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Obsidian - can it do random start points?

I’m still deep into GarageBand and AudioLayer. But I want to know: can Obsidian set random sample start so that the osc starts randomly within a range set by the user?

Comments

  • I think yes... but I’d wait for confirmation from someone more like informed

  • Mod matrix has 2 random value sources (under ‘key’). So yes. There’s also a constant value mod source, which you can use to figure out the range before switching in random.

  • Can you use obsidian inside Garage Band? I always just assumed you had to be running NanoStudio. That’s also why I don’t bother with the sampler in BM3…despite it seeming to be the most appropriate for my needs. That obsidian looks really nice though… might have to give it a try.

  • @stown said:
    Can you use obsidian inside Garage Band? I always just assumed you had to be running NanoStudio. That’s also why I don’t bother with the sampler in BM3…despite it seeming to be the most appropriate for my needs. That obsidian looks really nice though… might have to give it a try.

    You must be running NanoStudio 2 to use Obsidian. You can run NanoStudio 2 in Garageband, but I don't think that's what you're after.

  • Yeah on the surface that sounds like no fun.

  • @colonel_mustard said:
    Mod matrix has 2 random value sources (under ‘key’). So yes. There’s also a constant value mod source, which you can use to figure out the range before switching in random.

    That’s great!
    How do I understand the range with the const one? I’m so used to doing these things visually, and this has to be done just by ear, or am I wrong?

    @anickt said:

    Yeah! Saw that after I wrote this post and actually tried to find it for myself 🤣 That’s great!

    This is the way I mean to replace random round robin the economical way to keep variation with my analog synth osc sources: max one sample per key. Great that NanoStudio has this function.

  • @joachim_s said:

    @colonel_mustard said:
    Mod matrix has 2 random value sources (under ‘key’). So yes. There’s also a constant value mod source, which you can use to figure out the range before switching in random.

    That’s great!
    How do I understand the range with the const one? I’m so used to doing these things visually, and this has to be done just by ear, or am I wrong?

    Yes, it's by ear. I'm used to visual guides too, but it is how it is. There isn't a right way, but one way is to point Const One at Sample Start, then use the Depth parameter to find the limits of your random zone. I find Const One useful for setting up all kinds of modulations.

    Similar but different tip: square LFOs are great for dialling in ranges, before choosing less predictable shapes.

    If you don't want the beginning of your sample included in the random zone, you can either offset the start point with a second Const One, or trim the sample in the editor.

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