Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

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DRAMBO 2.0 is LIVE!!!

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Comments

  • @cuezaireekaa said:

    @cuezaireekaa said:
    I have paid for the waves iap on my iPad. But when I download Drambo on my iPhone, it won’t let me restore the purchase.. do we need to buy this waves iap again on each different device?

    Also I have another (probably stupid) question…
    Is 8 tracks/instruments the max we can use in a session on Drambo? And what are the extra 4 tracks/pads for that are empty at the end after the master track?

    You can add more tracks from the mixer view by dragging the modules like so:

  • Also, @yowza, I did want to push back a little on the idea of the same music being able to be created in any app. I think there's a big difference between could have and would have, in this case. While this is no criticism of echoopera's music (Quite the opposite, in fact - I find their music to be very elegant demonstrations of tasteful restraint, with just the right amount of ear-candy to keep things ticking along), I tend to err on the side of their being nothing (musically) new under the sun.

    I doubt echoopera would've had too many difficulties making the same music in other apps. But i believe that if one surrenders to the workflow foibles, limitations etc. of various apps, that they'll help steer the resulting compositional process towards different outcomes.

  • @rs2000 said:
    I think yours is an excellent description of making music with Drambo.

    Haha! How to 'sell' an app that I don't even own :)

    @rs2000 said:
    And having a clear picture of what you want to do does help.

    This is currently an issue for me, and just one of the reasons why I've been thinking about getting miRack first. Putting aside the fact that my creative side has been somewhat stagnant for a long time, I also have no groovebox experience. And while I used to be able to program the shit out of a BOSS DR-660, these days my main drum 'programming' is always finger-drummed. I also have no understanding of the modular side of things, nor have any expectations of the myriad options someone more experienced would expect from a 'machine' like this.

    It all seems so overwhelming, and any glimpse of ideas I have that I could use it for just seem so wholly derivative.

    Suffice to say, I'm a little more persuaded by the idea of learning more traditional forms of modular, where i can actually logically follow cable-flow and with no musical expectations - Just set the conditions (Scales, modes, steps etc. ) and see what gets thrown back at me, and enjoy it for its own sake.

    This is not an either/or situation (I'm guessing the two can work quite well together). And I've convinced myself that an understanding of more traditional modular would make Drambo's style easier to understand.

    Either way, I remain undecided. Is this the decision paralysis of which 'they' speak? :)

  • Sorry if already reported. If you have a magic keyboard and have a module loaded already and want to add an effect or something and go to search you cant…. Using the keys thinks you are playing the first module. Onscreen keyboard works, but I use the magic keyboard.

  • Just a friendly nudge for @Michael_R_Grant or indeed anyone else who fancies running a quick test.

    I'd like to know if Animoog Z MIDI can be recorded within DR. using Animoog's own internal keyboard and whether the MPE data is able to be played back accurately.

    Thanks :)

  • edited May 2022

    Can I map more than 16 cc in Drambo. Seems like cc generator is the way?

    If mapping via cc generator. Maybe the save presets, of the cc generator modile, will save controller mappings. If I make a mapping for every synth etc. So can then load a synth and everything be mapped?

    Or how do you map more than 16 cc and is it worth mapping at all/ can I recall midi mappings on a track basis?

  • Also, @yowza Keep forgetting to mention that Audio Evolution Mobile Studio recently added time-sig and tempo change functionality. No clue how well it works, but the developer (Regularly posts on this forum) seems very quick to sort out issues:

    https://apps.apple.com/us/app/audio-evolution-mobile-studio/id1094758623

  • @el_bo said:
    Just a friendly nudge for @Michael_R_Grant or indeed anyone else who fancies running a quick test.

    I'd like to know if Animoog Z MIDI can be recorded within DR. using Animoog's own internal keyboard and whether the MPE data is able to be played back accurately.

    Thanks :)

    I believe I’m right in saying that you can’t yet record onto Drambo’s sequencer from an AUv3 instrument’s internal keyboard.

  • edited May 2022

    @sigma79 said:
    Can I map more than 16 cc in Drambo. Seems like cc generator is the way?

    If mapping via cc generator. Maybe the save presets, of the cc generator module, will save controller mappings. If I make a mapping for every synth etc. So can then load a synth and everything be mapped?

    Or how do you map more than 16 cc and is it worth mapping at all/ can I recall midi mappings on a track basis?

    Yeah I also run into that problem, mapping a synth like Xeeon with its many controls to a controller that has more than 16 knobs etc is a matter of making difficult choices haha
    Some auv3 have cc's, but that's not ideal.

  • @Michael_R_Grant said:

    @el_bo said:
    Just a friendly nudge for @Michael_R_Grant or indeed anyone else who fancies running a quick test.

    I'd like to know if Animoog Z MIDI can be recorded within DR. using Animoog's own internal keyboard and whether the MPE data is able to be played back accurately.

    Thanks :)

    I believe I’m right in saying that you can’t yet record onto Drambo’s sequencer from an AUv3 instrument’s internal keyboard.

