Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

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WebSDR by Mani Consulting Limited Company

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Comments

  • @HotStrange said:

    @el_bo said:
    Paging @Blue_Mangoo > @HotStrange said:

    @catherder said:

    @HotStrange said:

    @catherder said:

    @HotStrange said:
    Anyone know why this still isn’t working? The recent AAfilebrowser worked fine with web sdr in AU mode but for some reason the Blue Mangoo apps still won’t work. Doesn’t seem to be an iOS issue anymore.

    Any ideas @Blue_Mangoo ?

    One ongoing problem, specially with amateur radio and natural radio oriented web streams is, that they often use the open source OGG codec. The codec is free and does not have any potential copyright issues like mp3. Unfortunately iOS is not supporting OGG in the built in Safari engine. That means any app that uses it (and Apple doesn’t allow third party browser engines) cannot play these streams.
    My hope is iOS 17, but I don’t think Apple will do any improvements of this kind in their crippled browser engine.
    I wish there would be an AUv3 or at least IAA version of VLC…

    Well like I said, the AUV3 web browser in AAFilebrowser plays the sdr stations just fine, but the Blue Mangoo apps don’t, which is what confuses me. Both run as AUs but it works with one app from one dev and not the other.

    I just tried to get AAFileBrowser for a test, but I cannot find it on the App store, and all the links in the AAFileBrowser thread are giving me the "App not available in your Country or Region" warning (I am in the UK).
    Do you know what's going on here? Has Apple probably pulled the plug on this app, because it uses it's own browser engine? Or just one of those glitches in the App Store.

    It looks as if the dev is in the process of giving the app another name (EasyFM). Apple does not seem to have approved it yet. The only app I can find on the App Store is some EFM EasyFileManager built only for a language that I cannot read.

    Yeah as far as I know it hasn’t been approved yet but is submitted and the dev is just waiting for approval. Apple didn’t remove it, it was removed by the developer due to the name change and other things mentioned in the thread you read.

    I still have it downloaded and it still works fine for me. Maybe Blue Mangoo will chime in, but right now that’s the only easy way to get SDR sounds on iOS. WedSDR has a small handful of working stations but it requires endless scrolling and clicking to even find them.

    Probably worth pointing out that audio files can be recorded and saved directly from many of the sites. They can then easily be found in 'Files' > 'Recents'. Obviously not the same as live manipulation but will more than do 'in a pinch'.

    How does it record the sound of none is coming out? Or do you mean recording the station within the AA app?

    No, I'm talking about going ol' Skool and recording a standard audio file. From there it can be edited down or split in a sampler etc.

    I guess it depends on the kind of results you’re after. But it can often take a bit of prodding and shifting around to find the juiciest bits. So unless one wants to play the tuner as a live instrument, the extra stage of recording and importing might not be a huge hindrance.

    Just set the recorder off and start exploring.

  • @el_bo said:

    @HotStrange said:

    @el_bo said:
    Paging @Blue_Mangoo > @HotStrange said:

    @catherder said:

    @HotStrange said:

    @catherder said:

    @HotStrange said:
    Anyone know why this still isn’t working? The recent AAfilebrowser worked fine with web sdr in AU mode but for some reason the Blue Mangoo apps still won’t work. Doesn’t seem to be an iOS issue anymore.

    Any ideas @Blue_Mangoo ?

    One ongoing problem, specially with amateur radio and natural radio oriented web streams is, that they often use the open source OGG codec. The codec is free and does not have any potential copyright issues like mp3. Unfortunately iOS is not supporting OGG in the built in Safari engine. That means any app that uses it (and Apple doesn’t allow third party browser engines) cannot play these streams.
    My hope is iOS 17, but I don’t think Apple will do any improvements of this kind in their crippled browser engine.
    I wish there would be an AUv3 or at least IAA version of VLC…

    Well like I said, the AUV3 web browser in AAFilebrowser plays the sdr stations just fine, but the Blue Mangoo apps don’t, which is what confuses me. Both run as AUs but it works with one app from one dev and not the other.

    I just tried to get AAFileBrowser for a test, but I cannot find it on the App store, and all the links in the AAFileBrowser thread are giving me the "App not available in your Country or Region" warning (I am in the UK).
    Do you know what's going on here? Has Apple probably pulled the plug on this app, because it uses it's own browser engine? Or just one of those glitches in the App Store.

