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TAL Drum.

Looks pretty cool, for the desktop. Here’s hoping they port more over to iPad OS this year.

Comments

  • Looks great. TAL is the most underrated developer. I hope they port J8 or tal sampler to iOS first. :)

  • @auxmux said:
    Looks great. TAL is the most underrated developer. I hope they port J8 or tal sampler to iOS first. :)

    I was in contact with TAL last year in June, [email protected], asking for a port of the J8. He made a note and hoped they could do this sometime, but wrote there were no plans for this back then.

    Maybe if more people write? I have no idea how their business case with the UNO LX for iOS turned out...

    /DMfan

  • edited March 2022

    Sounds pretty good, but it also illustrates why straightforward sample or loop playing drums will never come close to the flexibility of the Drummers in GarageBand and Logic Pro. If a drum machine has no reference for the rest of the audio and musical themes in a project, then it will just continue plowing ahead like a robot... which is fine for disco or techno or rave music, I suppose. But if one has a song which needs points of emphasis for more impact, then being able to follow the bass or using a rhythm track as the overall "Groove Track", it can really change the feel of a piece. More drum machines would benefit from being able to analyze other tracks and react to them, like a real drummer would. It would be the perfect use of machine learning for developers of any size.

    For any project I'm working on in which I don't do the drumming live, I use the built in Apple created Drummers, then switch out the drum sounds for those of IK Multimedia's MODO Drums. I can get a much more realistic and nuanced performance this way, plus any unusual fills I can still perform live to supplement the drum or percussion tracks.

  • edited March 2022

    I really appreciate the preset browsers in TAL plugins; this one looks even better!

  • @NeuM said:
    Sounds pretty good, but it also illustrates why straightforward sample or loop playing drums will never come close to the flexibility of the Drummers in GarageBand and Logic Pro. If a drum machine has no reference for the rest of the audio and musical themes in a project, then it will just continue plowing ahead like a robot... which is fine for disco or techno or rave music, I suppose. But if one has a song which needs points of emphasis for more impact, then being able to follow the bass or using a rhythm track as the overall "Groove Track", it can really change the feel of a piece. More drum machines would benefit from being able to analyze other tracks and react to them, like a real drummer would. It would be the perfect use of machine learning for developers of any size.

    For any project I'm working on in which I don't do the drumming live, I use the built in Apple created Drummers, then switch out the drum sounds for those of IK Multimedia's MODO Drums. I can get a much more realistic and nuanced performance this way, plus any unusual fills I can still perform live to supplement the drum or percussion tracks.

    A lot of people aren’t going for that in their music. Or for realism period. For me, things like Axon, Ruismaker Noir, Skiiid, etc are my go-tos because I’m usually looking for other-worldly percussive stuff. I would hate if every drum machine was a “real” drummer or focused specifically on working like an actual drummer would. I use the drummers in GB occasionally for very specific purposes, but I wouldn’t say every drum machine would benefit from that.

  • @HotStrange said:

    @NeuM said:
    Sounds pretty good, but it also illustrates why straightforward sample or loop playing drums will never come close to the flexibility of the Drummers in GarageBand and Logic Pro. If a drum machine has no reference for the rest of the audio and musical themes in a project, then it will just continue plowing ahead like a robot... which is fine for disco or techno or rave music, I suppose. But if one has a song which needs points of emphasis for more impact, then being able to follow the bass or using a rhythm track as the overall "Groove Track", it can really change the feel of a piece. More drum machines would benefit from being able to analyze other tracks and react to them, like a real drummer would. It would be the perfect use of machine learning for developers of any size.

    For any project I'm working on in which I don't do the drumming live, I use the built in Apple created Drummers, then switch out the drum sounds for those of IK Multimedia's MODO Drums. I can get a much more realistic and nuanced performance this way, plus any unusual fills I can still perform live to supplement the drum or percussion tracks.

    A lot of people aren’t going for that in their music. Or for realism period. For me, things like Axon, Ruismaker Noir, Skiiid, etc are my go-tos because I’m usually looking for other-worldly percussive stuff. I would hate if every drum machine was a “real” drummer or focused specifically on working like an actual drummer would. I use the drummers in GB occasionally for very specific purposes, but I wouldn’t say every drum machine would benefit from that.

    I like Kraftwerk as much as anyone, but too much of anything that sounds like it was made in a factory gets boring fast.

  • I like Kraftwerk as much as anyone, but too much of anything that sounds like it was made in a factory gets boring fast.

    Well opinions vary because I like factory sounds a lot as soon as I realized lol. In the end, what sound wouldn’t bore you after a while?

  • @NeuM said:

    @HotStrange said:

    @NeuM said:
    Sounds pretty good, but it also illustrates why straightforward sample or loop playing drums will never come close to the flexibility of the Drummers in GarageBand and Logic Pro. If a drum machine has no reference for the rest of the audio and musical themes in a project, then it will just continue plowing ahead like a robot... which is fine for disco or techno or rave music, I suppose. But if one has a song which needs points of emphasis for more impact, then being able to follow the bass or using a rhythm track as the overall "Groove Track", it can really change the feel of a piece. More drum machines would benefit from being able to analyze other tracks and react to them, like a real drummer would. It would be the perfect use of machine learning for developers of any size.

    For any project I'm working on in which I don't do the drumming live, I use the built in Apple created Drummers, then switch out the drum sounds for those of IK Multimedia's MODO Drums. I can get a much more realistic and nuanced performance this way, plus any unusual fills I can still perform live to supplement the drum or percussion tracks.

    A lot of people aren’t going for that in their music. Or for realism period. For me, things like Axon, Ruismaker Noir, Skiiid, etc are my go-tos because I’m usually looking for other-worldly percussive stuff. I would hate if every drum machine was a “real” drummer or focused specifically on working like an actual drummer would. I use the drummers in GB occasionally for very specific purposes, but I wouldn’t say every drum machine would benefit from that.

    I like Kraftwerk as much as anyone, but too much of anything that sounds like it was made in a factory gets boring fast.

    Fair enough. For the kinda music I’m interested in making, realistic drum sounds are a low priority. I only used them sparingly but it’s nice when it’s needed.

  • @HotStrange said:

    @NeuM said:

    @HotStrange said:

    @NeuM said:
    Sounds pretty good, but it also illustrates why straightforward sample or loop playing drums will never come close to the flexibility of the Drummers in GarageBand and Logic Pro. If a drum machine has no reference for the rest of the audio and musical themes in a project, then it will just continue plowing ahead like a robot... which is fine for disco or techno or rave music, I suppose. But if one has a song which needs points of emphasis for more impact, then being able to follow the bass or using a rhythm track as the overall "Groove Track", it can really change the feel of a piece. More drum machines would benefit from being able to analyze other tracks and react to them, like a real drummer would. It would be the perfect use of machine learning for developers of any size.

    For any project I'm working on in which I don't do the drumming live, I use the built in Apple created Drummers, then switch out the drum sounds for those of IK Multimedia's MODO Drums. I can get a much more realistic and nuanced performance this way, plus any unusual fills I can still perform live to supplement the drum or percussion tracks.

    A lot of people aren’t going for that in their music. Or for realism period. For me, things like Axon, Ruismaker Noir, Skiiid, etc are my go-tos because I’m usually looking for other-worldly percussive stuff. I would hate if every drum machine was a “real” drummer or focused specifically on working like an actual drummer would. I use the drummers in GB occasionally for very specific purposes, but I wouldn’t say every drum machine would benefit from that.

    I like Kraftwerk as much as anyone, but too much of anything that sounds like it was made in a factory gets boring fast.

    Fair enough. For the kinda music I’m interested in making, realistic drum sounds are a low priority. I only used them sparingly but it’s nice when it’s needed.

    I'm not criticizing anyone else's decision on how they choose to make their music, after all we all like what we like.

  • @NeuM said:

    @HotStrange said:

    @NeuM said:

    @HotStrange said:

    @NeuM said:
    Sounds pretty good, but it also illustrates why straightforward sample or loop playing drums will never come close to the flexibility of the Drummers in GarageBand and Logic Pro. If a drum machine has no reference for the rest of the audio and musical themes in a project, then it will just continue plowing ahead like a robot... which is fine for disco or techno or rave music, I suppose. But if one has a song which needs points of emphasis for more impact, then being able to follow the bass or using a rhythm track as the overall "Groove Track", it can really change the feel of a piece. More drum machines would benefit from being able to analyze other tracks and react to them, like a real drummer would. It would be the perfect use of machine learning for developers of any size.

    For any project I'm working on in which I don't do the drumming live, I use the built in Apple created Drummers, then switch out the drum sounds for those of IK Multimedia's MODO Drums. I can get a much more realistic and nuanced performance this way, plus any unusual fills I can still perform live to supplement the drum or percussion tracks.

    A lot of people aren’t going for that in their music. Or for realism period. For me, things like Axon, Ruismaker Noir, Skiiid, etc are my go-tos because I’m usually looking for other-worldly percussive stuff. I would hate if every drum machine was a “real” drummer or focused specifically on working like an actual drummer would. I use the drummers in GB occasionally for very specific purposes, but I wouldn’t say every drum machine would benefit from that.

    I like Kraftwerk as much as anyone, but too much of anything that sounds like it was made in a factory gets boring fast.

    Fair enough. For the kinda music I’m interested in making, realistic drum sounds are a low priority. I only used them sparingly but it’s nice when it’s needed.

    I'm not criticizing anyone else's decision on how they choose to make their music, after all we all like what we like.

    Luckily on iOS we have so many options. The drum machines and samplers are my favorite part is making music on my iPad.

  • @HotStrange said:

    @NeuM said:

    @HotStrange said:

    @NeuM said:

    @HotStrange said:

    @NeuM said:
    Sounds pretty good, but it also illustrates why straightforward sample or loop playing drums will never come close to the flexibility of the Drummers in GarageBand and Logic Pro. If a drum machine has no reference for the rest of the audio and musical themes in a project, then it will just continue plowing ahead like a robot... which is fine for disco or techno or rave music, I suppose. But if one has a song which needs points of emphasis for more impact, then being able to follow the bass or using a rhythm track as the overall "Groove Track", it can really change the feel of a piece. More drum machines would benefit from being able to analyze other tracks and react to them, like a real drummer would. It would be the perfect use of machine learning for developers of any size.

    For any project I'm working on in which I don't do the drumming live, I use the built in Apple created Drummers, then switch out the drum sounds for those of IK Multimedia's MODO Drums. I can get a much more realistic and nuanced performance this way, plus any unusual fills I can still perform live to supplement the drum or percussion tracks.

    A lot of people aren’t going for that in their music. Or for realism period. For me, things like Axon, Ruismaker Noir, Skiiid, etc are my go-tos because I’m usually looking for other-worldly percussive stuff. I would hate if every drum machine was a “real” drummer or focused specifically on working like an actual drummer would. I use the drummers in GB occasionally for very specific purposes, but I wouldn’t say every drum machine would benefit from that.

    I like Kraftwerk as much as anyone, but too much of anything that sounds like it was made in a factory gets boring fast.

    Fair enough. For the kinda music I’m interested in making, realistic drum sounds are a low priority. I only used them sparingly but it’s nice when it’s needed.

    I'm not criticizing anyone else's decision on how they choose to make their music, after all we all like what we like.

    Luckily on iOS we have so many options. The drum machines and samplers are my favorite part is making music on my iPad.

    I wouldn’t mind if IK Multimedia made a version of MODO Drums for iPad. ;)

  • @NeuM said:

    @HotStrange said:

    @NeuM said:

    @HotStrange said:

    @NeuM said:

    @HotStrange said:

    @NeuM said:
    Sounds pretty good, but it also illustrates why straightforward sample or loop playing drums will never come close to the flexibility of the Drummers in GarageBand and Logic Pro. If a drum machine has no reference for the rest of the audio and musical themes in a project, then it will just continue plowing ahead like a robot... which is fine for disco or techno or rave music, I suppose. But if one has a song which needs points of emphasis for more impact, then being able to follow the bass or using a rhythm track as the overall "Groove Track", it can really change the feel of a piece. More drum machines would benefit from being able to analyze other tracks and react to them, like a real drummer would. It would be the perfect use of machine learning for developers of any size.

