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Borderlands Granular iOS ....recording apps into it
Hello.
Revisiting this amazing app.
Been searching on forum for recording into it...can’t find answer.
I have tried recording other music apps into it...using AUM and Audiobus...no luck...
Can I directly record into it from other apps?
Through mic easy...import audio easy...
Thanks.
Comments
Borderlands is a wonderful live audio granulator and can be used for many creative effects with live audio.
One way is to combine with AUM as follows:
Thanks craftycurate.....but no sound when using Borderlands in AUM like this.....eject it and yes sound...
Ok....records in to Borderlands....but I can’t hear audio until recorded!
Set it up on a send channel to overcome this
@drewinnit said:
I may have forgotten to describe a key step, but it definitely works as described as I tested it earlier.
Does the box in Borderlands have a red border as shown?
Send channel...please can you elaborate?
Maybe screenshot...?
Thanks
Use a bus send where you inserted Borderlands. Create another channel that receives from that bus and put borderlands as an effect on that channel. That way you have your input going to the output AND going to borderlands on another channel strip.
Thanks espiegel123 and others...
This seems to work!
As long as you've got it working, that's the main thing.
Just to say though that sending audio to Borderlands in a SEND channel vs as an insert effect on the same channel (as in my example) is not the reason there was no audio coming through. It works in either configuration if set up correctly.
Using the SEND channel is more flexible as it allows the amount of wet signal to be altered, whereas as an insert effect it's 100% wet and there's no way to change it, so @espiegel123 's configuration is what I normally use in a larger set.
Did you discover the reason why there was no audio when using Borderlands on the same channel?
Once you have the basics worked out, try feeding a Borderlands output into an fx processor, then feeding that back into Borderlands input. I like to do this with delays or pitch shifters. People spend a lot on pedals to do pitch-shifted granular delay, but we can patch it up in AUM for peanuts.