Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

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Comments

  • It’s a totally new way of working for me, and I’m really loving it! I’m still very fond of using AUM but I’m now recording perfect loops of my tracks in AUM and transferring them into Loopy where it’s so much easier and more fun to perform them. Instant satisfaction touching combos of loops on and off for jamming.
    Much gratitude to @Michael for updating Loopy to run on iOS13!

  • @Jimantronic said:
    Other things I was wondering is what the score is with multi track recording of projects/performances

    To record performances, tap the record button at the top of the looping screen and pick Record Audio. You then get combined and multi-track options. You can also record to the sequencer, then export from the sequencer.

    and if there's some way of bouncing a donut or colour to a new loop including its effects chain?
    >

    What I do is pick a color to bounce to. Then I set the output of the original loop's color to that one and then record.

    Some small workflow suggestions I'd make after having used it a bit is some way of previewing sample files in the file browser when importing wavs, and a simple way of swapping out auv3s from the mixer view

    Hopefully both of those will be coming. Sample Crate is a good option for previewing samples. You can drag from there into clips.

    I try to minimize the FX that I put on audio input sources and put them on colors instead. That way swapping out an AU is as simple as changing the monitoring for that input from the speakers to that color.

  • @tahiche said:

    I literally meant that I don’t understand the 13/8 signature.
    To me a 6/8 is one 3/4 after another… I do get the 7/8 and I have no idea of what 13/8 means. I just realized I understand signatures where the first number is lower than the second (3/4, 7/8). I don’t get the concept of “more notes than beats” that the 13/8 implies.
    I thought it was cool and punk to not care about music theory but I do wish I had a better musical “vocabulary”.

    Annoying this video doesn’t cover 13/8 but it’s a fun look at time signatures

  • @Jimantronic said:
    Overall I'm hugely impressed with Loopy Pro. I've tried so many different ways of making music over the past couple of years, but the immediacy and workflow available here is truly something special, so thank you @Michael 🙏

    Thank you! That’s great to hear

    Some small workflow suggestions I'd make after having used it a bit is some way of previewing sample files in the file browser when importing wavs,

    Like this?

    and a simple way of swapping out auv3s from the mixer view
    Thanks again 🙂

    That’s coming soon

  • @Michael said:
    Like this?

    That's fine for files imported to media, but where it would be more useful is in the Document Picker. Sample Crate and Koala have enhanced document pickers that include preview. That's what I really want.

  • Ah I see! Wow. I didn’t even know that was possible. I look into it

  • @Michael said:

    @Jimantronic said:
    Overall I'm hugely impressed with Loopy Pro. I've tried so many different ways of making music over the past couple of years, but the immediacy and workflow available here is truly something special, so thank you @Michael 🙏

    Thank you! That’s great to hear

    Some small workflow suggestions I'd make after having used it a bit is some way of previewing sample files in the file browser when importing wavs,

    Like this?

    and a simple way of swapping out auv3s from the mixer view
    Thanks again 🙂

    That’s coming soon

    How about a volume control for the imported media? I almost blew my ears out the other day...

  • @CapnWillie said:
    Right…it would be great to have sample audition and volume control in the doc picker pretty please @Michael

    Currently, device volume is only way to turn down auditions which doesn’t allow you to audition it in the mix properly.

    Yes please! I know GarageBand & Beatmaker 3 have a seperate volume control for previewing clips

  • @Michael small feature request - it’d be nice to be able to see the original file name in the clip editor window for imported media (where it shows the waveform) If I’ve imported a few loops in different keys and want to pitch correct them to the same key - it’s easy to forget what loops (& their key) I’ve imported into different donuts. The file name could just be overlaid in small text over the top corner of the waveform?

  • @espiegel123 said:

    @Jimantronic said:

    ......

    Other things I was wondering is what the score is with multi track recording of projects/performances and if there's some way of bouncing a donut or colour to a new loop including its effects chain?

    You can resample from donuts to other donuts. See the link to the article about resampling on the Loopy wiki:
    https://wiki.audiob.us/doku.php?id=loopy_pro

    Ahh yes, super easy too, thank you 🙂

  • Sorry if this was already covered but what’s the quickest way to initialize a donut back to default settings?

  • wimwim
    edited January 2022

    @ecamburn said:
    Sorry if this was already covered but what’s the quickest way to initialize a donut back to default settings?

    An individual donut to factory defaults? There isn't really any way. The closest thing is to have your global clip settings the way you want them, then turn off the Playback and Record toggles on the individual clip. There's a "Restore Defaults" button at the bottom of the global clip settings, which if used would then make the clips with those toggles off effectively factory default.