    Thanks!

    That's a shame. It seems like a common issue. I wonder if there're any iOS DAW that allow it, or whether there's something inherent in iOS that prohibits it.

    I wonder if it's possible to use Kai Aras' KB-1 as an MPE controller, to correctly control Animoog and having it accurately play back Animoog's data?

  • @Gravitas said:

    @tahiche said:

    Will some kind soul please advance why the Button Module is so great?. Keep reading about it and I don’t know why it’s useful and what wishes it fulfills.

    It makes designing instruments much easier.

    For instance the Buttons module reduces the need to have 16 separate Switch modules.

    In version 1.4 I had designed a 32 step input sequencer
    for the Launchpad X which used a lot of modules.
    Using the Buttons module in version 2 assisted in simplifying the design.
    Here’s a screenshot for the current 32 step input sequencer.

    Thanks for this!
    But I can’t really see how this is a lot better than the switch module. I must be missing something. If the button module had an “index” signal, to see which button was pressed… As it is I can’t really see the diff with the switch module in that you still have to map all possible values. Right?.
    For example, I have this rack for transposing notes, I connect this to a sampler where I have diff versions of snares (at C2, C#2, etc) , for example, so by transposing the input note I can change the snare.

    I have a switch and have to connnect each to a number module to multiply note value… if there was an “index” value that told me what button was pressed… But with the new button module I think it’d still need the same connections.

    Thanks!.

  • edited May 2022

    @Frank303 said:

    @sigma79 said:
    Can I map more than 16 cc in Drambo. Seems like cc generator is the way?

    If mapping via cc generator. Maybe the save presets, of the cc generator module, will save controller mappings. If I make a mapping for every synth etc. So can then load a synth and everything be mapped?

    Or how do you map more than 16 cc and is it worth mapping at all/ can I recall midi mappings on a track basis?

    Yeah I also run into that problem, mapping a synth like Xeeon with its many controls to a controller that has more than 16 knobs etc is a matter of making difficult choices haha
    Some auv3 have cc's, but that's not ideal.

    Can anyone confirm. If I can map more than 16 parameters and also if I have to keep mapping parameters. It might decide how much I can generally use controllers and how much I can use Drambo. The app is insane though. Its just better for people without controllers. Especially with automation editing/makes a controller not as essential.

  • edited May 2022

    @sigma79 said:

    @Frank303 said:

    @sigma79 said:
    Can I map more than 16 cc in Drambo. Seems like cc generator is the way?

    If mapping via cc generator. Maybe the save presets, of the cc generator module, will save controller mappings. If I make a mapping for every synth etc. So can then load a synth and everything be mapped?

    Or how do you map more than 16 cc and is it worth mapping at all/ can I recall midi mappings on a track basis?

    Yeah I also run into that problem, mapping a synth like Xeeon with its many controls to a controller that has more than 16 knobs etc is a matter of making difficult choices haha
    Some auv3 have cc's, but that's not ideal.

    Can anyone confirm. If I can map more than 16 parameters and also if I have to keep mapping parameters. It might decide how much I can generally use controllers and how much I can use Drambo. The app is insane though. Its just better for people without controllers. Especially with automation editing/makes a controller not as essential.

    edit. You can actually save midi cc. You make a save ( track ) maybe even of/the individual module/save. Then I think you have to save again. So overwrite appears. This saves cc number and so should be mapped to controller.

    What about more than 16 cc. The cc generator will generate enough cc but not sure if drambo can be mapped to more than 16 cc. I can still use aum maybe for some apps. As I were probably just going to keep synth mappings generally to 16 cc's ( of an ec4 )

    Aum would be synths like thermo but just bought spacefields. This will maybe make me keep faderfox pc12 but that app would also be cool mapped via drambo.

    Edit. It dosent save lol.

  • Seems like I need to use other hosts and import audio of apps with more than 16 cc. So theres no automation editing. No sequence editing etc.

    Map controllers to any track/synth or effect, anytime I add to a project ( but all mappng will be saved as a project ) Not so bad.

  • @el_bo said:

    @Michael_R_Grant said:

    @el_bo said:
    Just a friendly nudge for @Michael_R_Grant or indeed anyone else who fancies running a quick test.

    I'd like to know if Animoog Z MIDI can be recorded within DR. using Animoog's own internal keyboard and whether the MPE data is able to be played back accurately.

    Thanks :)

    I believe I’m right in saying that you can’t yet record onto Drambo’s sequencer from an AUv3 instrument’s internal keyboard.

    Thanks!

    That's a shame. It seems like a common issue. I wonder if there're any iOS DAW that allow it, or whether there's something inherent in iOS that prohibits it.

    I wonder if it's possible to use Kai Aras' KB-1 as an MPE controller, to correctly control Animoog and having it accurately play back Animoog's data?

    I’m not sure what the sequencer records when it comes to MPE data, to be honest. @giku_beepstreet ?

  • @sigma79 said:
    Seems like I need to use other hosts and import audio of apps with more than 16 cc. So theres no automation editing. No sequence editing etc.

