auditioning capability before you import the sample(at least on iPhone not sure if iPad addresses this better) - for example if I am navigating a large sample library looking for samples to import, I can’t preview the sound until I import it. The only tool I have found that does a nice job with this is the internal loop browser in Zenbeats or the Zenbeats drum machine - any auv3s that address this in a more elegant way?

Comments

  • It seems to me like loading up the samples into AudioLayer, then sending random notes/velocities from a simple Mozaic script is the way to go. As for auditioning samples, AudioLayer can import from AudioShare, which has excellent previewing capability.

    You have 128 notes + up to 128 velocity layers per note to work with in AudioLayer, plus it can stream from disk so memory is probably less of an issue.

    The Mozaic script would take very little time to develop as long as your needs are pretty simple. I'm guessing you'd maybe need controls over how many random notes to send and probably the lowest and highest of the range of notes to send? Maybe a control for randomization of the timing between sending the notes?

  • @wim said:
    It seems to me like loading up the samples into AudioLayer, then sending random notes/velocities from a simple Mozaic script is the way to go. As for auditioning samples, AudioLayer can import from AudioShare, which has excellent previewing capability.

    You have 128 notes + up to 128 velocity layers per note to work with in AudioLayer, plus it can stream from disk so memory is probably less of an issue.

    The Mozaic script would take very little time to develop as long as your needs are pretty simple. I'm guessing you'd maybe need controls over how many random notes to send and probably the lowest and highest of the range of notes to send? Maybe a control for randomization of the timing between sending the notes?

    Actually, you probably don't need a Mozaic script. Cality could do the note burst for ya.

  • edited December 2020

    @wim this works great thank you! I’m working in Zenbeats at the moment and can’t get Cality to work at all so I’ve been using arpticles in mozaic, are you aware of any other good note burst tools?

  • From what I understood, maybe stepbud or cykle
    or manually editing in the timeline within Zenbeats

  • wimwim
    edited December 2020

    @annahahn said:
    @wim this works great thank you! I’m working in Zenbeats at the moment and can’t get Cality to work at all so I’ve been using arpticles in mozaic, are you aware of any other good note burst tools?

    Just toss your cat + his/her favorite cat toy onto your keyboard. B)

    Don't have a cat? I guess you could try this...
    https://www.dropbox.com/s/nonrw23ogbz6df0/Poke The Cat v0.1.mozaic?dl=0

    Sorry, I don't know of any stock note-burst tools.

  • edited December 2020

    Hey @annahahn I can think of several ways to go about doing this in Drambo. The easiest way would be to import a multi sample set into the sampler module. Then a number of RNG's could be could be sent to the sampler's pitch input. A trigger (from a note, or manually, or p-locked) would fire off all the RNG's at the same time, or you could scale the time of the RNGs with a gate delay so they don't all generate an impact at the same time. I've got a few projects I'm currently working on, and an iPad that won't behave. But I'll see what I can come up with, if only to satisfy my own curiosity. Will post the results eventually.

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