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Filtering out a specific sound… which app?
I recorded snare and kick on one channel (yes, not smart) and now I want to separate the two by using a filter / EQ. How would you guys do this? Which app could help me achieve this? Q3, Filterstation, the build-in EQ of my Bestmaker 3? I’d appreciate any help a lot here
Comments
I understand there are machine learning (mistakenly called A.I.) apps which might be able to do this.
Your best bet would be to use a good EQ. You're not going to get perfect results though.
So, Q3?
Try finding the sides where the snare is most present using a highpass on sides only, then do the opposite lowpass cut on mid only to get the kick.
Kicks are more mono centered in low freq, snares usualy tend to be kinda mono but have more highs than kicks. Try from 50hz to isolate the kick and move your way up to get more kick versus snare.
Fabfilter q would do the job and try dynamic options as well to create more separation between both.
If you're going for natural acoustic-sounding drums, you can't do this satisfactorily. I'd re-cut the track, or accept it for what it is and EQ as best you can.
Found this, but I cannot vouch for its effectiveness: https://www.lalal.ai/
Could Filterstation achieve this, too?
Why not just record it again properly? Might be less work.
They might not have that option.
Let's Unmix might do it for you since essentially you're trying to separate out the drums.
I've also found AnyTune Pro+ very useful since it give you two dimensions to work with, pan and frequency. If you can spot the point in the stereo field where the hits occur, you can separate those frequencies only in that region.
If you don't want to buy an app just for this then I don't see why any decent EQ wouldn't work for you.
Duplicate the track.
Use a hi-pass filter to remove as much of the kick drum as possible.
On the duplicate track use a low pass filter to remove as much of the snare as possible.
Place a gate after the filters and then eq as normal or use the resulting sounds
to trigger something like drumagog (a drum replacement tool) or
use dRambo which can also do drum replacement as well.
It’s a tried and tested technique used on many Pro recordings and releases.
It doesn’t take much time at all.
The only problem would be if you’ve got overheads or room mics when it comes to drum replacement.
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I don’t know about an iOS app, but on Mac I have drumSSX, from fuse audio labs, and it works really well to separate individual elements from a mono or stereo drum track. If it‘s just one song where you need to do this, pm me and you can send it to me to do it.
In the EQ area, I would say BarkFilter.
Volcano 3 using a 48db slopes maybe?
You can use a frequency splitter as well.. like Multiband, Drambo or Bandit.
@NeuM said:
Gee... that didn't occur to me. <------sarcasm
That's why I said "why not".
I was quite shocked when I discovered how often the recorded drum sound wasn't actually used on pro recordings (obviously not all - impossible to imagine Steve Albini doing this).
Multiband EQ and some trial and error. Multiband compression would help too. Experiment with what you have - you might find you can do it with what you already have.
Agreed.
You'd be surprised about the recording techniques developed back in the day.
For instance they'd use a drum machine for the main kick drum and snare
and then get a session player just to play hi hats to make it groove.
@Gravitas
How does this work/does one do this?
Ah ha. !!!!
I use the Graphic Env module to do this.
Audio input into Gate input and then the output from
the Graphic Env connected to the gate input of the FlexiSampler.
The Audio input being the percussive sound you want to replace.
There's more than one way to do this especially if you're after
velocity sensitive triggers but this way is the most straight forward for me.
Much appreciated -- I've been on a tear with all my neglected apps... Drambo now just went to the top of the list to un-neglect.
No problem.
I’ve been using it recently as a production tool and it sorts out a lot of things.
From drum replacement to modulating pads and obviously loading up custom synths.
We can create so many sonic textures with the modules to hand.
@audiblevideo
Here’s a screenshot showing the basic drum replacement tool that I put together.
There are other ways to do it for sure but this way works every time.
I’m going to put together another one soon enough which will have a filter for the audio input
and an input for velocity so that it can dynamically replace snares and kick drums
and instead of using the Flexisampler using the Sampler module instead which has velocity layering.
Edit.
Oh, you don’t need to use the invert module.
I have it there because that particular patch does interesting things
with two kdrum samples and phasing hence the x-fader module on the end.
Splitter.ai maybe
https://splitter.ai/
Edit nevermind- this will separate but I think only keeps drums together.
Def Leppard’s pyromania is definitely an example of this. I also recently found the multitrack of every breath you take and the drums were each recorded individually. I believe the kick on that is a machine as well. I’m not sure if all of synchronicity is like that or just every breath you take, as some of the songs seem like that technique would be really really difficult. But it does factor into the police’s breakup for sure from stories I’ve read. That album was a tension filled experience.
ZZ Top starting with Eliminator.
Drum machines with poor Frank Beard doing some cymbal work.
No Frank Beard or Dusty Hill on eliminator. Drums and bass were entirely programmed by Terry Manning. He finally told the whole story on his forum when the documentary came out. It’s very possible that on more recent recordings they’ve done the programmed beats/ live cymbals thing, I haven’t really heard of their recordings in a long time.