Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
@quantovox from what I can see I can’t find the sample rate setting under settings or advanced in GarageBand. Just shows a bit rate setting.
@Jumpercollins can you tell me the name of the sample/loop pack (and specifically the sample) or softsynth, etc. you're trying to use? Basically as much as info as you can share.
On GarageBand, I've never seen anything other than 44.1kHz and 22.05kHz. I haven't seen anything documenting this, so I can't say for sure they haven't done anything else. But, I haven't seen anything else in GB. Several of the "Smart Instruments" are at half sample rate. Look at a Smart Strings track for example, they are reported at 22050.0Hz.
There are some other hosts around that can use other rates, but adding 22.05kHz is going to cover almost all of the cases your users are likely to see
Thank you so much
Thank you. We're going to schedule adding 22050 Hz support.
@quantovox I was using the smart instrument guitar so probably that reading the last comments.
@Jumpercollins Thanks for raising this. We are going to extend sample rate support to cover Smart Instruments. We're adding this to the feature pipeline, and will keep everyone posted.
I tried this on a few things of mine, this is going to be the archetype secret sauce app. Adding a little is very subtle but if you take it away you can tell that something is missing. Brilliant work, I love it. Perfect first app to release, welcome to iOS music production. May the app store shower you with money so you can release many more updates and apps .
This was going to be my first question. Excellent to hear.
Yes.
The additional of the front/back and reverb features provide a sound
that's unique in the IOS tool box. The combination of Wider and a good reverb
gets you close but the clarity of this apps sound is remarkable... it's on the same
tier as the DDMF FX apps for not corrupting the signal but making it better. It's
a very comforting sound with Spatializer in the FX chain.
Like DDMF it's the work of a single developer that has excellent signal processing skills
and (for me) a good sense of a solid "studio" user interface. It has a niche audience
and I recommend you pick it up for the info sale price because $10 will make it harder.
Music should, but rarely does, occupy 3 dimensions. Expand your aural field. Place your music into a discrete space.
Agreed.
It's a unique audio tool.
Wider by IM is a ms-decoder whilst this app does something else.
Being able to place a sound at the front, behind
or to the side is very useful in stereo imaging.
With subtle eq you can create a space without using traditional reverb.
This seems super interesting. How it works with headphones?
I know that for simulating a space in a mix they are far from ideal, but I’m still far of completing my studio with a good pair of speakers and an audio interface, so I do all the mixes with my ATH-M40X headphones.
On headphones?
You're going to have a wonderful time.
I've been doing most of my listening in regards to this app on headphones.
When I switched on the studio monitors this morning the effect translated really well.
Brilliant! Is it intro discounted at the moment or is this the normal price?
Intro price should be in effect until August 20, yes.
Did it ever see the light of day?
@quantovox
Out of curiosity, what other effects do you have lined up for the future?
Caution to developers (and indirectly to customers)... it's always a bad idea to
forecast the future.
Shit happens. Sometimes "implied" features never ship ("NS2") due to a change
in the amount of time available to write/test code. Development effort is tragically difficult to estimate accurately and it's always too aggressive ("Loopy Ultra-Pro-Masterpiece").
The job never gets easier than expected.
When there's a beta ready for testing then the word will get out.
For conversational purposes, what FX category is underserved on IOS now?
Thanks for the cautionary words.
I shan’t ask another developer what
they would like to create again.
You can ask but try not to be offended when there isn't a reply. A good lawyer
will advise you to never put anything in writing unless there's a benefit to the exposure
of expectation.
How many developers post their plans here? If they did, how did it work out?
Do you plan to have the Universal update in before the sale ends?
For a question like that?
It's customary to let the dev or creative reply themselves.
As you asserted yourself as spokesperson?
I was offended hence my reply.
I don't actually even need to explain myself to you
I'm doing so out of courtesy.
As a creative I have been asked many times over
throughout the course of my career what plans do I have?
Whether those plans happen or not?
It's nice to discuss the future rather than sitting there waiting to be fed.
Also furthermore I do have a good lawyer, actually two.
We quite often have discussions about the future
and they make sure I get it down on paper or more.
I haven't noticed.
See... @quantovox mention Universal is on the top of the priority list and then the
sample rate issue was discovered. August 20 is 14 days away. Announcing a plan around a fixed date is probably not a great idea unless the feature has already been tested and proven to work.
