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Comments
Yes, probably, What is shown in the video is possible. The tricky part would be to get it exactly the same.
enzeth: ah! I guess the playing a sample with faders part- the sample engine is the most interesting.
not the fx or the little details...
@waka_x just rigged up a very simple version. It's possible. Will need to work on easily setting scales + chords, actually triggering the right voice with the fader while also controlling volume, etc. I'm sure someone will get it right.
bcrichards:
thank you! you are a gentleman and a scholar of Drambo!:)
I've recently built a microtuning patch that lets you adjust each semitone individually - and it works without destroying polyphony.
Not required here but it could double as a basis for setting scales and chords just as well.
Something like this…and play with the faders…
@rs2000 this is where the aforementioned midi switch + layers would be super useful. Also a more robust MPE implementation!
I took a stab at it! Using only one flexi sampler instead of layering them. [REMOVED]
The main limitation is that you have to reset the instrument (via the reset knob) to update the pitches. This is because as far as I can tell you can't explicitly set the voice # when generating notes. So to ensure note order I trigger all the voices at once. This also means samples won't be at their beginning when you enable the fader.
But poly is something I haven't fully explored with Drambo and may be missing something. Is there a way to generate poly besides using the MIDI to CV module?
I plan to poke at this more tonight (I still have a few hours of real work ahead of me).
Edit: Removed my rack, @bcrichards is a vast improvement
Love the direct simplicity of this...This sort of workflow with Drambo or AUM and a Launch Control would be stellar...going to have to try this out.
This could also be kind of neat to wire up in Loopy Pro....
@quartzite that was quick! The note reset is a limitation of regular midi implementation, I think, not so much Drambo. An MPE instrument could have pitch bend essentially per note, but a regular midi message just has note data associated with on note on.
There might be some magic to be had with voice number module.
Slacking off can be pretty motivating ;P
Voice number may work, I'll try to wrap my head around it later. Another possibility in this would be to set fixed values for velocity and use it as an "identifier" to tell which fader you are sending from, and alter the correct level.
Feel free to expand on it yourself as well
I just wanted to poke around at poly a bit.
If you route pitch to one switch n-1 and faders to another switch n-1 and use normalized voice number as an index for both switches, you’re essentially bypassing the normal voice allocation in Drambo (of course then assigning one switch as the pitch input and the fader switch as a volume or whatever). Both the faders and pitch modules have to go through their own mono to poly though for it to work, I’m not exactly sure why it works that way. Will share once I have a workable concept. This is really cool. You could have the faders control more than volume…cutoff, wavetable index, multiple of a pitch…a lot of potential. Thanks for getting this off the ground @quartzite @waka_x and @rs2000 !
This right here people is pure genius at work!!!!!
@bcrichards @quartzite @rs2000 @waka_x
Awesome
I look forward to seeing it! Poly routing still confuses me. Feel free to create your own patchstorage, I'm not attached to mine (if you use mine as a basis or whatever).
Conceptually, this instrument seems very similar to something I built last year.
https://patchstorage.com/polydrone-ambient-instrument/
This is the Polydrone. It uses oscillators instead of samples, and has a full scale list as well as transpose. I think I could update it to trigger samples..
@aleyas i remember when you posted this! It was lots of fun. Unpacking now…
Here’s my proof of concept : https://patchstorage.com/audiobus-faderboard-v-05/
Next up would be to add additional scales, fader curves, some other bells and whistles.
@bcrichards This is awesome. I didn't realize you could use the N-1 + Voice Number to generate a polyphonic signal like this. Very cool. You should post this to the Hainbach video
There's already a comment about wanting iPad app for it that Hainbach replied to :P
@Aleyas your rack is rad as well! So droney. What is the reason for the delays in the signal path?
Thanks guys!
So all 15 voices are are the same oscillator, put through 15 pitch shifters. The delays weren’t really necessary, I just wanted to offset the inputs into pitch shifters for an added touch or organic-ness.
I have a couple other versions of this project. One of them is a processor rack, so you can play 15 transpositions of a single input. The other is a ‘hi-fi’ version, which is built upon wavetable oscillators, and has some unique wave shaping capabilities.
I really need to upload more of my racks!
I have a far improved version of the project, which would probably be more fun to both play and investigate the insides of. I’ll upload it shortly. Gonna dig into yours first!
@aleyas the more racks the merrier! One (only?) downside to being on the beta is that many of the racks I’ve built as of late are not compatible with the release version. I have to download the App Store version and build it there.
Here’s a perfect example of where a voice re-integrator module would be so useful, to recombine either mono pitch or gate/cv signals into a poly signal. Imagine 8 inputs and then playing them in via voices on keys or pads? It would be really straightforward with such a module.
@bcrichards @aleyas @quartzite @echoopera @waka_x
Here's how I solved the "monophonizer" issue:
https://forum.beepstreet.com/discussion/1581/microtuning#latest (see first post on page 2)
Maybe you can get one or two ideas out of it, I've only posted screenshots because I'm deep into beta bug hunting.
Dope @bcrichards 👏 👏 🙏
@rs2000 im holding out that giku ends up adding a module that makes it possible to integrate mono sources into a poly stream. As we’ve seen it’s possible but involves a lot of work around
thanks for sharing this.
This thread is a drony gold. Thank you, guys!
Small idea, changing mode to loop p-pong in flexi helps with samples with abrupt end.
Here is a small example of what can be done using the principle above (8 x the same wave in SpaceCraft, controlled with external faders and using pots to make all eight waves change the same way...)
Just to illustrate the concept, here is a video using Loopy Pro for the faders and different pots