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What would you like to see in iPadOS 15 ? WWDC 2021 June 7-11
What would you like to see in iPadOS 15?
WWDC21 is June 7-11.
Improvements that I'm hoping for:
iPadOS 14.6 Files App Issues:
- The progress wheel is rarely displayed, especially for large data transfers.
- Large data transfers from the iPad to an external drive don't show up in the destination folder until they're fully copied, if at all.
- No refresh button.
- Long-pressing an object and tapping 'Info' doesn't display size information. A 3rd party app is required to display this basic information.
- Drag and Drop is unreliable - often the data is copied to the wrong folder. Copying and pasting via long-presses is more reliable.
- No popup warning when copying and pasting objects with the same name.
- Deleting files on external drives within Files App is a big no-no.
- Occasionally, when copying a folder to an external drive, then deleting it, later iPadOS will mysteriously copy the old folder back onto the external drive. I'm curious if this is related to how iPadOS manages duplicates and memory.
Others:
- Improve multitasking.
- Lift the 5gb limit for single apps on the M1 iPads.
- Desktop-level apps.
- Photos App resize tool.
Comments
Some way of running blender 3d / adobe desktop gear would be ace, but I’m pretty sure it ain’t gonna happen...
Fixes of the bugs reported during the evolution of iOS 14.
I'd like to see Blender as well for sure but have you tried Nomad Sculpt on the iPad? It's really great.
In fact I'd like to see any decent 3d modeling app which is not subscription based. Something that would justify the 'M1' marketing they are pushing.
I haven't yet tried that, I really should, but I'm more interested in the Grease Pencil bit tbh, that'd be totally unique, and I think if done right incredibly well suited to the ipad...
Fix of the flipping „no AU plugins installed“ showstopper
Multi user accounts would be cool
Some nice stuff for the M1 Lineup
I am beginning to want Logic x too
I was recently copying all the content from my iPad Pro 2017 to a thumb drive which was a nightmare. The thing was not finishing the task, it was getting stuck, there were phantom spinning wheel indicators and all sorts of stuff. I just wish the file handling was more robust something similar to a pc. It just isn't anywhere near as convenient as on the desktop and the whole copying files between apps concept is still a mess which leads to multiple duplicate files and doing some crazy finger gymnastics on the screen sometimes having a simple task result in a milion taps. I wish it were all more 'drag and drop' files between the apps or at least from the Files app.
Another thing I'd like to see is improved two apps side-by-side multitasking. I wish that if you opened one app on one half of the screen then you could easily open any other app next to it, not only one of the apps from the dock. Perhaps this could be done by showing a list of icons of all apps to choose from on that half of the screen or in some other clever way?
Files App is truly a mess. The Apple ads with "What's a computer?" is like a kick-in-the-face.
Today I copied wav files from Files App to an external drive using 2 Files Apps in side-by-side mode - Audioshare on the left, external drive on the right. Using drag-and-drop, the folder was placed in the wrong folder on the external drive. I didn't hover over the wrong folder either. Long-pressing the source folder and tapping 'Copy', then long-pressing the destination folder and tapping 'Paste' seems to be more reliable.
+100000000 for fixing all the "Files" app issues.
I've jailbroken most of my iDevices and, unexpectedly, by far the biggest quality of life improvement is that I can finally browse the damn thing with a normal file browser on my desktop computer via sshfs and just drag and drop files, working 100% of the time, with proper progress bars, and 100% reliable. (I realize this is not an option for most people, I sill want to make everyone jealous! )
If you're lucky enough that the "Paste" option isn't simply missing
Finish the audio bits of AVFoundation - that hasn't seen any significant work since iOS 9. It looked so promising, but has kinda fizzled out for some reason.
Better AUv3 examples / documentation and maybe even a dedicated set of APIs / or a framework instead of the same old filter example that looks like it was cobbled together the night before a WWDC talk from 5 years ago.