    It looks as if the dev is in the process of giving the app another name (EasyFM). Apple does not seem to have approved it yet. The only app I can find on the App Store is some EFM EasyFileManager built only for a language that I cannot read.

    Yeah as far as I know it hasn’t been approved yet but is submitted and the dev is just waiting for approval. Apple didn’t remove it, it was removed by the developer due to the name change and other things mentioned in the thread you read.

    I still have it downloaded and it still works fine for me. Maybe Blue Mangoo will chime in, but right now that’s the only easy way to get SDR sounds on iOS. WedSDR has a small handful of working stations but it requires endless scrolling and clicking to even find them.

    Probably worth pointing out that audio files can be recorded and saved directly from many of the sites. They can then easily be found in 'Files' > 'Recents'. Obviously not the same as live manipulation but will more than do 'in a pinch'.

    How does it record the sound of none is coming out? Or do you mean recording the station within the AA app?

    No, I'm talking about going ol' Skool and recording a standard audio file. From there it can be edited down or split in a sampler etc.

    I guess it depends on the kind of results you’re after. But it can often take a bit of prodding and shifting around to find the juiciest bits. So unless one wants to play the tuner as a live instrument, the extra stage of recording and importing might not be a huge hindrance.

    Just set the recorder off and start exploring.

    Well yeah I get that but the issue is that the Blue Mangoo apps don’t really work at all so there’s no way to record the audio. There are maybe 2-3 stations from the first 100 listed that work and it’s a huge hassle to find and memorize which ones. So there’s nothing there to record.

    Anyway, part of the appeal to me was to leave it running through some effects for an evolving drone, so I doubt I’ll be using it much until it’s fixed. Whenever the dev of AAFILEbrowser brings the app back, I’ll probably just use that. Their app still works standalone so I can at least capture a little footage the old school way for now.

  • The user and all related content has been deleted.
  • edited September 2023

    @HotStrange said:

    @el_bo said:

    @HotStrange said:

    @el_bo said:
    Paging @Blue_Mangoo > @HotStrange said:

    @catherder said:

    @HotStrange said:

    @catherder said:

    @HotStrange said:
    Anyone know why this still isn’t working? The recent AAfilebrowser worked fine with web sdr in AU mode but for some reason the Blue Mangoo apps still won’t work. Doesn’t seem to be an iOS issue anymore.

    Any ideas @Blue_Mangoo ?

    One ongoing problem, specially with amateur radio and natural radio oriented web streams is, that they often use the open source OGG codec. The codec is free and does not have any potential copyright issues like mp3. Unfortunately iOS is not supporting OGG in the built in Safari engine. That means any app that uses it (and Apple doesn’t allow third party browser engines) cannot play these streams.
    My hope is iOS 17, but I don’t think Apple will do any improvements of this kind in their crippled browser engine.
    I wish there would be an AUv3 or at least IAA version of VLC…

    Well like I said, the AUV3 web browser in AAFilebrowser plays the sdr stations just fine, but the Blue Mangoo apps don’t, which is what confuses me. Both run as AUs but it works with one app from one dev and not the other.

    I just tried to get AAFileBrowser for a test, but I cannot find it on the App store, and all the links in the AAFileBrowser thread are giving me the "App not available in your Country or Region" warning (I am in the UK).
    Do you know what's going on here? Has Apple probably pulled the plug on this app, because it uses it's own browser engine? Or just one of those glitches in the App Store.

    It looks as if the dev is in the process of giving the app another name (EasyFM). Apple does not seem to have approved it yet. The only app I can find on the App Store is some EFM EasyFileManager built only for a language that I cannot read.

    Yeah as far as I know it hasn’t been approved yet but is submitted and the dev is just waiting for approval. Apple didn’t remove it, it was removed by the developer due to the name change and other things mentioned in the thread you read.

    I still have it downloaded and it still works fine for me. Maybe Blue Mangoo will chime in, but right now that’s the only easy way to get SDR sounds on iOS. WedSDR has a small handful of working stations but it requires endless scrolling and clicking to even find them.

