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Eventide SplitEQ... Interesting? Hype?

edited November 2021 in General App Discussion

Anyone here tried out the newest Eventide for desktop software? It has an interesting concept behind it.

https://www.eventideaudio.com/plug-ins/spliteq/

And here's a demo. Looks like it might save some time and effort?:

Comments

  • I hope we see an IOS version.

    It’s a parametric EQ with 8-bands of precise musical filters. What’s new and different is Eventide’s powerful Structural Split engine which divides the incoming audio into separate Transient and Tonal streams that feed the 8 bands. This approach makes common EQ problems easy to solve—even in a complex mix.

  • It's based on Physion, their desktop plugin for separating transients and sustained tones.
    Certainly an interesting approach!

  • @McD said:
    I hope we see an IOS version.

    It’s a parametric EQ with 8-bands of precise musical filters. What’s new and different is Eventide’s powerful Structural Split engine which divides the incoming audio into separate Transient and Tonal streams that feed the 8 bands. This approach makes common EQ problems easy to solve—even in a complex mix.

    That would be pretty, pretty, pretty cool. (With apologies to comedian Larry David)

  • I thought this might be something like an advanced “Multiband” by Blue Mangoo?

    https://apps.apple.com/us/app/multiband/id1522438777

  • @Edward_Alexander said:
    I thought this might be something like an advanced “Multiband” by Blue Mangoo?

    https://apps.apple.com/us/app/multiband/id1522438777

    A little bit, perhaps. You know, I bought that app some time ago and I never got it to work. Used it several times and gave up.

  • @NeuM said:

    @Edward_Alexander said:
    I thought this might be something like an advanced “Multiband” by Blue Mangoo?

    https://apps.apple.com/us/app/multiband/id1522438777

    A little bit, perhaps. You know, I bought that app some time ago and I never got it to work. Used it several times and gave up.

    I got it working. You load it into multiple audio effect slots in AUM. (Though I just tried it, and it crashed… maybe needs updating for iOS 15.1.)

    When you load the consecutive channels, use the multi-out selection.

  • edited November 2021

    @McD, @Edward_Alexander, @NeuM
    Did you know that TB Equalizer can do most of it? It's so much more than just a parametric EQ!
    I've asked for upward expansion quite a while ago and I was more than pleased to see that it was actually implemented!
    The secret is in the upward expansion switch and the compression settings that can be set individually for each band (so transients can have different lengths at different frequencies using different Release time settings!)

  • @rs2000 said:
    @McD, @Edward_Alexander, @NeuM
    Did you know that TB Equalizer can do most of it? It's so much more than just a parametric EQ!
    I've asked for upward expansion quite a while ago and I was more than pleased to see that it was actually implemented!
    The secret is in the upward expansion switch and the compression settings that can be set individually for each band (so transients can have different lengths at different frequencies using different Release time settings!)

    Good tip. Frankly, I just screw around with these plugins until I get something that won’t blow up my ears or speakers.

  • i got it and its a game changer. highly recommend , its still on intro sale. Its nothing mind blowing, as its just an eq, but you can yield very powerful results.

  • Does it actually (truly) work in iOS

  • It’s a nice EQ but I don’t agree with the game changer hype. It is a good implementation of a feature that Melda Productions have had in a number of their plugins for years. Yes, Eventide’s implementation is slicker and with a more intuitive design so still worth getting, no doubt. Just not the game changing innovation they are claiming.

    https://www.kvraudio.com/forum/viewtopic.php?f=138&t=573094

  • I hate the term 'game-changer' but considering there's been nothing of significant difference in the world of digital eq designs for a very long time. I do think it's more than just hype. It will be interesting to see if Eventide attempt to protect their IP, or even if it's protectable at all. I'd far rather see a similar approach in Pro-Q given the choice.

    But with something like this where you're (hopefully) intelligently separating transient and body for individual manipulation, the devil is going to be in the detail of the execution. I can see a lot of copycats plying badly executed clones. It will be all too easy to end up with a smeary mess when attempting something of this nature, and from a number of days with the Eventide demo, this is something that SplitEQ makes artefact free.

  • @jonmoore said:
    I hate the term 'game-changer' but considering there's been nothing of significant difference in the world of digital eq designs for a very long time. I do think it's more than just hype. It will be interesting to see if Eventide attempt to protect their IP, or even if it's protectable at all. I'd far rather see a similar approach in Pro-Q given the choice.

    But with something like this where you're (hopefully) intelligently separating transient and body for individual manipulation, the devil is going to be in the detail of the execution. I can see a lot of copycats plying badly executed clones. It will be all too easy to end up with a smeary mess when attempting something of this nature, and from a number of days with the Eventide demo, this is something that SplitEQ makes artefact free.

    Sorry to labour the point but I don’t think it is Eventide’s innovation to protect. Like I said, you have been able to separate tonal vs transients in all of the Melda Productions multiband plugins for years. It’s one of the things I love about their EQs and comps. https://www.meldaproduction.com/tutorials/multiband-tonal-transient-crossover

  • edited November 2021

    @jonmoore said:
    I hate the term 'game-changer'

    Me too. But it's not as bad as "insta-buy". That really is mindless, lambs-to-the-slaughter, brain dead.

    Personally, I tend to go for "Drambo killer" :smiley:

  • @Simon said:

    @jonmoore said:
    I hate the term 'game-changer'

    Me too. But it's not as bad as "insta-buy". That really is mindless, lambs-to-the-slaughter, brain dead.

    Personally, I tend to go for "Drambo killer" :smiley:

    :)

  • Unfortunately it is not currently available for iOS but I encourage anybody that also produces on desktop to download the fully-functional 30-day demo. I'm biased but what it can do for engineering & producing is quite unique.

  • Its copy of sonible entropy eq

  • @Turok said:
    Its copy of sonible entropy eq

    Entropy:EQ is a great plugin but it is different. It uses transient detection to zone in on individual instruments within a mix.

  • I do think its a game changer, i mean until now i have not been able to eq transients and tonal quality separately. Its also a very transparent, great sounding eq. I am still using PRO - Q as my go to eq, as i love the UI, the workflow, dynamics etc, but i am using split eq on busses, some solo instruments, and the master if needed.

  • @Turok said:
    Its copy of sonible entropy eq

    I have heard this comparison before so I'd like to post a list of differences (biased towards why you should try SplitEQ, of course ;) )

    SplitEQ uses standard EQ bands, which are more familiar to users. Entropy has special “entropy bands”, which bias the band more towards being transient or tonal. We split the signal and then let you apply standard EQ to each.
    The benefit here is you don’t need two bands (one entropy one standard), if you want to boost certain frequencies “normally” and also apply the transient/tonal processing to both. This also offers more transparent control over what you are doing to the sound (either you’re cutting or boosting, it’s not an opaque “weighting”.

    SplitEQ’s fundamental transient/tonal splitting algorithm differs from entropy:EQ’s. We recommend users demo the two plugins and compare them. (Hint: try them on non-percussive material, like acoustic guitar). We have a 30-day fully-functional demo on our site.

    SplitEQ has a greater number of available filter shapes, and our filters offer higher order slopes (they are locked to LP/HP, low/high shelf, and peak, with one slope)

    SplitEQ has a spectrum analyzer, global panning and per-band panning, which offers spatialization/widening options not available in entropy:EQ+

    SplitEQ's A/B, Undo/Redo, and Preset system are more robust.

    SplitEQ has independent transient/tonal Q

    I think this can mostly be boiled down to SplitEQ has a familiar workflow (it’s just EQ), and it offers greater flexibility and power as an EQ.

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