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Calling all Drambo wizards - does this exist, or does someone know how to make it?

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  • Crashed here as well, on my phone (11Pro Max w/latest iOS) will try the iPad when I get home.

  • @Intrepolicious said:
    Crashed here as well, on my phone (11Pro Max w/latest iOS) will try the iPad when I get home.

    Confirmed. Crashes on iPad as well.

  • @Yodha @reasOne @Intrepolicious
    Please download again from Patchstorage. I always test my projects with the Appstore version before uploading, this time I did a minor untested change though and bam 🤯
    Sorry for the confusion!

  • edited December 2020

    @rs2000 : had a bit longer to play with rev 3 of your patch. It’s very cool, and I’m pretty sure I’ll be using it as an instrument in its own right, but it’s not quite what I had in mind because of the wave tables. What I had in mind was not wavetable playback, but actual wave playback, as what I typically use at the moment in File Players as a half arsed way of achieving what I have in mind are long, evolving, complex waves that loop across seconds or maybe even minutes at a time. A lot of the samples I would want to use are, I guess, too long to import successfully into the wavetable. Would just swapping out the wavetable oscillators for sample modules work?

    edit : the answer would seem to be a tentative yes. I swapped out your wavetable oscillator first for the one shot sampler - my long loops wouldn’t load - then tried the standard sampler - they did! Now just trying to get my head round how that sampler works. Not sure what the Flexi Sampler adds or does differently, but that’s the next thing to try.

  • edited December 2020

    After a morning of deleting dozens of apps and videos between dozens of crashes, and a warning ‘visit apple to learn about restore”, I seemed to have now brought my iPad back from the brink of death..

    And I’ve begun work on the ambient generator. I’ll post some screen shots and details later about where it’s at so that we can exchange ideas.

    Edit: I haven’t checked out @rs2000 ‘s interpretation yet. Hope you don’t mind extra options though!

  • @aleyas : glad to hear you are up and running again, and no, definitely interested in seeing what you come up with!

    As I commented to @rs2000 above, whilst his patch is fab as an instrument in its own right, it isn’t quite what I had in mind, since it deals in wavetables, not wavs, and consequently can’t handle the long form wav loops I would like to use. I don’t know what the maximum sample length that can be handled by any Drambo sampler or loop player is, but whatever that maximum is, that’s what I’d probably be wanting to use as ‘tapes’ for the ‘mellotron’/generator.

  • I’m going to try to stay as close to your vision / mynoise template as possible. I’ll throw in a few more modulation options though, like a switch which will allow you to either modulate amp from an lfo, an envelope, or triggered by the sequencer or a note for example.
    Btw, if you got any samples I could use for testing purposes during the creation that’d be more than welcome.

  • Certainly. I’ll put a folder on google drive. PM me and I’ll send you a link. They will be unedited for length, I’ll be happy to work in future within whatever the maximum allowable length for a practical multi channel device is. I already spend a lot of time in AudioShare chopping loops.

  • In the meantime @Svetlovska feel free to try my PolyDrone rack. It’s another unconventional, but plug and play instrument for all kinds of experimental, drony purposes. I think it’s pretty swell.
    https://patchstorage.com/polydrone-ambient-instrument/

  • @rs2000 said:
    @Yodha @reasOne @Intrepolicious
    Please download again from Patchstorage. I always test my projects with the Appstore version before uploading, this time I did a minor untested change though and bam 🤯
    Sorry for the confusion!

    Thanks @rs2000. Reply from BeepStreet was that it was probably made on Drambo beta version.

    New version loaded without any issues 👍

  • @Svetlovska wow. this site is incredible. thanks for sharing. im completely behind this drambo idea. ill take a stab at it as well this weekend and post here.

  • @rs2000 said:
    @Yodha @reasOne @Intrepolicious
    Please download again from Patchstorage. I always test my projects with the Appstore version before uploading, this time I did a minor untested change though and bam 🤯
    Sorry for the confusion!

    @Yodha said:

    @rs2000 said:
    @Yodha @reasOne @Intrepolicious
    Please download again from Patchstorage. I always test my projects with the Appstore version before uploading, this time I did a minor untested change though and bam 🤯
    Sorry for the confusion!

    Thanks @rs2000. Reply from BeepStreet was that it was probably made on Drambo beta version.