    Or, just drag the contents of the clip to another clip that hasn't been altered.

  • @ecamburn said:
    Sorry if this was already covered but what’s the quickest way to initialize a donut back to default settings?

    An individual donut? There isn't really any way. The closest thing is to have your global clip settings the way you want them, then turn off the Playback and Record toggles on the individual clip. There's a "Restore Defaults" button at the bottom of the global clip settings, which if used would then make the clips with those toggles off effectively default.

    Something you can do is drag the audio from a donut to a new donut. Press and drag lets you move the audio from one donut to another.

  • edited January 2022

    @Jimantronic said:
    I was wondering if there was any way to >make a momentary 'hold to set the send to >delay to max' button for some dub-style >delay action. Sounds like it's not only >possible, but super easy! 👍

    At the risk of quoting myself and creating some kind of infinite metaverse, I've tried this this evening and it works beautifully 🥳
    Momentary buttons for sending channel colours to an effect send with a delay and filter and hands on control of the feedback and filter cutoff. Really good fun, will be great with a midi controller

  • edited January 2022

    The dragging trick will work great. Thanks @wim and @espiegel123

  • OK. So, I bought it. I haven't been able to repeat the AUv3 issue I had .. don't know, it could be interface related...anyway..onward. One thing I would like to see is the Solo and Mute buttons working in a better way. First of all, if I disengage a Solo all the Mute states are released as well.
    Also, would it be possible to have multiple channels in solo at one time? I can sort of do this with a manipulation of the mute channels - unmute channels while the Solo is engaged, but as soon as a Solo button is disengaged all the Mutes that I want muted are cleared as well. It might be nice to have the solo buttons latch and then have a master button to release them all (like AUM and Auria Pro).

    Maybe this is already sorted somewhere. Just something I noticed.

    Loving the rest of it so far as it starts to make some sense.

    Oh...and Happy New Year everyone....

  • Gonna see how this workflow comes together:

  • edited January 2022

    also for resampling ,LP can be load as au inside LP 。clips can than be copy and past to where you want, and may be one day you can even drag and drop it (i thought i read about it somewhere)

  • wimwim
    edited January 2022

    @yaosichen said:
    also for resampling ,LP can be load as au inside LP 。clips can than be copy and past to where you want, and may be one day you can even drag and drop it (i thought i read about it somewhere)

    That's a really good idea. There should be some interesting ways to use that.

  • @yaosichen said:
    also for resampling ,LP can be load as au inside LP 。clips can than be copy and past to where you want, and may be one day you can even drag and drop it (i thought i read about it somewhere)

    Are you aware that you can resample within the standalone without needing an AU instance. You can set a color as a destination for a color and resample that way.

  • @wim said:

    @Michael said:
    Like this?

    That's fine for files imported to media, but where it would be more useful is in the Document Picker. Sample Crate and Koala have enhanced document pickers that include preview. That's what I really want.

    Zenbeats could be seen as reference in sample/loop preview. It lets you listen to the file in context while you play your project. Can adjust the volume of the file being previewed plus it plays it in time with the current bpm. You can listen and go through drum loops or whatever and hear exactly how they’d work. One of my favorite features in ZB.

  • Another report on running Loopy Pro with an iPad Air 1: a couple of times, I've found that hosting an app in standalone mode gives me crackles when hosting the same app in AUM and running the output into Loopy Pro does not give me crackles. (The apps in question here were Moog Model 15 and Audio Damage Continua.) If there was a difference in settings, I haven't found. (Buffer size was the same in both, 256.)

    I'm planning to buy an iPad Air 5 when they become available (early this spring, I hope). In the meantime, I'm grateful to Michael for supporting iOS 12. I can't tell yet how often I'll be using Loopy Pro as a DAW/host. But its primary function -- looping -- works beautifully. When my 7 day trial expired, I didn't hesitate to purchase the "unlock" IAP.

  • I'm not really a looper person, but I pulled the trigger on Loopy Pro as my free trial was ending. I'm buying it as much on its promise as on what it can deliver today. Gotta pay developers if you want to see more development!

    I'm really looking forward to midi loops, and there are a few other things I'd like to see (access to AUv3 parameters for automation is a big one). But anyway, so far I'm having a blast with it, and I love that there's something that's almost as easy and flexible as AUM but with a more explicit DAW focus. 2022 is going to be a great year for iOS music, and LP is going to be a big part of that, clearly!

