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What I was doing was just pulling the master to the right so the + would come up. Clicking on it and hitting audio unit instrument. When it's done that way, there's no pan, mute, solo etc options on that added track.
Add a track. Then copy the audio settings of other tracks. It will probably be. Module input. Output to master. Then additional outputs will be to sends. There should now also be tape icons.
Fantastic update. I've searched both here and the BeepStreet forum for any word on MIDI export, a couple of historic posts asking about it but no answers it seems.
Any word on if this is planned?
The UI and gestures for the sequencer are incredible.
My 'guess' is yes, but most likely only after it first has gotten proper midi-recording (you know Pitch-Bend, ModWheel and other CCs). I would not be surprised if Ableton Export would pop up at some point as well.
For now you can use the free Midi Tape Recorder to grab the midi Drambo outputs.
Cheers Samu.
Good point about the other CC values.
Although the sequencer is so quick and intuitive to build tracks quickly ,I'd settle for just simple note data MIDI export at this time.
So for now 'recording' it is the best option
I think that when it's finally and properly implemented we might even be able to drag'n'drop the clips to Files.app over over to the Mac desktop/daw using universal control. (it's already possible to drag a sample from the Mac desktop straight to the + sign in Drambo on the iPad using Universal Control and create a Flexi Sampler instrument).
For now it's better to use the 'work arounds' until it's done...
Planned but you'll see many other features coming before that.
I'd either use the MIDI Tape Recorder by @GeertBevin or LK from Imaginando.
Thanks for the tips guys.
And to all Drambo users for your posts here. Great wealth of info. Very useful, cheers!
I'm wondering if there are any existing or quick tips on how to set up an ' 8 track Project template". Drums, Bass, Keys, Sample Tracks etc, with MIDI channels 1-8 to a single destination.
I imagine Copy /Paste in some places will be handy.
It's probably gonna be quite simple and straightforward, but I may as well ask before I dive in and start and get some advice first. Ta.
Take a look at the Midi Sequencer Template when you create a new project
Now that this amazing sequencing is finished, I’m excited for more modules. I’d love to see a lpg module come out
A lowpass gate has been discussed so the chances of it coming are quite high...
Shoot. For a second I thought Drambo was going to get a Liquified Petroleum Gas (LPG) module.
That’d be a killer tube preamp
First off the difference between the Switch module and the Buttons module
is that you can only have one output with the switch modules and with
the Buttons module you can have multiple gates on/off.
For instance Switch N-1 gives one output and Switch 1-N will only select one of the multiple outputs.
With the Buttons module you can have any number of switches on or off in any combination
in a compact form though it’s still gate on/off.
For my purposes this is excellent in regards to the step input sequencer because
it has meant that instead of having 128 individual Switch modules in a row
I can now have them in one compact module or as I’ve shown in the screenshot, four lots of 32.
Though you can only see one Track, there’s another three out of sight.
Agreed you still have to map all possible values, there’s no getting around that for now.
It can be laborious so I’m with you there.
In regards to transposing the notes for your rack.
Are you using the Sampler module?
If so why not use a Pitch module instead to transpose the notes?
You can use the Morph knob to modulate transpose on
the Pitch module which could simplify some things for you.
A further thought.
How many notes do you need to transpose the input notes by? i.e range
How many sounds do you have coming out of the Sampler module?
I put this together from your description using
the Switch module so you don’t need the Buttons module.
Here’s what it looks like compacted.
No worries.
@tahiche
I must say add the filtered note to the input and the output
of the processor goes to the Sampler pitch input and set the
cv quantiser to 0.125 and for the numbers?
Divide 1 by 12 and then add them up.
A workflow thought for the clip launcher - it might be nice to have an option to swap the click (edit) and swipe down (silence) behaviour. As is now I’d call “writing mode”, the other way round “performance mode”.
At this rate we’ll get one soon enough.
That’s a good thought, why not mention it to Giku over on the Beepstreet forum?