    Probably worth pointing out that audio files can be recorded and saved directly from many of the sites. They can then easily be found in 'Files' > 'Recents'. Obviously not the same as live manipulation but will more than do 'in a pinch'.

    How does it record the sound of none is coming out? Or do you mean recording the station within the AA app?

    No, I'm talking about going ol' Skool and recording a standard audio file. From there it can be edited down or split in a sampler etc.

    I guess it depends on the kind of results you’re after. But it can often take a bit of prodding and shifting around to find the juiciest bits. So unless one wants to play the tuner as a live instrument, the extra stage of recording and importing might not be a huge hindrance.

    Just set the recorder off and start exploring.

    Well yeah I get that but the issue is that the Blue Mangoo apps don’t really work at all so there’s no way to record the audio. There are maybe 2-3 stations from the first 100 listed that work and it’s a huge hassle to find and memorize which ones. So there’s nothing there to record.

    Anyway, part of the appeal to me was to leave it running through some effects for an evolving drone, so I doubt I’ll be using it much until it’s fixed. Whenever the dev of AAFILEbrowser brings the app back, I’ll probably just use that. Their app still works standalone so I can at least capture a little footage the old school way for now.

    I understand the appeal of doing it live. But if the app is faulty or someone can’t afford any more apps there is an alternative method that doesn’t need the app. Just open this link in a normal, non-AU browser:

    http://websdr.org/

    And then find the stations that work. (The first on the list always seems to work)

    websdr.ewi.utwente.nl:8901

    There should be a pop up that allows user to turn the audio on, and there should be an option on the Interface (There is in the above station link) to 'Record Audio -[Start] (This might not be there if you choose the mobile interfaces). After you’ve finished your capture, it’ll give the option to save the audio file. Once you save it, it’ll be in ‘Files > Recents'. Then load the file into whichever sampler or app you like.

    This is how I've always done it on my desktop computer and now on my iPad.

  • @el_bo said:

    @HotStrange said:

    @el_bo said:

    @HotStrange said:

    @el_bo said:
    Paging @Blue_Mangoo > @HotStrange said:

    @catherder said:

    @HotStrange said:

    @catherder said:

    @HotStrange said:
    Anyone know why this still isn’t working? The recent AAfilebrowser worked fine with web sdr in AU mode but for some reason the Blue Mangoo apps still won’t work. Doesn’t seem to be an iOS issue anymore.

    Any ideas @Blue_Mangoo ?

    One ongoing problem, specially with amateur radio and natural radio oriented web streams is, that they often use the open source OGG codec. The codec is free and does not have any potential copyright issues like mp3. Unfortunately iOS is not supporting OGG in the built in Safari engine. That means any app that uses it (and Apple doesn’t allow third party browser engines) cannot play these streams.
    My hope is iOS 17, but I don’t think Apple will do any improvements of this kind in their crippled browser engine.
    I wish there would be an AUv3 or at least IAA version of VLC…

    Well like I said, the AUV3 web browser in AAFilebrowser plays the sdr stations just fine, but the Blue Mangoo apps don’t, which is what confuses me. Both run as AUs but it works with one app from one dev and not the other.

    I just tried to get AAFileBrowser for a test, but I cannot find it on the App store, and all the links in the AAFileBrowser thread are giving me the "App not available in your Country or Region" warning (I am in the UK).
    Do you know what's going on here? Has Apple probably pulled the plug on this app, because it uses it's own browser engine? Or just one of those glitches in the App Store.

    It looks as if the dev is in the process of giving the app another name (EasyFM). Apple does not seem to have approved it yet. The only app I can find on the App Store is some EFM EasyFileManager built only for a language that I cannot read.

    Yeah as far as I know it hasn’t been approved yet but is submitted and the dev is just waiting for approval. Apple didn’t remove it, it was removed by the developer due to the name change and other things mentioned in the thread you read.

    I still have it downloaded and it still works fine for me. Maybe Blue Mangoo will chime in, but right now that’s the only easy way to get SDR sounds on iOS. WedSDR has a small handful of working stations but it requires endless scrolling and clicking to even find them.

    Probably worth pointing out that audio files can be recorded and saved directly from many of the sites. They can then easily be found in 'Files' > 'Recents'. Obviously not the same as live manipulation but will more than do 'in a pinch'.

