Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
AUV3 Fairlight ?
Hi all!
Do you know of any emulation of the Fairlight CMI appart from the Vogel's one ( which doesn t support AUV3 )? Or maybe a sample pack with Fairlight sounds?
Comments
I might build one inside Drambo for fun, one day...
Vogel CMI Pro supports IAA and also shows up under Apps in AudioBus.
It's full of glorious 8 & 16-bit samples (*.wav) extracted from the original floppies and not 're-sampled' which is always nice.
The Pro version has a nice wave-drawing feature that can interpolate between drawn waveform and save them as new samples and a few other goodies.
I seldom use the app itself but I have extracted all the samples from the *.ipa for use with other apps when I need 'that sound'.
As a 'sampler' the Vogel CMI Pro Fairlight app is nothing special. It's all about the original sounds.
For creative sampling in general, sampling thru a decimator and optionally a bit-reducer with low/high-pass filters in various places (pre/post decimator, pre/post bit-reduction and switching the order between decimator and bit-reducer) is often enough for the classic lo-fi sound not to mention applying some gain/clipping before the bit-depth reduction.
As for Drambo a true reduced sample-rate when storing the samples could reduce memory usage a lot when using lower sample-rates to capture the sound not to mention alternate interpolation methods when transposing the sample.
The samplers in Drambo are 'too clean'
In the old days there was no interpolation it was more like 'read & hold'(down) or 'skip a sample'(up) when transposing.
Cheers!
Thank your for your answers Samu and rs2000.
My mistake! The Vogel CMI does support IAA. I was pretty sure it didn't. Sorry for that. Thank you Samu for the correction and also thanks for explaining your workflow with the Vogel CMI's sounds.
Using it true a decimator and filters sounds like a great suggestion. I 'll try it with Bitjuggler now that I know that it s IAA.
The fairlight sounds are all around the best tracks emerged in the 80' IMO. Kate Bush made a stellar use of this machine.
Cheers
Not sure whether that’s relevant to your question but you can find the original samples here:
https://sonicbloom.net/en/free-sb-fairlight-cmi-samples/
That could be a different 'revision' since many of the original classics are missing in that pack?!
Classics like 'SARARR','ORCH2', 'BELLSYN' to name a few.
The samples that ship with Vogel CMI Pro app are the original 8-bit and 16-bit files at various sample rates (41MB for 688 samples).
Anyways, that's for the link that that pack too
Is OPL something similar or no?
https://apps.apple.com/us/app/opl-auv3-fm-synth/id1516617949
Nope, Vogel CMI Pro is a sample based instrument while the OPL is a 2OP FM Synth.
Here's Doug Playing Vogel CMI Pro.

Now I'm curious to see @rs2000 's Drambo Fairlight project
http://www.nattvard.com/iix/database.php
I think they are all there, it’s just that they’ve been renamed, e.g Sararr is now called Arr1
The samples don‘t matter that much.
An original CMI had 8 audio engines (1 per voice) and used some bizarre tricks to squeeze as much quality from early digital as possible.
Fairlight later made a replica based on Altera FPGA technology known as the „30th Anniversary Edition“ which was available as a custom order for a 5 figure amount (iirc).
Even that didn‘t deliver exactly the original sound, but was close enough to succeed...
In any case: the CMI‘s lofi is in no way associated with bit reduction artifacts as known from contemporary attemts like bit crushing and similiar.
While sound may be somewhat off, the character is recognizable - but (imho) most of the machine‘s charm is found in it‘s crude (according to today’s standards) 8 track sequencer.
It‘s still one of my favourite apps, and btw one of the first IOS releases, too.
Runs on an iPhone 3gs (occasional clicks...) but doesn‘t need more than an iPad2 for perfect performance. No live midi output is it‘s only flaw, but it can export a midi file via email.
Thank you Philandering Bastard and Colonel Mustard for your links to the fairlight samples! Very nice!!
Thank you Telefunky for this very informative explanations. I didn 't know that the Fairlight had 8 audio engines!
I think it’s more that it had 8 voice cards than 8 different ways to make sounds. But happy to be corrected if I am mistaken.
You‘re correct regarding the form factor of these „channel cards“.
I called them engines because each one is fully independant and delivers analog output to an internal mix bus.
Here‘s a short quote from Peter Vogel about emulating the original Fairlight sound, when he evaluated public interest before starting the 30th Anniversary project.
http://waveformless.blogspot.com/2008/11/return-of-fairlight.html
Ahh ok, wasn’t sure. I thought they were more similar for some reason. Thanks for the correction.
An ensoniq mirage sample library would also be nostalgic
A bunch of classic E-MU emulator samples (with sampling option) with a fat analog filter would tick a few boxes for me as well
(Got a few soundfonts loaded in BS-16i with Preteus samples for now).
You got the paid ones from Digital or the free ones? Couldn't find the free ones to try anywhere
I bet you can find some if you do a bit of 'creative searching' on the googlerinterweb
Create an account here and there's a bunch of EMU stuff there straight from the source...
https://www.polyphone-soundfonts.com
Thanks for the heads up, Samu
I was searching until I sent the message
stopped a bit and will continue to dig deeper
Don't be surprised by the small size (by todays standards) of the sound fonts you might bump into.
I mean the boxes came with like ~4-8MB or ROM or so
Audio Evolution has paid soundfonts of the Proteus stuff as well if you don’t have any luck
Forgot that... Now I recall when they announced it! Thanks, mate