    For any project I'm working on in which I don't do the drumming live, I use the built in Apple created Drummers, then switch out the drum sounds for those of IK Multimedia's MODO Drums. I can get a much more realistic and nuanced performance this way, plus any unusual fills I can still perform live to supplement the drum or percussion tracks.

    A lot of people aren’t going for that in their music. Or for realism period. For me, things like Axon, Ruismaker Noir, Skiiid, etc are my go-tos because I’m usually looking for other-worldly percussive stuff. I would hate if every drum machine was a “real” drummer or focused specifically on working like an actual drummer would. I use the drummers in GB occasionally for very specific purposes, but I wouldn’t say every drum machine would benefit from that.

    I like Kraftwerk as much as anyone, but too much of anything that sounds like it was made in a factory gets boring fast.

    Fair enough. For the kinda music I’m interested in making, realistic drum sounds are a low priority. I only used them sparingly but it’s nice when it’s needed.

    I'm not criticizing anyone else's decision on how they choose to make their music, after all we all like what we like.

    Luckily on iOS we have so many options. The drum machines and samplers are my favorite part is making music on my iPad.

    I wouldn’t mind if IK Multimedia made a version of MODO Drums for iPad. ;)

    I’ve seen this mentioned on various threads before, seems like folks really like it. I don’t have a desktop anymore and never tried it when I did, but IK is a bit hit or miss in the iOS department. But when they hit, they really hit it. They seem to be taking iOS a bit more seriously (and everything a bit more seriously) nowadays so maybe they will!

  • @HotStrange said:

    @NeuM said:

    @HotStrange said:

    @NeuM said:

    @HotStrange said:

    @NeuM said:

    @HotStrange said:

    @NeuM said:
    Sounds pretty good, but it also illustrates why straightforward sample or loop playing drums will never come close to the flexibility of the Drummers in GarageBand and Logic Pro. If a drum machine has no reference for the rest of the audio and musical themes in a project, then it will just continue plowing ahead like a robot... which is fine for disco or techno or rave music, I suppose. But if one has a song which needs points of emphasis for more impact, then being able to follow the bass or using a rhythm track as the overall "Groove Track", it can really change the feel of a piece. More drum machines would benefit from being able to analyze other tracks and react to them, like a real drummer would. It would be the perfect use of machine learning for developers of any size.

    For any project I'm working on in which I don't do the drumming live, I use the built in Apple created Drummers, then switch out the drum sounds for those of IK Multimedia's MODO Drums. I can get a much more realistic and nuanced performance this way, plus any unusual fills I can still perform live to supplement the drum or percussion tracks.

    A lot of people aren’t going for that in their music. Or for realism period. For me, things like Axon, Ruismaker Noir, Skiiid, etc are my go-tos because I’m usually looking for other-worldly percussive stuff. I would hate if every drum machine was a “real” drummer or focused specifically on working like an actual drummer would. I use the drummers in GB occasionally for very specific purposes, but I wouldn’t say every drum machine would benefit from that.

    I like Kraftwerk as much as anyone, but too much of anything that sounds like it was made in a factory gets boring fast.

    Fair enough. For the kinda music I’m interested in making, realistic drum sounds are a low priority. I only used them sparingly but it’s nice when it’s needed.

    I'm not criticizing anyone else's decision on how they choose to make their music, after all we all like what we like.

    Luckily on iOS we have so many options. The drum machines and samplers are my favorite part is making music on my iPad.

    I wouldn’t mind if IK Multimedia made a version of MODO Drums for iPad. ;)

    I’ve seen this mentioned on various threads before, seems like folks really like it. I don’t have a desktop anymore and never tried it when I did, but IK is a bit hit or miss in the iOS department. But when they hit, they really hit it. They seem to be taking iOS a bit more seriously (and everything a bit more seriously) nowadays so maybe they will!

    I never use MODO Drums for the pattern playing, since Apple’s Drummers in GarageBand are far more interactive and responsive to other recorded tracks, but the quality of their drum sounds is really quite good and I’d love it if Apple took some cues from IK on being able to customize a kit.

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