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Bluetooth Earbud Latency
Curious if anyone has any tips to reduce the latency with Bluetooth earbuds. I just got some Skullcandy Sesh Evos and I’m hoping I can use them for some production when I’m out of the house. However, the latency makes it nearly impossible to play melodies. Of course I can always draw stuff into a piano roll and then hit play, but it would be nice if I could play the on screen keyboard too. I’m trying with NanoStudio 2 and Cubasis 3. Also open to giving Gadget another try if it works better than the others with Bluetooth.
Comments
Sadly that's just the nature of Bluetooth, there's really nothing you can do to change the latency.
Yeah. Bluetooth audio is digitally compressed to reduce data volume. The bytes must be collected in blocks before compression, so you're always at least one block behind. Unfortunate.
Gamers want wireless headphones too and PC's usually offer aptX profiles which get latency down to <40 msec. Musicians would probably want less than that. Latency is a
deal killer for for many guitar players NOT using Amp Sims. When you can play 32nd notes you need sonic alignment in milli-seconds.
It's very sad that Apple has not implemented the Qualcomm "aptX" technology. I suspect
Qualcomm would want a fee per device and we're too small a community. But AR/VR devices will require low latency wireless so maybe this will be addressed in a future bluetooth implementation. Apple could design one and make it a standard but Qualcomm might challenge their patent. Of course, someone would have to add the profile/protocol to
commercial silicon implementations.
We'll either get a new wireless networking option for AR/VR or maybe things will go
Wi-Fi with 2-3 msec latencies and no licensing issues, I think. Latency in a VR headset seems like it would cause problems leading to nausea.
Only earbuds and headphones with true analog RF or infrared audio transmission have negligible latency.
I have never seen earbuds with an analog infrared or RF link, except you're ready to wear a little receiver box that the earbuds are connected to (wires).
Oh yeah. How far it the ear canal from the brain? Wireless assumes energy is transmitted
and then you get into the realm of brain tumors or tumor rumors which is just as bad.
I had a neighbor decide she couldn't live near electric power lines and eventually near the
power meter on her small apartment building. So, she bought a generator and a trailered mobile apartment and bought a piece of land in Arizona off the grid. I suspect she had to move the trailer for the smaller months.
Hope she finds some comfort in these extreme choices. She may find that she just feels bad everywhere and has an immunodeficiency disease. But she swore she always felt better when she went camping. I do too but with a different cause and effect analysis.
I was sleep deprived, caffeine addicted and stressed out for 40 years... good times.
aptX in our devices would be great... maybe Apple can hide the extra cost in their device prices. in the device market Qualcomm competes with Apple as a distant option in
cheaper flip phones. I think there's some qualcomm content required for US cell networks... CDMA vs GSM. I think 5G won that war but Qualcomm probably keeps fighting.
Google shows:
Qualcomm is well positioned as a supplier to the 5G markets.
Qualcomm supplies Apple with modem chips for the iPhone 12
Apple contributes as much as 20% of the company's revenue
The two companies are currently partnered under a multi-year licensing agreement through 2025
Maybe they are chatting about bluetooth chips and protocols too.
I wonder if this new codec from google will make Bluetooth audio work
https://venturebeat.com/2021/08/12/googles-soundstream-codec-simultaneously-suppresses-noise-and-compresses-audio/?fbclid=IwAR0AU6G4uJwrloRZ2fkaoGEHuBPjFhTaMnCHyIbIERNzHRdbFwbMsk3R7zI
aptX refers to a lot of different things. I've tried several aptX-enabled devices and found them unacceptable for live performance. Confusingly, aptX LL (low latency) has a latency of 40ms.
https://en.m.wikipedia.org/wiki/AptX
I think aptX Live is the ultra-low latency version designed for microphones.
Qualcomm has to satisfy the requirements of a myriad of hardware device makers with
7 different profiles implemented.
Apple seems to prioritize audio quality over latency and Qualcomm has a menu of profiles.
This got my attention: "latency of the aptX HD codec can be scaled to as low as 1 ms for 48 kHz sampled audio." I want to experience that in some headphones. I bought a aptX "headphone jack" transmitter and some headphones but never developed the habit of using them. Mostly because the headphones (purchased on the cheap end of the spectrum) gave me great pain to offset the audio improvement.
Thanks for doing the research, @McD!
Does this figure include the time required for Bluetooth transmission, including encryption?
Sorry, looking through the aptX profiles, I don't even see the word encryption used.
Maybe they drop that overhead to lower latency? I'm starting not to care and will keep
using cables for near real audio. We won't see a wireless option until Apple decide to
make one or license the implementation of best available option. MacOS has aptX to serve
the needs of gamers and keep the Mac relevant in that segment. Maybe pressure on IOS game share will get us a solution for music too.
https://store.kokkia.com/kokkiai10lprodigitalbluetoothsplitterwithswitchableaptxlow-latencyaptxfaststreamsbcforiphoneipadipodtouchwithlightningconnector.aspx
I use the 30 pin one on my ipod classic. Its a player, so i havent really measured latency.
Sound quality is a bit better (i guess), but could be placebo. im not very good at double blind A/B test of flac vs aac, but then again, no one really is.
Thanks everyone for chiming in. I really hope then that Apple doesn’t follow through with the “portless” concept that was rumored a year or two ago.
Depeneding on where out of the house you mean, and how quiet you need to be, you could always use the speaker when trying to play melodies, maybe not ideal but better than not at all !
Maybe Bluetooth 5.2 will bring something (LE Audio is one thing, no idea about the latency on that though).
Personally I buy the trashiest and cheapest BT 2/3 receiver. I use that when I’m just fooling around with random iOS synths etc on random speakers. The audio is not good, but the latency is low enough to let you mess around.
The newest implementation of Bluetooth promises 50ms lower latency. Does anyone has any experience with it in the context of making music on iOS?
Still too high for my taste (remember that it will add to the latency of the app itself!) when playing live, especially when playing drums or percussive instruments but usually good enough when I'm using step sequencers and piano rolls to compose. But so was the older Bluetooth version.
Thanks for your input buddy. This technology surely could be improved. Hopefully we will see some progress in the near future. It's really cool to make music on ipad having the headphones and no wires.
My wife uses BT earbuds (aptXLL) and has no latency issues. The catch is, we run audio from both iPads into audio interfaces and each interface is routed to a mixer. The headphone audio from the mixer is routed to a headphone amp that we both use for our IEMs. Her channel has a BT transmitter that links to her earbuds. We were already using the audio interfaces for our performances, so the addition of the transmitter was a small cost increase to our existing setup.
When we're down to 20ms for lossless BT audio I'll re-consider it.
Why 20ms? Because that's a latency I'm quite used to dating all the way back to the C64 / Amiga Trackers where 'everything' got updated each frame at 50 frames per second...
You're welcome!
Yes, wireless is cool.
A few numbers:
Source:
https://avantree.com/eu/knowledge-base/general-different-bluetooth-codecs-latency/?___store=eu&___from_store=default
If you wanna run AptXLL straight out of the iPad: https://us.creative.com/p/accessories/creative-bt-w3
This bypasses the internal BT of iOS.