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Comments
AUs don’t work in Ableton they’d need a VST wrapper I believe.
Maybe it's not an M1 thing but a Big Sur and up thing then?
The API is exactly the same, except there's no IAA on Mac, and until Big Sur there was no function to retrieve the icon for AUv3 plugins. But the API behave differently when it comes to managing connected audio interfaces and querying their channels etc.
And yes, there is work to do with UI as well regarding touch vs mouse, especially for multi-tap gestures and stuff like that.
3. Documents by Readdle, Pythonista worked well.
4. Koala Sampler for iOS also works as well
5. Drambo was great to test
That said, out of the hundreds of apps I have, only 20 can be installed, and these were the notable ones.
I have Ableton Live Lite 11 under Big Sur and AU plugins are working
AFAIK if developers use Mac Catalyst the app is universal and they can also generate an Intel binary for MacOS.
Alright, very good. Given the obvious strategy of Apple to enable cross platform development it would have been hilarious to have two different CoreAudio APIs. It's a shame they behave differently in certain areas. Apple should address this.
That's good to finally hear, but are they v2 AU's only?
Yes, Mac Catalyst apps can be booth Intel and Arm compatible. That's a big advantage to using Mac Catalyst over simply having Apple make the iOS app available on the Mac.
I think so. According to Ableton Live is not supporting v3:
https://help.ableton.com/hc/en-us/articles/209769405-Supported-Plug-in-formats
While looking at my Mac plugins I noticed something strange about the Moog apps. They appear in Ableton in the plugin list and I have it configured to only use AUs. But looking into /Library/Audio/Plug-Ins/Components or ~/Library/Audio/Plug-Ins/Components I cannot see them. Moog and J_No Chorus are the only AUs listed in Ableton that are not appearing in the Library directories and are also not working in Ableton. Both had been installed via Mac appstore - all other plugins I have were installed by an installer. Strange... there must be another way to register AUs that seems to happen when installed via appstore but it looks that it doesn't work for Ableton.
Strange... Moog AUs not stored at the canonical location
@krassmann . On my Win10 computer, apps from the MS Store are installed in a shadow directory tree buried quite deep in the system. This differs from apps installed by the conventional installers, which are pretty easy to find. Not sure why this should be the case; perhaps because these apps are managed by the Store. If the MacOS philosophy is anything like this, you might need to dig a little deeper. Maybe try searching for the app names?
AUv3's are stored in their container apps, not in a special location. That's why they need to be registered, so that MacOS can find them.
Ah, slowly it all makes sense. The Moog AUs are probably AUv3. Ableton does not support AUv3 but doesn't filter them out. So they are listed but don't work.
You don't have hover on a touch screen; any touch triggers an action. So, for example, once you've opened a popup menu, you cannot slide down it and view submenus. I'm sure there are other limitations as well.
Yeah, that would most likely be the cause. You can see what type of AU a plugin is by looking in the plugin manager in Logic or MainStage.
It's a pretty weird decision to me to finally support AU's and then only support the format that is on the way out. Apple could probably help force this situation if they would make their own Logic plugins AUv3 and available to other hosts if you owned Logic.
I think choosing what to map where is more dependent on the particular UI you are porting.
Tap and hold on the iPad keyboard/trackpad is already mapped to click-and-hold. Left and right mouse buttons aren't as easy and clean as you want either. The trackpad situation brings in two finger tap and option-tap and ctrl-tap. iPadOS does some mapping for secondary click actions, but they aren't completely mapped sensibly if you ask me. This carries over somewhat to Mac Catalyst, so there are things you need to take control of and re-map to more sensible things for your UI.
The big issues I see in moving from macOS to iOS is in the UI scale and how you interact with keyboard input. This is a major rework to get done well. Some of the AU's I have on iOS are ports from older AU's I did for the Mac long ago. The UI's on these are 100% rewritten. CuSnP is a port of a plugin I did called xResonance. Whole bunches of xResonance was based around text input of the tuning of the resonator frequency. Text input for an AU on iOS has lots of issues, so I needed to change the entire UI to make a system that allowed users to input frequency relationships in a somewhat easy manner. xResonance had a text box per string and all the mapping was done interpreting text input like "4/3 C4." the iOS version of that maps to an entire extra input view. I'm basically experimenting with the way UI works in a touch based setting, so other apps might well choose to do this with text input, but the choice isn't really a simple and easy thing.
UI scale is really important. Probably the biggest issue I see with desktop plugins (or other apps) ported to iOS is leaving the size of the controls mouse/cursor appropriate. This just sucks UI wise on iOS.
Here is a list of most iOS and iPadOS apps. In "R" column there is mark wheater is compatible with M1 Macs.
https://docs.google.com/spreadsheets/d/1vydiVIIZR48AFiRcfANzmRnec-eZ-6yiE5C21ztkU6A/edit#gid=580256781
List of apps with M1 cross compatible from that spreadsheet effective 03 Dec 2021:
Paid:
Free (some with paid IAP *)
Cool. Thanks for that.
Is there any updated list of IOS apps that run on Macs with M1, M2 or M3 chips?
I really hate how Apple have created the perception that making an iOS app work on MacOS is a matter of checking a box and launching the app 10 minutes later.
I get way too many emails almost demanding I make my apps available on MacOS because it's so easy anyway.
/rant over.
Yeah sorry about that but I figure if I keep emailing you, you’re more likely to check that box
So…... about Mosaic on Logic desktop 😁
/just getting my coat
You don’t have a cursor or cursor hover, it’s hard to draw or select anything with two, three, or more fingers on the surface (cursor positioning). Undefined tap region size (different sizes of fingers), it will never be precise like an Apple Pencil or mouse. There are probably more, those few are from the top of my head. 😅