Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
Yeah... modular... the black hole to my bank account.
it does get distracting when you have so many choices. Sunvox alone is enough to produce music for the rest of my life but it's hard not to be an appaholic when there are so many other amazing and unique (and cheap) apps.
I am not alone. What everyone said.
I've mostly slowed down after the first few months where I went kind of wild. However almost all of the apps I have were under $10, with many of them being under $5. I've taken great advantage of sales. I've been struggling to find a workflow that could actually lead me to completing a song but I'm starting to make strides in that regard. I feel confident that I now have all the "parts" except for perhaps a go to DAW. I've been using GarageBand mostly and on occasion Loopy HD and Looptical. I realize I may have to spend well over $10 to get this last piece of the puzzle so I want to be completely certain that I need something before I do. So in the meantime I will just continue on with what I have.
The one exception I'm still making are those little unusual novelty ones that are inexpensive and oddly fascinating to me like Kinderklavier. Sometimes it's fun just messing around with stuff like this without any intention of making a full song.
Word. And at $1.99 or whatever, that's a few games for pinball. My app purchasing slow down didn't really have to do with money but had more to do with:
Anyone remember when "Appoholic" was first used? For me that would be around March 2013.
I fear the slide is not yet over.
I've got all the big ones. Just looking through the iap's now like the ones for animoog, magellan and alchemy. I'm afraid i'm gonna buy them all. Really good stuff there.
Trying to cut down. Too many go unused.
If we ever get haptic feedback on our iPad screens, I'll go into another buying frenzy.
Prepare yourself.
http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=1&u=/netahtml/PTO/search-adv.htm&r=33&f=G&l=50&d=PTXT&S1=(apple.ASNM.+AND+20130219.PD.)&OS=an/apple+and+isd/2/19/2013&RS=(AN/apple+AND+ISD/20130219)
nothing out lately worth paying for unfortunately. Hoping for some good drum apps like session drummer, ez drummer, ect. though. Rock DM is supposed to be getting AB soon I hear but I already have that, yet it will be nice to be able to use it in my workflow with AB.
@kgmessier's link to an Apple haptic feedback patent application fixed.
I use this place as a reference, but mostly I'm a guitarist. A lot of the synths and stuff are cool, but don't really have a place in what I play....
Maybe 1-2 a month anymore. Wouldn't consider myself an appoholic......some people that looked at my iPad might disagree though.
@Steinmetzify said:
I feel like there's a lot of people like that in iOS music. If you think about it, many of the celebrated synth apps are: (a) mobile recreations of physical instruments from the past 30-40 years (Arturia synths, TR-808/909); or (b) mobile versions of more expensive desktop software that people could have been making music with in the past 15 years if they had the interest and money to get started.
My point is, iOS music is really about making areas of music accessible to musicians of other kinds (often guitarists) who previously wouldn't have done so because it was too cost-prohibitive. But that also leads to a lot of buying stuff because it's a reasonable price and cool to have - not necessarily because it's a piece of software that you really wanted or needed for music production.
I don't see the harm in admitting that sometimes, it's just fun to buy things and experiment with them. At least if you're honest about that, you can try to control it. As many have said above, though, you do reach a saturation point where you have most of what you wanted in musical capabilities.
But if something interesting like Oscilab comes along for $5, it's fun to check out, even if there isn't anything earth-shattering in what that app does.