    How does it record the sound of none is coming out? Or do you mean recording the station within the AA app?

    No, I'm talking about going ol' Skool and recording a standard audio file. From there it can be edited down or split in a sampler etc.

    I guess it depends on the kind of results you’re after. But it can often take a bit of prodding and shifting around to find the juiciest bits. So unless one wants to play the tuner as a live instrument, the extra stage of recording and importing might not be a huge hindrance.

    Just set the recorder off and start exploring.

    Well yeah I get that but the issue is that the Blue Mangoo apps don’t really work at all so there’s no way to record the audio. There are maybe 2-3 stations from the first 100 listed that work and it’s a huge hassle to find and memorize which ones. So there’s nothing there to record.

    Anyway, part of the appeal to me was to leave it running through some effects for an evolving drone, so I doubt I’ll be using it much until it’s fixed. Whenever the dev of AAFILEbrowser brings the app back, I’ll probably just use that. Their app still works standalone so I can at least capture a little footage the old school way for now.

    I understand the appeal of doing it live. But if the app is faulty or someone can’t afford any more apps there is an alternative method that doesn’t need the app. Just open this link in a normal, non-AU browser:

    http://websdr.org/

    And then find the stations that work. (The first on the list always seems to work)

    websdr.ewi.utwente.nl:8901

    There should be a pop up that allows user to turn the audio on, and there should be an option on the Interface (There is in the above station link) to 'Record Audio -[Start] (This might not be there if you choose the mobile interfaces). After you’ve finished your capture, it’ll give the option to save the audio file. Once you save it, it’ll be in ‘Files > Recents'. Then load the file into whichever sampler or app you like.

    This is how I've always done it on my desktop computer and now on my iPad.

    Definitely, and I’m glad there’s that option. That’s how I work around a lot of my non-AU/IAA apps. It’s just not the way I’d like to use it. It’s better than nothing but will for sure impact the amount I use it. Hopefully there will be a fix eventually.

  • Haven't really followed this thread. Have Blue Mangoo thrown in the towel btw? Seems to have been a while since they released anything but they used to be quite prolific. Seemed many of their more recent releases didn't generate much interest, hard to imagine them able to keep going

  • @Gavinski said:
    Haven't really followed this thread. Have Blue Mangoo thrown in the towel btw? Seems to have been a while since they released anything but they used to be quite prolific. Seemed many of their more recent releases didn't generate much interest, hard to imagine them able to keep going

    Yeah I’ve noticed that as well. I hope not. I think they have some really great apps. Stratosphere is one of my favorite reverbs on iOS and Velocity Keyboard is very good as well.

  • @HotStrange said:

    @Gavinski said:
    Haven't really followed this thread. Have Blue Mangoo thrown in the towel btw? Seems to have been a while since they released anything but they used to be quite prolific. Seemed many of their more recent releases didn't generate much interest, hard to imagine them able to keep going

    Yeah I’ve noticed that as well. I hope not. I think they have some really great apps. Stratosphere is one of my favorite reverbs on iOS and Velocity Keyboard is very good as well.

    Yeah those are 2 good'uns for sure, iOS is a tough space to be a dev in

  • @Gavinski said:

    @HotStrange said:

    @Gavinski said:
    Haven't really followed this thread. Have Blue Mangoo thrown in the towel btw? Seems to have been a while since they released anything but they used to be quite prolific. Seemed many of their more recent releases didn't generate much interest, hard to imagine them able to keep going

    Yeah I’ve noticed that as well. I hope not. I think they have some really great apps. Stratosphere is one of my favorite reverbs on iOS and Velocity Keyboard is very good as well.

    Yeah those are 2 good'uns for sure, iOS is a tough space to be a dev in

    Definitely. You really gotta be in it just for the love of the game at this point 😂

  • Devs can thrive in this space. But they need to make things that will sell well, know how to market them, be on the ball with customer relations, get pricing right, etc etc. Few devs manage to tick all those boxes even if they want to. Some just don't want to, can't stand marketing, for example.

