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Comments
I don't really mind, they both get to me. Screenshots are very useful too. I prefer public conversations as others might benefit although I'm also conscious of hijacking this thread with frequent posts so up to you.
OK - thanks - I've already sent a couple from testflight but will post here in future...👍
@enkaytee
I've got quite a few through TestFlight, many with screenshots. My big priority now is to go through every single reported bug and fix them to make the app very stable and reliable. I hope I'll be able to return the favour to everyone that helps test it.
I'm finding the workflow of creating scenes very productive - a great way of combining modular with the freedom to use existing synths, effects and generators - thanks for developing this...!
Thanks for the explanation! That seems super cool, although a little above my knowledge of how things work lmao. I’ll definitely keep testing and giving some feedback when I can! Like I said it’s a really unique and cool environment to work in and I can absolutely see it becoming a big part of my workflow in the future.
Interesting, thanks for the open beta, I’ll put it action and see what’s up. Cheers!
Thanks for that deleting instruction, he he, no wonder it didn't work
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The project (from the screen shot) loaded again with the exception of FAC Alteza and that one's easy enough to reload but one thing that's very worrisome is that all notes from Atom were gone. Not good, to put it mildly. (Latest update 0.6 (16))
@Pxlhg
Thanks for your feedback related to notes lost on Atom, I've been working on improving it.
The latest version 0.6.17 is now on TestFlight : https://testflight.apple.com/join/9KePAn4p
I still notice sometimes the Plugin's Window doesn't show after loading a schematic ( I'll work on this next ). One way around it is to expand the component and toggle the "Show Icon" switch off and on.
Below is a screen shot showing VisualSwift v0.6.17 hosting Octachron and Ruismaker:
The latest version 0.6.20 is now on TestFlight : https://testflight.apple.com/join/9KePAn4p
This version should be a lot more stable.
Below is an example running Velocity KB, Pure Synth, FAC Alteza, Octachron and Ruismaker:
Not to be a joy kill or anything, but does this app do anything different than route signals using a modular noodles?
@jorge
Dumb question but: how do you expand the schematic dimensions? (I mean the grids which we put the components inside)
I see the arrows in the corner but I’m not sure how to use them...
@Littlewoodg
Schematic panels resize automatically as needed, you never run out of space, when you attempt to drag a component past the right or bottom edge the schematic grows. If this system doesn't work well for you and you prefer manual resizing please let me know.
I think automatic resizing of schematics becomes more useful when you have deep hierarchical schematics like a module inside a module inside a module etc. Schematics with just plugins tend not to be very deep.
@audiblevideo
I've decided on purpose to focus on a very small set of functionality and make it stable and reliable before exposing the other features, hopefully in a controlled stable and documented manner.
There are many other features that I have already implemented which you can see in the VisualSwift Forum.
The 3 main applications that I have implemented and intend to expose at the right time after having a reliable host are:
1) Custom UI creation
2) Synth/Effect/DSP Making from low level audio components
3) Generation of Xcode projects for non-programmers to be able to create their own plugins and submit to the app store.
For now, it's about having a stable Visual Programming framework working as a simple host.
Maybe I should have made more clear in the title of this thread that this is beta software ( I have now ).
Thanks, beautiful thing
Nice. Thank you.
VisualSwift - Music v0.6.26 now with MIDI Input
It really starts to come together Jorge. Great work.
I could not get Riffer to work with AddStation but if I connected the new Midi in to AddStation, it worked. If I changed to another synth, Agonizer, Riffer worked. A bit strange and it might not be your app that's causing that. I'll try elsewhere and see if they just don't like each other...
@Pxlhg
Thanks a lot for that well spotted bug.
Riffer connected to AddStation should now work in version 0.6.27.
AddStation doesn't seem to connect the MIDI input inside the AudioUnit graph ( maybe something to discuss with the developer ). So now in the case of AddStation I made VisualSwift send the MIDI events through the link and directly insert them in the MIDI handler ( probably TMI ). Every other Instrument I've tried didn't need this. If you find others with similar behaviour let me know and I'll add them to the list.
I hope it now works for you, here's the schematic I've used that didn't work with 0.6.26 and now works with 0.6.27:
Sure and, great. I just uploaded a video to daily screenjams where I use Riffer and AddStation in AUM. I started it to test for this, then had so fun I didn't realize that it was that I was doing till now when you posted your reply. Might need to have my head checked, or have less fun
Coming along really nicely! Looking forward to giving the testflight a spin.
Version 0.6.28 now available with:
New MIDI Switch component for controlling the routing of MIDI messages throughout a schematic.
VisualSwift - Music v0.6.29 now available.
New MIDI LearnTrigger component allows you to use an external controller to trigger actions inside the schematic, for example: to switch between instruments by pressing hardware controller buttons.
In action:

Hey @Jorge How about some start-up template(s), for example Audio Out, an Instrument and maybe a MIDI processor. That's probably what most use when they start something new. Of course I can do one my self too, just a thought ...
Thanks @Pxlhg , I want to make it as user friendly as possible.
Hi @Jorge, on the current version I’m on 0.6 (59) all midi pre processors are now disabled, I can’t seem to locate a way to enable them. Maybe this has been covered and I’m missing something here?
Hi @Jmousseau72,
Currently when you open a Schematic, it starts with the Audio Engine switched off, even if the AudioOut switch is On ( this will change ). To enable the MIDI Processors just switch AudioOut Off and back On and they should become enabled. Please note that when the Audio Engine is On, all MIDI Processors should be enabled, this is in contrast to the other types of plugins ( MIDI Effect, Effect and Instrument ) which will only be enabled if they are actually connected to the Audio Graph through the blue Audio connectors.
I hope this information solves your issue. I plan to have the engine switch on automatically after loading a schematic in one of the next releases. I had some crashes switching on the engine too soon after load before it was ready so decided to keep it manual for now. The AudioOut switch will probably eventually disappear and the engine will always be on.
(Edit) I just had the same issue that you described with a schematic saved with a previous version, saving it and loading again seemed to fix it. For the schematic to save, make some change like moving a component before exiting.
Thanks @Jorge, that worked. Keep up the good work, I’m really like where this is going. Thanks for sharing the beta invite too.
v0.6.77 now available on TestFlight: https://testflight.apple.com/join/9KePAn4p
Quicker way of selecting plugins.
Improved Mixer component.
v0.6.78 is now available with a new Distortion component:
