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SOLVED: Major issue with Pure Synth Platinum2!!

None of the bass patches respond to velocity. No matter how soft I play a key the level of the patch stays constant! If I play a key harder, it adds in a layer sample, but the volume level neither goes up or down. Almost like it's a fixed velocity like an organ...

Anyone else noticed this?

So I guess I am now on the lookout for another bass plugin - but it MUST have acoustic and electric basses...Don't care if it also has synth basses. Unless of course there is a fix for PSP? I have written to them asking about it.

Comments

  • The user and all related content has been deleted.
  • wimwim
    edited January 2022

    @pax-eterna - That should be easy to fix by just turning the KBRD sensitivity and AMT knobs up in the patch.

  • @bckeys it is NOT user error! Go in and try for yourself load a bass, say Finger Velo Deadnote and see how soft you can get it! It simply does not respond to velocity info...tbh now I am noticing it on the NeoSoul EP patches as well..none of the samples seems to be able to get to down to below about 40...

    @wim yeah I tried that, I also tried pretty much every other control in the page. It would seem the sample library doesn't go that low.

    And I know it all works properly because on the PC running Pianoteq, Sampletank, Lounge Lizard et al, I can get the softest notes (allowable by the keyboard) playable....in fact the calibration tool in PT shows the keyboard can transmit 1 as the lowest...it's a bit dodgy at the upper end as in it can only get to about 115, but I am working on that as a different issue.

  • wimwim
    edited January 2022

    @pax-eterna said:
    @wim yeah I tried that, I also tried pretty much every other control in the page. It would seem the sample library doesn't go that low.

    And I know it all works properly because on the PC running Pianoteq, Sampletank, Lounge Lizard et al, I can get the softest notes (allowable by the keyboard) playable....in fact the calibration tool in PT shows the keyboard can transmit 1 as the lowest...it's a bit dodgy at the upper end as in it can only get to about 115, but I am working on that as a different issue.

    I definitely can get velocity variations on the bass patches by turning the AMT and KBRD sensitivity knobs up. If the range isn't enough, then visit the settings and change the VELO CURVE from convex to concave. I can make the Finger Velocity Deadnote patch you mentioned go from zero to full volume with no problem that way.

  • edited January 2022

    Yah looks like it is all tweakable for me too.

  • To be clear, the curve I'm talking about is the velocity curve in settings, not on the amp envelope. With the default "convex" setting I couldn't get down to zero volume.

  • @wim said:

    I definitely can get velocity variations on the bass patches by turning the AMT and KBRD sensitivity knobs up. If the range isn't enough, then visit the settings and change the VELO CURVE from convex to concave. I can make the Finger Velocity Deadnote patch you mentioned go from zero to full volume with no problem that way.

    I gave that a try (at the patch level) and in combo with the AMT and KBRD control on both layers I can NOW get some level of sensitivity in the playing...with thanks to the video from audiogus :)

    Thanks to both of you that now will be enough for live play!

  • @AudioGus said:

    Yah looks like it is all tweakable for me too.

    Excellent, thanks much for that....seems it needed to be a combination of all three controls.

  • Right on, happy to help! :)

  • Just in case anyone else comes across this thread, the guys at GM also sent me this link which is pretty much what AudioGus provided...but I thought I'd share it as well.

  • The user and all related content has been deleted.
  • @BCKeys said:

    @pax-eterna said:
    @bckeys it is NOT user error! Go in and try for yourself load a bass, say Finger Velo Deadnote and see how soft you can get it! It simply does not respond to velocity info...tbh now I am noticing it on the NeoSoul EP patches as well..none of the samples seems to be able to get to down to below about 40...

    Well it was 😋
    And surely not a major issue with PSP which is maybe one of the most stable app I use

    Well no, it was no error as you put it. That is a pretty convoluted way of doing things, when pretty much every other app simply uses 0-127 as a default.

    Secondly the developer himself said they program their apps for the "non-piano" players who have no idea of what playing a key softly means (his words - paraphrased- but his words) so they purposely set the lower velocity levels reasonably high.

    Even WITH all of that tweaking it still does not achieve 0 without severely compromising the ability to hit louder levels. It's a workaround that will work at live gigs, not for recording.

    I would re-state that it is a major issue when the default velocity is structured somewhere between 60 and 85 :p

    There are other little niggles with the app, but it is reasonably stable. Stability, however is a TOTALLY different issue!

  • @pax-eterna said:
    Even WITH all of that tweaking it still does not achieve 0 without severely compromising the ability to hit louder levels. It's a workaround that will work at live gigs, not for recording.

    Not to beat a dead horse, but did you try adjusting the velocity curve in Settings, not just on the amp envelope? It makes a dramatic difference in the velocity responsiveness of the app.

  • @wim said:

    @pax-eterna said:
    Even WITH all of that tweaking it still does not achieve 0 without severely compromising the ability to hit louder levels. It's a workaround that will work at live gigs, not for recording.

    Not to beat a dead horse, but did you try adjusting the velocity curve in Settings, not just on the amp envelope? It makes a dramatic difference in the velocity responsiveness of the app.

    Yep...was generally about the same... but as I am using the app for synths and other sounds, I sorta really cannot set it at the global level, which is what that setting is for. It affects every patch.

    So I just set it at the layer level. As I wrote it works ok and certainly useable. The video link I posted for GM actually explains a lot and the reasoning behind their methodology, which as a piano player primarily I sorta disagree with, but I do understand it.

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