  • @Gavinski said:
    Devs can thrive in this space. But they need to make things that will sell well, know how to market them, be on the ball with customer relations, get pricing right, etc etc. Few devs manage to tick all those boxes even if they want to. Some just don't want to, can't stand marketing, for example.

    Yep I’d say from what I’ve seen marketing and customer service are the 2 biggest flaws in a lot of otherwise great devs business. The marketing one is sad because some apps could reeeally take off but some devs genuinely aren’t great at it. The customer relations otth, is a lot more of a “just be better” situation lol

  • I'm a big fan of the Blue Mangoo (MCLC). Their apps are an essential part of my iOS workflow, and they still don’t have alternatives. At least for me and my workflow.

    For a solo developer, it is almost impossible to work on the code and interact with customers on an open forum like this one. Also, you need to know how to properly interact with customers; you need to have tick skin and an infinite level of patience. @Gavinski, at least you know this very well! ;)

  • @Luxthor said:
    I'm a big fan of the Blue Mangoo (MCLC). Their apps are an essential part of my iOS workflow, and they still don’t have alternatives. At least for me and my workflow.

    For a solo developer, it is almost impossible to work on the code and interact with customers on an open forum like this one. Also, you need to know how to properly interact with customers; you need to have tick skin and an infinite level of patience. @Gavinski, at least you know this very well! ;)

    Agreed. I hope they don’t abandon iOS. There’s a handful of their apps I use all the time.

  • @Gavinski said:
    Devs can thrive in this space. But they need to make things that will sell well, know how to market them, be on the ball with customer relations, get pricing right, etc etc. Few devs manage to tick all those boxes even if they want to. Some just don't want to, can't stand marketing, for example.

    Pricing right for them or for us?

    Was reminiscing with my parents about the ZX Spectrum, yesterday. Remembered going to W.H.Smith to buy games and them being a fiver. That fiver in 1982 is now equivalent to about 28 quid, and yet the app being discussed in this thread is selling for the same 5 quid...now...in 2023!

    Marketing costs money, either in direct payout for promotion or in time (Which is indeed money).

    Are we really suggesting that on top of selling apps for such a pittance, developers need to spend extra time on promotion, improving customer service AND maintaining a presence across social-media?

  • @el_bo said:

    @Gavinski said:
    Devs can thrive in this space. But they need to make things that will sell well, know how to market them, be on the ball with customer relations, get pricing right, etc etc. Few devs manage to tick all those boxes even if they want to. Some just don't want to, can't stand marketing, for example.

    Pricing right for them or for us?

    Was reminiscing with my parents about the ZX Spectrum, yesterday. Remembered going to W.H.Smith to buy games and them being a fiver. That fiver in 1982 is now equivalent to about 28 quid, and yet the app being discussed in this thread is selling for the same 5 quid...now...in 2023!

    Marketing costs money, either in direct payout for promotion or in time (Which is indeed money).

    Are we really suggesting that on top of selling apps for such a pittance, developers need to spend extra time on promotion, improving customer service AND maintaining a presence across social-media?

    Being realistic, yes that is what we are suggesting if they want to thrive.

    As for pricing, the right price - of course - means right for both.

    Can that be achieved? Maybe not, because a free market often results in a race to the bottom. If people care about this they should buy fewer apps and instead pay more for the apps they buy. Will they do that? Probably not, because, once again, people mostly behave in ways that prioritise short term benefits over long term benefits. People also often behave in ways that are against not only others' best interests but also against their own interests. Look at the state the world is in. Anyway... The number of devs supported by such a system will be lower, but at least those ones who do float to the top will be able to make a decent living from it.

  • @Gavinski said:

    @el_bo said:

    @Gavinski said:
    Devs can thrive in this space. But they need to make things that will sell well, know how to market them, be on the ball with customer relations, get pricing right, etc etc. Few devs manage to tick all those boxes even if they want to. Some just don't want to, can't stand marketing, for example.

    Pricing right for them or for us?

    Was reminiscing with my parents about the ZX Spectrum, yesterday. Remembered going to W.H.Smith to buy games and them being a fiver. That fiver in 1982 is now equivalent to about 28 quid, and yet the app being discussed in this thread is selling for the same 5 quid...now...in 2023!

    Marketing costs money, either in direct payout for promotion or in time (Which is indeed money).