    Map controllers to any track/synth or effect, anytime I add to a project ( but all mappng will be saved as a project ) Not so bad.

    Yeah, I use AUM and maps a ton of midi cc in Drambo for automation. But it would be nice to have up to 32 per synth / track.

  • 32?!?
    Phhh…what about 33 and 1/3🤪

  • @auxmux said:

    @sigma79 said:
    Seems like I need to use other hosts and import audio of apps with more than 16 cc. So theres no automation editing. No sequence editing etc.

    Map controllers to any track/synth or effect, anytime I add to a project ( but all mappng will be saved as a project ) Not so bad.

    Yeah, I use AUM and maps a ton of midi cc in Drambo for automation. But it would be nice to have up to 32 per synth / track.

    Hmm. 80 parameters of thermo Would mean 80 potential automations. So maybe still use aum for this app.

    Will have to check if spacefields is more than 16. Its worth allocating a faderfox pc12 to spacefields but cant map a spacefields to Drambo if its more than 16 mappings?

    I guess 32 per au and 32 per au effect ? Just in case a synth is more than 16.

    Then obviously saving midi mappings and recall, per synth/effect/module.

    I think id need to print a piece of paper. Just to say what synth is what, on each encoder page but thats better than mapping everytime you add a synth.

    Ocd.

  • Then it would be worth buying a Behringer bcr32 but still keep the ec4. Sell the pc12.

    Behringer. 32 per page Drambo synths.

    Ec4. 16 per page Drambo effects.

  • @Michael_R_Grant said:

    @JohnnyGoodyear said:
    N00B Q: If you know nothing (self) and are thinking about committing to 'start from the start' all over again, am I (we) now a bit buggered because the original tuts will be V1 and new ones for V2 will presume you already know how things were? OR do you think if one just dives into the original tutorials all will be well? And if so (hope so :), best starting point at this moment in history?

    Ones regarding modules will be fine, but anything involving UI or workflow will be very out of date. Why don’t you give mine a go? They’re for beginners and returners!

    Sequencer and auto-grow recording:

    Clip mode and some tricks:

    Thank you I will put myself in your capable hands :)

  • MIDI CC assignments that only react in the currently selected track would actually be a great addition

  • Here’s another little Project workflow video with access to the project via YouTube description:

  • @prtr_jan said:
    How to go about recording stems?

    Press the little tape cassette button at the top.

  • @Michael_R_Grant said:

    @el_bo said:

    @Michael_R_Grant said:

    @el_bo said:
    Just a friendly nudge for @Michael_R_Grant or indeed anyone else who fancies running a quick test.

    I'd like to know if Animoog Z MIDI can be recorded within DR. using Animoog's own internal keyboard and whether the MPE data is able to be played back accurately.

    Thanks :)

    I believe I’m right in saying that you can’t yet record onto Drambo’s sequencer from an AUv3 instrument’s internal keyboard.

    Thanks!

    That's a shame. It seems like a common issue. I wonder if there're any iOS DAW that allow it, or whether there's something inherent in iOS that prohibits it.

    I wonder if it's possible to use Kai Aras' KB-1 as an MPE controller, to correctly control Animoog and having it accurately play back Animoog's data?

    I’m not sure what the sequencer records when it comes to MPE data, to be honest. @giku_beepstreet ?

    Thanks! Hopefully giku can offer some clarity :)

  • @Stuntman_mike said:

    @prtr_jan said:
    How to go about recording stems?

    Press the little tape cassette button at the top.

    Thank you!

  • edited May 2022

    @Turok said:

    @Poppadocrock said:
    The hammerhead manual is impressive. More of a detailed infographic.

    where can i find it?

    PDF link at the bottom. The print is small, but it covers everything with pictures and only 3 pages long. In English and Japanese.

    https://ruismaker.com/hammerhead/

  • edited May 2022

    Just added and extra track. I’m guessing it’s currently limited to 8 tracks for stem recording since there no tape icon showing on more than 8?

    Edit: hmmm, added an AU to a ninth track and can’t get sound. Not sure what the limitations are here?

  • @Model10000 said:
    Just added and extra track. I’m guessing it’s currently limited to 8 tracks for stem recording since there no tape icon showing on more than 8?

    Edit: hmmm, added an AU to a ninth track and can’t get sound. Not sure what the limitations are here?

    Copy & Paste an existing track to create a new track or add a new 'Track' object to the Main track.
    (Long Tap on for example Track 8 on the Main Tracks 'mixer', select copy and then swipe right on the next module to the right of it so you get the + and paste).

    The track objects are needed for the clips to work.

  • Aha, the copy and paste and it's there now. Thanks @Samu !

  • edited May 2022

    @Model10000 said:
    Aha, the copy and paste and it's there now. Thanks @Samu !

    When I use the + on the main track it continues to add tracks that allow me to record so I’m not sure why I wasn’t showing up on your end. Are you able to use the + on the main track to add recordable tracks?

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