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I’ve just had a bash at creating a timbre from a Serum-compatible wavetable, after plenty of cussing and chumfing… success!
Discovery #1 - the built-in timbre editor needs to be fed with 1024 sample cycles. It would be handy if it could resample.
Discovery #2 - it doesn’t seem well suited to picking 16 cycles from a longer waveform.
I switched to Auditor…
Serum wants 2048 samples per cycle, so a time/pitch of 50% and +1200 cents was step 1 - now had 1024 cycles.
Next I set a fixed length selection of 1024 samples, created a 2nd lane and went through copying 16 single cycles spaced through the original waveform.
Deleted the original Lane and saved the new one as a wav.
This loaded straight into Animoog Z.
It’s fairly tedious - next time I’ll certainly put effort into choosing which wavetable to convert up front.
I think if the fine folks at Moog see that it's a bit of a slog and a chore to create timbres they might do something about it.
Anyone tried with MPE/Roli Seaboard, similar stuff? Is it good for that?
Nick Batt used Animoog Z with a Seaboard recently:
Recording at 46.875 hz means, that you get a exact full waveform (for example a full sinus wave) for each of the 16 segments.
If you double the frequency (2 x 46.875 hz), you get a waveform that's 1 octave higher and therefore can't get a original C0 note.
If you are not recording at 46.875 hz, or a multitude (2x, 4x, 8x) of it, you don't get a full rounded cycle at each of the 16 segments, and therefore creating "spikes" and "klicks" in the signal.
Another way to create evolving timbres:
Download Adventure Kid's Waveforms here:
https://animoog.org/database/timbres/
If you store these waveforms in AudioShare, you can audition them by clicking one, and set the waveform to loop.
If you use single wave's, make sure you copy/paste it 16 times in an audio editor.
If you want to evolve a waveform into another:
You need a editor who can handle multiple tracks (Audacity, for example)
One tip: Create an empty preset with all the Modulators and Effects off, and a horizontal Orb line over all 16 segments with the Orbit Rate at zero and the Orbit amounts in the middle (double click). From there on, tweak your sound.
SynthEdit has already been mentioned in this thread, but I discovered that a bespoke build of SynthEdit has been created which creates wavetables of 1024 samples with 16 waves in the table at 48k (16 bit). It was created to ease the path of creating wavetables for Sequentials's Pro 3 synth a few years back (which shares similar wavetable specs to Animoog). The great thing with SynthEdit is that you are able to import WAVs for each of the 16 waves, or you can create the waves much as you would in an additive synth by drawing the harmonics/waveforms, using presets, or even by downloading pre-existing wavetables via a built-in web database, and the individual waves can be further processed by any of 12 built-in effects.
There are builds available for macOS, Windows 10 and Linux (Ubuntu)
https://github.com/jeremybernstein/WaveEdit/releases
This wavetable stuff is way over my head 🤣
When you’re done, please send me some presets! 🙌🙃
Hi,
I am finding the timbre editor on iOS not straightforward to use. Is there a video showing the workflow on iOS if you want to do anything else than record audio and choose a contiguous chunk? I'd like to be able to take import select portions of the audio input..be able to load a selected short segment of the input into each slot of the timbre. The docs kind of imply that is possible but i cant see how to do it.
Settings > midi > Map CCs
If we replace the word "wavetable" in your comment with a general placeholder, we get 80% of my forum reading experience covered. 🤷
There are 3 panels you are working with.
The 2 panels you are showing are used for selecting a portion of an audio recording to use in your timbre.
The top screen shows the entire recording. You select the zoomed portion showing in the lower screen by positioning the green marker.
In the lower panel, you select the precise section to use. The panel has 16 snap points, each demarking 1024 samples. If you need to align the audio to a snap point more precisely, you tweak the green marker in the TOP panel. This will shift the audio in the lower panel.
You can select any multiple of 1024 samples, up to 16x 1024, which would fill the entire timbre.
Once you have your section selected, hit the Inset button (lower right).
The editing panels are replaced by the timbre panel. You should see you inserted audio in one of the 16 timbre slots. You can drag it around to a new position to reorder the 16 timbre portions.
+1 can some sweet soul make us a video of how this cool new wavetable feature works for us less advanced Moog fans? Thank you! ED
I have tried to figure out how to fill a slot at a time, but once I fill one slot I can’t figure out how to select another and fill it.
If you could post a quick screen recording that would be grand.
I think once you insert a selection into the timbre, you have to start from opening the wav file again. You open the same file to grab a different portion.
So, if you record a wav into Animoog Z, is there no way to get back to it after inserting a slice of you want to insert a different slice?
Yes. I haven’t found a way to save a recording made inside the timbre editor.
With no Save, it seems gone for good.
I have been using recordings I have in AudioShare.
I have to re-open those to create each timbre section.
@MoogMusicInc : two things would make using the timbre editor much more straightforward:
You do love a good preset!
Being able to get back to an imported wav file as you insert different bits, too.
Hit “Wave”
That brings up the File browser.
I want the previously loaded file (or most recent recoding) to still be available to select more bits for inserting into the timbre.
That way, I don’t have to reload the same file every time (16x for the same file), or lose the recording I just made.
It brings up Recent Files. Your recording should be right there.
I am getting a lot of artifacts trying to run this on an Air2.
If I hit the Scale button on the KB, I can set the maximum number of voices from 16 to 4.
It fixes the problem for most presets.
Say what!
Having to re-open the file is not very friendly. IMO, the workflow would be much improved if it kept the audio you were working with loaded until you close it explicitly...whether a file or audio recorded into the recorder.
My first thought is you may have created a MIDI loop. Maybe try turning off all the "Send ..." buttons in MIDI settings.
That said ... yes I do get a good 48% - 64% CPU utilization in Audiobus with just Animoog alone sitting idle on my Air 2. Same for AUM.