    Are we really suggesting that on top of selling apps for such a pittance, developers need to spend extra time on promotion, improving customer service AND maintaining a presence across social-media?

    Being realistic, yes that is what we are suggesting if they want to thrive.

    As for pricing, the right price - of course - means right for both.

    Can that be achieved? Maybe not, because a free market often results in a race to the bottom. If people care about this they should buy fewer apps and instead pay more for the apps they buy. Will they do that? Probably not, because, once again, people mostly behave in ways that prioritise short term benefits over long term benefits. People also often behave in ways that are against not only others' best interests but also against their own interests. Look at the state the world is in. Anyway... The number of devs supported by such a system will be lower, but at least those ones who do float to the top will be able to make a decent living from it.

    I agree with most of this, but not sure the solution is to just change spending patterns. While voting with our wallets is the way to go, if it's just done without awareness brought to the reasons why then it'd be hard for a developer to be able to work out what's happening with the sales figures. There would have to be a very clear agreement between developers and the community, working towards the same aims i.e a more healthy and sustainable market. But even if that could be coordinated across all current social-media platforms, it will, as you've noted, rely on customers being willing to spend more for less and for certain developers to not make the cut. Left as it is I imagine we're going to see cherished apps/developers disappearing much more frequently.

  • @el_bo said:

    @Gavinski said:

    @el_bo said:

    @Gavinski said:
    Devs can thrive in this space. But they need to make things that will sell well, know how to market them, be on the ball with customer relations, get pricing right, etc etc. Few devs manage to tick all those boxes even if they want to. Some just don't want to, can't stand marketing, for example.

    Pricing right for them or for us?

    Was reminiscing with my parents about the ZX Spectrum, yesterday. Remembered going to W.H.Smith to buy games and them being a fiver. That fiver in 1982 is now equivalent to about 28 quid, and yet the app being discussed in this thread is selling for the same 5 quid...now...in 2023!

    Marketing costs money, either in direct payout for promotion or in time (Which is indeed money).

    Are we really suggesting that on top of selling apps for such a pittance, developers need to spend extra time on promotion, improving customer service AND maintaining a presence across social-media?

    Being realistic, yes that is what we are suggesting if they want to thrive.

    As for pricing, the right price - of course - means right for both.

    Can that be achieved? Maybe not, because a free market often results in a race to the bottom. If people care about this they should buy fewer apps and instead pay more for the apps they buy. Will they do that? Probably not, because, once again, people mostly behave in ways that prioritise short term benefits over long term benefits. People also often behave in ways that are against not only others' best interests but also against their own interests. Look at the state the world is in. Anyway... The number of devs supported by such a system will be lower, but at least those ones who do float to the top will be able to make a decent living from it.

    I agree with most of this, but not sure the solution is to just change spending patterns. While voting with our wallets is the way to go, if it's just done without awareness brought to the reasons why then it'd be hard for a developer to be able to work out what's happening with the sales figures. There would have to be a very clear agreement between developers and the community, working towards the same aims i.e a more healthy and sustainable market. But even if that could be coordinated across all current social-media platforms, it will, as you've noted, rely on customers being willing to spend more for less and for certain developers to not make the cut. Left as it is I imagine we're going to see cherished apps/developers disappearing much more frequently.

    I guess devs should really maybe try to poll users as to what they like and don't like about their apps and how they feel their apps compare to the competition. Ultimately devs have to take responsibility for this, but of course we can aid them. My often very frank criticisms of apps, while at times not perhaps pleasant for devs to hear, are the kind of feedback users should be giving and which devs should be grateful for, even if it is at times unpleasant to hear or if they sometimes disagree. So yeah, the community should play a role in giving good thorough feedback. Then devs need to be open to it and decide whether to act on it. Etc etc. Nobody said it would be easy, far from it! Of course, some devs are much better at dealing with constructive criticism than others, and they will likely be the ones who thrive.

  • I recently purchased an application and almost immediately asked for a refund for it. Nothing worked. Although it would be convenient to use it directly. Recording audio through the browser is not difficult, but it is more time-consuming. The last update was a year ago. And on the new iOS and iPad os Websdr does not work. And something tells me that nothing will be updated. A pity.

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