    New version loaded without any issues 👍

    Updated version working here now as well. Nice work @rs2000

  • @aleyas said:
    In the meantime @Svetlovska feel free to try my PolyDrone rack. It’s another unconventional, but plug and play instrument for all kinds of experimental, drony purposes. I think it’s pretty swell.
    https://patchstorage.com/polydrone-ambient-instrument/

    this things amazing

  • edited December 2020

    @aleyas @rs2000 @shinyisshiny / anyone: as requested I have uploaded some zipped examples of the sort of wavs I like to work with, in sound and length, available for download here:

    https://drive.google.com/drive/folders/1ul64WI4TbORQK3Ze7XoXcqTBcbxaygrW?usp=sharing

    Some are short, some very long, none edited, so this is in no sense a curated 'sound pack', just a small random collection of the kind of things I envisage using at full or edited length in the ambience generator - but of course anyone is welcome to them if they find them useful.

    If length is an issue (oo-er missus :) ) of course then I would resample shorter sections from the initial long wavs to fit.

    Hope that helps.

    @aleyas : I'll check out the PolyDrone, sounds right up my street. Thanks!

    update - this isn’t the same thing (single wav, granular based, on Mac not iOS), but the extent of manipulation and apparent simplicity of operation has much to commend it:

    http://www.audiobulb.com/Ambient.htm

  • The 3 x lfo's are contained in the layers module.
    The first switch decides whether it uses midi in,
    the stochastic gate module or the clock generator module.

    The second switch decides whether you want to use the
    ADSR or have the volume modulated using an LFO.

  • @Gravitas : looks great. Will it be available on Patchstorage?

  • @Svetlovska said:
    @Gravitas : looks great. Will it be available on Patchstorage?

    Not just yet...

    I've got some tweaking to do.
    As soon as I've finished with the tweaking I'll upload it.

  • @rs2000 @aleyas Thanks for the two patches. Just getting into Drambo (working my way through Sound for More tutorials) so they are helpful in sussing out what I can do with it.

  • edited December 2020

    @ajmiller said:
    @rs2000 @aleyas Thanks for the two patches. Just getting into Drambo (working my way through Sound for More tutorials) so they are helpful in sussing out what I can do with it.

    I'm happy to welcome more creators in the boat 😊

    @Svetlovska Thanks for sharing these and I'm very much looking forward to what folks come up with 😃

    Edit: Your files might need to be cut in order to fit into Drambo.
    If you want to use them in their full glory, I would recommend to import them into AudioLayer and map each sample to keyboard keys multiple times, with different start points so you have a wide choice of cue points to begin with. You can have the same sample in AudioLayer multiple times, each with different parameters.
    They will eat much less memory this way because AudioLayer can stream from disk.

  • @rs2000 said:

    @ajmiller said:
    @rs2000 @aleyas Thanks for the two patches. Just getting into Drambo (working my way through Sound for More tutorials) so they are helpful in sussing out what I can do with it.

    I'm happy to welcome more creators in the boat 😊

    @Svetlovska Thanks for sharing these and I'm very much looking forward to what folks come up with 😃

    Edit: Your files might need to be cut in order to fit into Drambo.
    If you want to use them in their full glory, I would recommend to import them into AudioLayer and map each sample to keyboard keys multiple times, with different start points so you have a wide choice of cue points to begin with. You can have the same sample in AudioLayer multiple times, each with different parameters.
    They will eat much less memory this way because AudioLayer can stream from disk.

    You could probably also velocity layer with different parameters for the velocity layers so that different parts of the same long file were triggered depending on the velocity...or do random round robin for stochastic fun.

  • @espiegel123 said:

    @rs2000 said:

    @ajmiller said:
    @rs2000 @aleyas Thanks for the two patches. Just getting into Drambo (working my way through Sound for More tutorials) so they are helpful in sussing out what I can do with it.

    I'm happy to welcome more creators in the boat 😊

    @Svetlovska Thanks for sharing these and I'm very much looking forward to what folks come up with 😃

    Edit: Your files might need to be cut in order to fit into Drambo.
    If you want to use them in their full glory, I would recommend to import them into AudioLayer and map each sample to keyboard keys multiple times, with different start points so you have a wide choice of cue points to begin with. You can have the same sample in AudioLayer multiple times, each with different parameters.
    They will eat much less memory this way because AudioLayer can stream from disk.

    You could probably also velocity layer with different parameters for the velocity layers so that different parts of the same long file were triggered depending on the velocity...or do random round robin for stochastic fun.

    Good ideas!

  • Not a Drambo solution: a quickly thrown-together example project with AUM file players and Midi mixer automation. The stereo/volume knobs are used for sending to different mix busses.
    Screenshot:

    An example industrial atmosphere using 'Drambo Ambient Gemerators' wave files is attached: Svetlovska.mp3

  • @Tim6502 said:
    Not a Drambo solution: a quickly thrown-together example project with AUM file players and Midi mixer automation. The stereo/volume knobs are used for sending to different mix busses.

    And here is the AUM project (attached).

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