I think I found a small bug.. or perhaps ‘unexpected behaviour’ is more accurate.
I have Drambo 2.0 set to open the auto-saved project on startup, which is the default behaviour.
So let’s say I start a new project and then save it (let’s call the project “220515 Noodle 01”). After saving the project I force quit Drambo. The next time I launch Drambo, it appears that my saved project has been automatically re-loaded because all my racks and patterns look the same, and that’s also the exact project name that appears in the header of the file menu (“220515 Noodle 01”)... however it’s NOT my saved project. It’s an autosaved copy of the project, but using the EXACT same project name.
There are only two signs that this auto-loaded project is not my SAVED project. The first sign is because the ‘SAVE’ button is now missing from the File menu, the only save option is ‘SAVE AS’ (see screenshot below). The second sign is that when I saved “220515 Noodle 01” it was inside a “/May/” subfolder, but when I hit SAVE AS on this auto-loaded copy of the project Drambo defaults to the root project path (not my “/May/“ subfolder).
I hope this quite wordy explanation makes sense. I’m worried that this situation could lead to confusion, and potentially duplicate projects with the same name and in the worst case… overwritten projects/lost data.
The potential solution… auto-loaded/auto-saved projects should be named with an “(auto-save)” prefix, so in my case the auto-loaded project would be called “(auto-save) 220515 Noodle 01”
(EDIT: once I’ve tidied up the above explanation I’ll also post it on the Beepstreet forum, and perhaps send a copy to Giku via email)
Seems moving around screens can be a pain to keep configuring... Maybe 'Screen Sets' can help.
2 possible solutions to this:
Use racks and fold them when not editing.
Each module inside can be hidden in folded view (see each module header menu).
Use the Misc > Section module.
That's my favorite. Everything between two Section modules can be folded by tapping on the first one.
You can use as many as you want, use it for documenting sections, to unfold modules that are only rarely needed (also inside a rack) etc.
I find this better than screen sets because screen sets aren't aware of which module you're looking for e.g. while connecting modules. With "Section", you can give sections in long racks meaningful names.
Add an ’Midi to Cv’ module before the AU if you easy wants sound from that AUv3…
Do you have a video of yourself using them together? Curious what your workflow is
@yowza : Have you ever heard of Red Rodney?
Maybe the pic was somewhat misleading.. but it’s mainly about moving around with the Clip Launcher, editor.. piano roll, etc..
Thanks for the heads up on Racks..
Here is how Sonar does it…
I hook them up via USB, using the OP-1 as an audio interface, and with headphones plugged into the OP-1.
Drambo is set to receive MIDI clock from the OP-1. I use the OP-1 for start/stop, to play notes into Drambo’s sequencer, and as a midi-synced tape recorder.
One neat trick is to use the OP-1’s blue knob while recording to tape, to wiggle the transport speed.
Just getting started with it really. Lots of possibilities, but it would be way better with the stereo OP-1 Field.
Ah @RajahP, got it.
A lot of thought has been put into avoiding the need for screen sets in the first place by putting as much functionality as possible into only a few buttons that need to be large enough to be safely hit with a finger.
I bet you'd have called us nuts if you had seen how much time we've actually spent in the beta team to go back and forth, discuss existing vs new options, trying out new concepts in new builds that were dropped 2 days later and so on.
A desktop DAW UI is vastly different from a touch device UI that should even work on an iPhone.
You have no keyboard shortcuts, no precise mouse pointer, no minimum screen size requirement and people expect it to be able to do everything.
Drambo hasn't been built to replace Sonar, Logic, Live, Bitwig, Reaper, Cubase, Studio One or any other full-fledged desktop DAW.
It's rather a modular groovebox that allows you to make a lot of your sound ideas real, supported by a sequencer that wants to be easy and accessible but powerful enough to make full songs if you want.
Both areas are steadily enhanced.
I'll be uploading a piano roll tutorial either tonight or tomorrow morning, containing a celebrity endorsement and other fun and games, so look forward to that!