Give some guidance / new APIs other than "IAA is deprecated use AUv3 instead" like how the hell you're actually supposed to do that?
Same applies to some other Core MIDI stuff. Yeah, it's deprecated, but replaced with what? Documentation, examples, new APIs if needed...
Put unit tests around all of this stuff so they don't keep breaking it...
New emojis. Yeah, lots more of those would be great. Safe bet on this one I think.
I've essentially stopped using emoji because there's now so many that it's impossible to find the one you want. And my keyboard (SwiftKey. Not MINE) already has an "emoji search engine", but it's not POWERFUL enough!
i would like apple to just acknowledge that there's a music app revolution brewing and give all the developers some space and tools to make it happen.
also make files app better and lift that ram limit.
Proper monitor out ability - full screen/2nd monitor rather than mirroring the iPad screen ratio. I believe some apps already do this to a small degree (Procreate?)
Proper core audio functionality, such as being able to select what device you want to use for inputs and outputs and not having the OS go immediately to what was last plugged in.
Proper files app functionality as stated by others. Progress bars are a must, showing how much estimated time is left on a transfer. Remove the bottleneck on the read/write speeds of drives. Right now, no drive connected to an iPad is taking advantage of their full read/write speeds. I hope its a software issues and not hardware limitations.
This is my wish as well.
Fixing the known AU bugs (empty list) and Files app bugs is definitely a needed thing. Although I haven't witnessed any bug in Files for some time, I also didn't do bigger transfers for a longer time. And I remember Files was very buggy when I used it more intensively.
What was not mentioned is finally making use of the multi-core power of M1 (or any of the older chips) for audio. I believe Apple needs to provide AU host developers a clear way how to distribute their load into multiple cores. That would mean about 2-3x better performance in AU hosts. It's like upgrading your device just by software update. Wondering why Apple is not pushing harder on this.
I swear it's taking them an eternity to fix those
They have. The tools are there and the documentation to use them is better than average for Apple. Audio apps usually take some time to use the new capabilities. Partly this is because audio users tend to lag behind the newest hardware and OSes. On the desktop, there are still plenty of major audio applications that haven't moved to using AUv3. Lots of hardware still isn't ready for the move to the new driver situation.
The applications will come with time. Not that many people will have the new iPad Pros. It's going to take time for the 3rd party devs to use all of the power of the Pro and they probably won't get much payoff for it until that power is sitting in an iPad Mini or a mid level iPhone.
The new iPad can use all of the memory it has. The limit is per process. In an audio setting, the AU memory usage doesn't count against the host. If someone (anyone) comes out with a host that uses more than 5GB of RAM, I'll purposefully make my AU's crash in that host. Each AU is a process too. The limit on AU's is much more strict. A project with a host using 1GB of RAM and a ton of AU's could easily use up all 16GB of RAM. If some instance of Facebook got launched and sucked up 10GB of RAM, all of the AU's would be killed. (Not quite true since iOS uses memory compression to enable more apps to be running with more RAM usage.)
On an 8GB iPad Pro, two apps trying to use 5GB of RAM would be constantly forcing each other in and out of memory.
Apple may well make some moves in iPadOS that changes the way RAM usage works in iOS 15, but I pretty much doubt it. It isn't really broken and it's not a problem.
I checked my RAM usage on my iMac today. I had 5 "Pro" apps running, MainStage, Reaper, Xcode, Affinity Photo, Affinity Designer. I had Firefox and Safari going. Mail, Apple's horrid music app. Three copies of iTerm. Mail. And a couple of hundred other processes going. None of them were using more than 1.5GB of RAM.
Edited to say, sorry for the rant, it's not aimed at you @krassmann. I'm really just trying to reassure people that this isn't going to be a problem. The reporting on this is getting kinda out-of-hand.
This would take some fundamental changes to the App Store to happen. Blender is GPL so it isn't going to be ported to the iPad directly and be available on the App Store.