  • @Jimantronic said:

    @Jimantronic said:
    I was wondering if there was any way to >make a momentary 'hold to set the send to >delay to max' button for some dub-style >delay action. Sounds like it's not only >possible, but super easy! 👍

    At the risk of quoting myself and creating some kind of infinite metaverse, I've tried this this evening and it works beautifully 🥳
    Momentary buttons for sending channel colours to an effect send with a delay and filter and hands on control of the feedback and filter cutoff. Really good fun, will be great with a midi controller

    Awesome!!
    Hopefully it will be available on Auv3 version. On future update.

  • @yaosichen said:
    also for resampling ,LP can be load as au inside LP 。clips can than be copy and past to where you want, and may be one day you can even drag and drop it (i thought i read about it somewhere)

    Anyways to copy paste with the settings of donut pasted?

  • @Tamir_Raz_Mataz said:

    @Jimantronic said:

    @Jimantronic said:
    I was wondering if there was any way to >make a momentary 'hold to set the send to >delay to max' button for some dub-style >delay action. Sounds like it's not only >possible, but super easy! 👍

    At the risk of quoting myself and creating some kind of infinite metaverse, I've tried this this evening and it works beautifully 🥳
    Momentary buttons for sending channel colours to an effect send with a delay and filter and hands on control of the feedback and filter cutoff. Really good fun, will be great with a midi controller ![]

    Awesome!!
    Hopefully it will be available on Auv3 version. On future update.

    Hopefully what will be available in the AUv3 version?

  • @espiegel123 said:

    @Tamir_Raz_Mataz said:

    @Jimantronic said:

    @Jimantronic said:
    I was wondering if there was any way to >make a momentary 'hold to set the send to >delay to max' button for some dub-style >delay action. Sounds like it's not only >possible, but super easy! 👍

    At the risk of quoting myself and creating some kind of infinite metaverse, I've tried this this evening and it works beautifully 🥳
    Momentary buttons for sending channel colours to an effect send with a delay and filter and hands on control of the feedback and filter cutoff. Really good fun, will be great with a midi controller ![]

    Awesome!!
    Hopefully it will be available on Auv3 version. On future update.

    Hopefully what will be available in the AUv3 version?

    make a momentary 'hold to set the send to >delay to max' button for some dub-style >delay action

  • @Spidericemidas said:
    It’s a totally new way of working for me, and I’m really loving it! I’m still very fond of using AUM but I’m now recording perfect loops of my tracks in AUM and transferring them into Loopy where it’s so much easier and more fun to perform them. Instant satisfaction touching combos of loops on and off for jamming.
    Much gratitude to @Michael for updating Loopy to run on iOS13!

    Get off my use case! It’s my use case and no one else’s ;P

  • I'm trying to set up a retrospective looping template. In the metronome area, where it says "bars", I'm setting that to 1 bar...hopefully that's okay, as I would like that visual indicator surrounding the BPM readout to display the beat. Beat 1 is in the top right quadrant, like the face of a clock.

    I'm also using a 1 bar blank loop to keep the metronome running.

    It looks like when "Retrospective Quantization" is set to "Quantized", it grabs the correct portion of the audio (only the bars which have finished recording, and not the current bar) when I'm using 2 bars or fewer.

    And when it's set to "Immediate", it grabs the correct portion of the audio when I'm using 4 or 5 bars, and probably more. Haven't tried it with 8 bars yet. But when I set it to 32 bars, there seems to be a glitch. Doesn't seem to work with 32.

    The donut just glows without showing a waveform when I tap it, and then becomes unresponsive...if I pause the playhead, and then tap the donut, it records non-retrospectively.

    Am I doing anything incorrectly? Are these known bugs?

  • @Skyblazer said:
    I'm also using a 1 bar blank loop to keep the metronome running.

    You don't need to do that. You can just set "Pause Clock When Idle" to off.

    It looks like when "Retrospective Quantization" is set to "Quantized", it grabs the correct portion of the audio (only the bars which have finished recording, and not the current bar) when I'm using 2 bars or fewer.

    And when it's set to "Immediate", it grabs the correct portion of the audio when I'm using 4 or 5 bars, and probably more. Haven't tried it with 8 bars yet. But when I set it to 32 bars, there seems to be a glitch. Doesn't seem to work with 32.

    Humm ... yes it seems not to be working as I'd expect all the time when using 1 bar at the master level then setting individual clip lengths. I've always just set it at the master level.

    Oddly, when I stopped the transport during one of those cycles, the clip filled up, and when I re-started the transport, everything worked as it should.

    I don't think this is a known bug. This will take some testing to find reproducible steps. It'll get reported in the beta channel when a little better nailed down.

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