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Comments
No, I'm talking about going ol' Skool and recording a standard audio file. From there it can be edited down or split in a sampler etc.
I guess it depends on the kind of results you’re after. But it can often take a bit of prodding and shifting around to find the juiciest bits. So unless one wants to play the tuner as a live instrument, the extra stage of recording and importing might not be a huge hindrance.
Just set the recorder off and start exploring.
Well yeah I get that but the issue is that the Blue Mangoo apps don’t really work at all so there’s no way to record the audio. There are maybe 2-3 stations from the first 100 listed that work and it’s a huge hassle to find and memorize which ones. So there’s nothing there to record.
Anyway, part of the appeal to me was to leave it running through some effects for an evolving drone, so I doubt I’ll be using it much until it’s fixed. Whenever the dev of AAFILEbrowser brings the app back, I’ll probably just use that. Their app still works standalone so I can at least capture a little footage the old school way for now.
I understand the appeal of doing it live. But if the app is faulty or someone can’t afford any more apps there is an alternative method that doesn’t need the app. Just open this link in a normal, non-AU browser:
http://websdr.org/
And then find the stations that work. (The first on the list always seems to work)
websdr.ewi.utwente.nl:8901
There should be a pop up that allows user to turn the audio on, and there should be an option on the Interface (There is in the above station link) to 'Record Audio -[Start] (This might not be there if you choose the mobile interfaces). After you’ve finished your capture, it’ll give the option to save the audio file. Once you save it, it’ll be in ‘Files > Recents'. Then load the file into whichever sampler or app you like.
This is how I've always done it on my desktop computer and now on my iPad.
Definitely, and I’m glad there’s that option. That’s how I work around a lot of my non-AU/IAA apps. It’s just not the way I’d like to use it. It’s better than nothing but will for sure impact the amount I use it. Hopefully there will be a fix eventually.
Haven't really followed this thread. Have Blue Mangoo thrown in the towel btw? Seems to have been a while since they released anything but they used to be quite prolific. Seemed many of their more recent releases didn't generate much interest, hard to imagine them able to keep going
Yeah I’ve noticed that as well. I hope not. I think they have some really great apps. Stratosphere is one of my favorite reverbs on iOS and Velocity Keyboard is very good as well.
Yeah those are 2 good'uns for sure, iOS is a tough space to be a dev in
Definitely. You really gotta be in it just for the love of the game at this point 😂
Devs can thrive in this space. But they need to make things that will sell well, know how to market them, be on the ball with customer relations, get pricing right, etc etc. Few devs manage to tick all those boxes even if they want to. Some just don't want to, can't stand marketing, for example.
Yep I’d say from what I’ve seen marketing and customer service are the 2 biggest flaws in a lot of otherwise great devs business. The marketing one is sad because some apps could reeeally take off but some devs genuinely aren’t great at it. The customer relations otth, is a lot more of a “just be better” situation lol
I'm a big fan of the Blue Mangoo (MCLC). Their apps are an essential part of my iOS workflow, and they still don’t have alternatives. At least for me and my workflow.
For a solo developer, it is almost impossible to work on the code and interact with customers on an open forum like this one. Also, you need to know how to properly interact with customers; you need to have tick skin and an infinite level of patience. @Gavinski, at least you know this very well!
Agreed. I hope they don’t abandon iOS. There’s a handful of their apps I use all the time.
Pricing right for them or for us?
Was reminiscing with my parents about the ZX Spectrum, yesterday. Remembered going to W.H.Smith to buy games and them being a fiver. That fiver in 1982 is now equivalent to about 28 quid, and yet the app being discussed in this thread is selling for the same 5 quid...now...in 2023!
Marketing costs money, either in direct payout for promotion or in time (Which is indeed money).
Are we really suggesting that on top of selling apps for such a pittance, developers need to spend extra time on promotion, improving customer service AND maintaining a presence across social-media?
Being realistic, yes that is what we are suggesting if they want to thrive.
As for pricing, the right price - of course - means right for both.
Can that be achieved? Maybe not, because a free market often results in a race to the bottom. If people care about this they should buy fewer apps and instead pay more for the apps they buy. Will they do that? Probably not, because, once again, people mostly behave in ways that prioritise short term benefits over long term benefits. People also often behave in ways that are against not only others' best interests but also against their own interests. Look at the state the world is in. Anyway... The number of devs supported by such a system will be lower, but at least those ones who do float to the top will be able to make a decent living from it.
I agree with most of this, but not sure the solution is to just change spending patterns. While voting with our wallets is the way to go, if it's just done without awareness brought to the reasons why then it'd be hard for a developer to be able to work out what's happening with the sales figures. There would have to be a very clear agreement between developers and the community, working towards the same aims i.e a more healthy and sustainable market. But even if that could be coordinated across all current social-media platforms, it will, as you've noted, rely on customers being willing to spend more for less and for certain developers to not make the cut. Left as it is I imagine we're going to see cherished apps/developers disappearing much more frequently.
I guess devs should really maybe try to poll users as to what they like and don't like about their apps and how they feel their apps compare to the competition. Ultimately devs have to take responsibility for this, but of course we can aid them. My often very frank criticisms of apps, while at times not perhaps pleasant for devs to hear, are the kind of feedback users should be giving and which devs should be grateful for, even if it is at times unpleasant to hear or if they sometimes disagree. So yeah, the community should play a role in giving good thorough feedback. Then devs need to be open to it and decide whether to act on it. Etc etc. Nobody said it would be easy, far from it! Of course, some devs are much better at dealing with constructive criticism than others, and they will likely be the ones who thrive.
I recently purchased an application and almost immediately asked for a refund for it. Nothing worked. Although it would be convenient to use it directly. Recording audio through the browser is not difficult, but it is more time-consuming. The last update was a year ago. And on the new iOS and iPad os Websdr does not work. And something tells me that nothing will be updated. A pity.