It would be really cool to be able to manipulate the tools in a 3D app with an iPad. I haven't done any 3D stuff in years, are there any tools that work sort of like Logic Remote for 3D creation software?
thanks, that was quite informative
A file system that consistently works and makes sense. Consistency across OS releases so that all of my stuff works post install. Basically, a little more care and concern shown for the userbase.
I contradict, it is an issue. Maybe not in our sweet little audio world for the reasons that you mentioned but for instance this limit is actually limiting the number of layers you can use in Procreate - that’s what they said. Just read this thread. The users can not have more layers than with their old iPad Pro, some of them even less. Some people return their new iPads because of that. I can understand their anger. If you are a professional and you can not open your projects - WTF. Apple needs to fix this.
I mean honestly, if your laptop’s OS would have such a memory management, what would you say? Let’s not declare darkness the standard instead changing the light bulb - if you remember this old Microsoft joke.
Yeah, I’m know that I’m hoping against common sense that there’ll one day be some sort of alternative App Store as well as the walled garden. It’s not the direction of travel, but then again, maybe those lawsuits will start to add pressure...
There is absolutely no reason Procreate needs to have all of the layers in memory. My laptop has 4GB of RAM in it. With normal swap settings, that means I have about 8GB total of RAM to use. (I'll note here that iOS is actually more efficient with RAM than my old laptop.) I was able to run Photoshop on my old laptop with huge numbers of layers. Actual Pros didn't complain about the limits of the RAM usage back then. There are plenty of ways to use RAM efficiently in a photo editing/graphics app. The "disk" storage on these things is faster than the RAM on laptops that professional graphic artists used to do huge projects on just a few years ago. Just like samplers can stream from disk now, graphics apps don't need to have every layer in RAM. They can efficiently composite into the image being displayed and only have what is actively being manipulated in RAM.
The most I'm expecting out of the Epic lawsuit is that Apple gets smacked for its anti-steering rules. I'm hoping for more out of the antitrust probes that are building. I'm actually really hoping that the pressure starts to push Apple and that they proactively eliminate some of their restrictions.
What I'd really like to see from WWDC for developers:
1) Ability to install applications from wherever I choose.
2) Third party drivers (Apple has everything in place to do this). I want to run my audio interface with the loopback capabilities it has and the latency it can get with proper drivers.
3) LLVM on the iPad.
Pro Apps and proper multiscreen/external monitor support.
Once Logic drops we surely will see more plugin devs porting their Apple Silicon optimised plugins over to iPadOS.
Exciting times
So, you want to say the developers of Procreate didn’t craft their software properly? If 4 gigs is enough to do anything why would a professional who uses mainly one software need a machine with 16 or more if you can just install an ultrafast SSD and you are good? I’m a developer myself and I’d would basically say its better to have your project’s data in the RAM to write efficient code. I agree that you better have large data on disk like audio files and stream them but then your disk I/O performance becomes a limiting factor for how many files you can play back at once. It’s always a trade off between performance, usability and simplicity of the code. Honestly I don’t feel that I know enough to judge Procreate’s decision to have all layers in RAM but its also possible that you are right and they didn’t do their homework.
I didn’t know there’s no LLVM for iOS. I’m not an iOS dev… It’s open source, shouldn’t it be easy to compile it yourself? Do you really want to develop on the iPad?
@krassmann @NeonSilicon I must say I agree with krassman here, it's not the developer's business to develop around strange limitations in the way the OS handles virtual memory. In 99% of cases, it's pretty simple. Memory is used for anything that's currently happening in the app and your project, and the disk is used for saving and loading your projects. It has been like that since computers came into existence. (with a few exceptions in edge cases like audio tracking).
The problem is that iOS is the only operating system in the universe* that can't swap.
. * maybe Android can't either, but still, swap has been invented before the bronze age in order to deal with excessive memory usage gracefully and transparently.