For this app, universal is probably all about the user interface being tweaked for smaller
interfaces. The DDMF guy just shrinks the UI and ships it... I create by "presets" in AUM and
drop the AUM project on my iPhone to avoid having to move those super small knobs. But I'm sure there are iPhone only users that get really frustrated trying to hit the little "volume control" dot accurately in the Magic Death Eye apps.
Agreed. It’s surprising, flattering and enjoyable when people ask me what kind of songs I’ve been making lately. It gives me an indirect way of talking about myself without feeling egotistical. People actually interested in listening doesn’t happen very often.
Obviously a dev (or any other person in general) may not want to spend the time on the forum chitchatting instead of using it as a “tool” for quick technical feedback. But it don’t hurt to ask.
Wow things got a bit heated you guys.
Exactly this.
It encourages.
Creatives love talking about their creations.
If I were a dev and the only thing I could discuss was a problem
or when is the next update coming out to fix a problem?
then I would be so discouraged.
What about the creative uses?
What about potential spinoffs?
What about ,'hey, let's try something new?'
Agreed.
Sure. The question hangs in the air on a thread where the developer has been engaged.
I'd expect there to be no answer.
With the best of intentions to take a bit of pressure off the developer and
maintain an open dialogue. For me a question about future plans with a developer
in in the same category as asking a co-worker about their salary. I can understand why
you'd like to know... but I respect that fact the the best answer is probably silence.
You'd likely be offended if there's no reply from the developer too which is why I tend to
assert myself and sometimes a developer will let me know they appreciate not documenting a future because it's often done in haste and results in the kind of attacks
we see for Matt mentioning audio tracks and never getting to a finished implementation.
I'm still preaching to the choir and you're take is understandable but I can deal with the
negative feedback because I've seen too many cases where developers carry the weight of
missed expectations.
Of course, reporters and customers always want disclosure on the future.
It's nice for the customer or journalist but a bear trap for a developer, IMHO unless
the feature is past the testing phase. Shit happens. Plan on it.
Wow. Did you just switch to having a lawyer for holding a creative accountable for
deliverables? or are you using a lawyer to assure that the future is covered by suitable
caveats?
Probably hasn't happened often. @Michael did it because he thought "Uber Loopy" was
a month or 2 away from being fully baked. Oops. Matt disclosed his roadmap. Double oops.
Hardly the same relationship between creative and consumer. Most of us can't give away our songs let alone sell them. I don't think that's really a reflection on the music by the way but more a function of the difficulty in marketing music as a product in the age streaming.
It doesn't hurt the asker... I'm contending that is not the best idea for the dev. I've seen some well meaning dev's and product managers that try to use this forum for capturing
input from potential customers and disappeared into the night thinking "I won't try that again."
The Forum's "third rail" topics are:
subscription-based pricing
re-branding Desktop software as IOS cripple-ware gateways to the desktop cash cow
and free apps that need a large bundle of IAP's to be useful
TL; but you made it too here... it's a slow news day.
This is a very well made app... keeping on page one is a service to the developer to get out the word.
That's an understandable question indeed. To give you a direct answer, the original launch offer wasn't planned with an iPhone release in mind, and at this moment it still isn't. That's not to say that we may not revise this if more details surface. Sorry for not being able to provide more clarity as things stand now.
Fair enough to all your points, I have no need to extend the quarrel and respect your POV, but I favor the opposite.
I was thinking of how bram just ignores most posts that are too far beyond the scope of his vision and nobody ever makes a big deal about it, as it should be. But now I do recall the other developers who have been run off. I was even responsible for one, though I was just being honest and wasn’t insulting at all about it. Yet still, I don’t believe in assuming the lead and taking the defensive for someone unless they are not around and wouldn’t be able to reply.
It’s all good. I do have a tiny consumer base consumer base, though (far less than making a living support, so I can’t call it professional even though I probably have the credentials to justifiably call myself a professional musician).
Placing instruments in the 3D space without reverb sounds marvelous. Must be cos I’m pretty shitty at reverb, but with reverb I feel like it’s the instrument or sound source + the reverb somewhere else and gets too washy. I actually explored this idea Sofaistic Spatial Exploration (look ma’ no reverb) 🧘🏻♂️. Just bought it, I’m really looking forward to trying this and see what it can do. Thanks!