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Anyone remember PulseCode’s Modular app? I’m going too translate it to DRAMBO

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Comments

  • @u0421793 said:
    Is Kaspar a modular?
    Is Kauldron a modular?

    On the other hand,
    Is Sunvox a modular?

    No
    No
    Yes

    God, I love this game.

  • @u0421793 said:
    Is Kaspar a modular?
    Is Kauldron a modular?

    On the other hand,
    Is Sunvox a modular?

    To put an end to the sarcastic questions, if it can accept external DC coupled signals, produce them, doesn’t have a normalled signal path, and if modulators such as lfos/envelopes and logic signals such as gates can be freely routed into a VCA or VCF, then it’s a safe bet to say it’s modular.

  • I consider that most of you are incorrect.

    Whether a synth is patchable, and how it is patchable, doesn’t equate to whether it is modular or not.

    If it is comprised of physically interchangeable modules, your choice of modules, as many or few as you can afford, bolted into positions of your choosing, that’s a modular – it is made of modules. Obviously a software modular would adhere to this, offering modules of your choice in positions of your choice.

    If you’re stuck with the particular oscillators, filters, amplifiers / attenuators, envelope generators, LFOs, S&H that the physical synth or app provides you with, that’s not in any way modular no matter how convincing the lines printed on the panel are (eg Moog Matriarch, ARP 2600, Behringer Neutron - not modulars).

    On the other hand, and on a different topic, there are various schemes of how synths are patched: patch cords, patch matrix pin boards, patch matrices implemented by signal switches, and of course the normalised patching scheme where signal flow is decided for you (and in some cases overrideable).

    Of course, a real modular often goes hand in hand with patch-cord patching, but don’t be fooled into thinking that patch-cords make the modular a modular, or that modules that have other means of connection are not modulars. If you can choose which blocks to put in your synth, and where, it’s probably a modular. If you can patch it with patch cords, then it’s patchable with patch cords.

  • @u0421793 said:
    I consider that most of you are incorrect.

    Whether a synth is patchable, and how it is patchable, doesn’t equate to whether it is modular or not.

    If it is comprised of physically interchangeable modules, your choice of modules, as many or few as you can afford, bolted into positions of your choosing, that’s a modular – it is made of modules. Obviously a software modular would adhere to this, offering modules of your choice in positions of your choice.

    All you do in software is re-patching. You do not physically remove or replace blocks of code.

  • If it helps anyone, the usual term for synthesizers with a fixed set of modules and a freely repatchable signal path is “semi-modular”. It seems to be falling into disuse though, I certainly tend to forget the distinction.

  • Results are in Drambo it is. Thanks for voting (and the healthy discussion 😅)

  • @Svetlovska said:
    Tricky decision.

    I voted Drambo because it is (slightly) less difficult for me as a beginner in modular to understand, but mirack actually models real modules I might want to put in my real world rack.

    And I don’t have Model 15 (waiting for the sale that never happened) but if it sounds as cool as it looks, and as the Model D undoubtedly is, that would be the one to go for on sound alone... choices, choices... definition of a first world problem! :)

    Model 15 is one of the best-sounding synths on iOS. I prefer it to Model D. It likes a lot of cpu though.

  • I like my semi-modulars. I also like to watch others standing in the surf of change shouting BaCKWarDs!

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