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Comments
I haven’t really figured it out either.
Try this:
The keys determine which slices will be included while looping.
In Range mode, hold down only two keys. The + mode wouldn’t be useful here.
Wihout any details, It works kind of like this.
I don’t think you get the immediate (quantized) jump effect he uses when hitting pads in the video, though.
Edit: in Range mode you can play the pads in a similar style.
Cheers, I’ll try this out, when my kitten lets me, she’s very jealous of the iPad and jumps on it whenever I pick it up, I’ll wait for the sleepy time… thanks 🙏
@Krupa who is not jealous on Drambo 😆
Heh, she just sat with me a bit ago and helped figure it out, it’s pretty simple really, thanks!
Another default setting issue I think is a bug; it was noticed that Euclidean midi fx, with its 4 midi output ports, gets wired by default from the 2nd port. I see the same thing happening with Fugue Machine, the second port (counting from the bottom in the module view) is connected. For FM this is the head 1 port, whereas the "All heads" port is the first one. Users get confused why they don't hear what they expect when adding these modules for the first time.
Would be fun to know how this came to be, perhaps it is the new Drambo feedback midi port that has produced this shift?
Rule 1 of drambo: never press the undo button
Updated.. so, what is Midi N1 and Midi 1N switch Modules?
Merge or Split midi inputs/outputs.
update 🚨
v2.22
Added
Fixed
Ok... Thanks... I guess there will be instructions coming soon... I just can't figure it out...
Haven’t tried yet, but by name they sound much like the audio N1 switches. Have a look at this video to see them explained (for v1). It is also a good demonstration of how to make droning bleeps in Drambo from scratch.
Question for you Drambo experts
I am using the clip sequencer, and I have a pattern in EG Pulse for one clip.
When I move to the next clip (time-wise), I want EG pulse to play a different pattern. How can I do that?
I can add a MIDI PC block before EG pulse that tells it what pattern to play. But I don’t know how I can change that on different clips.
Thanks!
You can do that with a p-lock.
.> @RajahP said:
They simply switch from or to multiple MIDI ports, like a hardware switch box except that it is a bit more intelligent, like sending MIDI Note Off messages for any held note that was still active on the previous input port for example.
You wouldn't want hanging notes after switching, right? 😉
If you need to merge MIDI streams, use the MIDI Mixer.
A little example showing how to force incoming MIDI notes into different, switchable scales:
One thing to remember with the MIDI N1 module is that if, for example, you have 2 instances of Atom 2 going which you’re intending to switch between, you need to remember to connect the MIDI in from the second one (ie. the MIDI button at the bottom of the module) to the main MIDI connection for the track on the far left, otherwise your second Atom will automatically be receiving MIDI from the first one, which screws things up when it comes to the N1 connection. What would happen if wired up incorrectly is that your ‘1’ selection on the N1 Switch plays perfectly, whereas your ‘2’ selection combines the 2 Atom signals even though you think it’ll only be playing the second instance of Atom 2!
Might make a video of this as it seems like an easy error to make, and not that easy to figure out for modular noobs like me.
Also, remember that any of your MIDI shenanigans have to happen before the MIDI to CV module (unless you do something like @rs2000’s example above). Otherwise, no signal for you!
@giku_beepstreet Tagged list of modules doesn’t appear blank any more after it’s been used once - thanks. Convolver still isn’t showing in tagged FX list; not sure whether other modules are missing from other sections as well?
Thanks @Lorichs! That worked, it seems EG pulse only switches after the bar or the clip ends, so to get around that I can set the new value for a pattern at the last note on the previous pattern.
How can time signatures be changed in Drambo?
Indirectly, by changing the pattern/clip length(s).
This has been added recently.
Just messing around with the new punch on fx and punch in looper modules. Great fun and definitely cooler than Kaoss.
Nice to see some on-the-fly sequenzing 😄
Ah I see, but the metronome will still run in common time - right?
Yes, unfortunately.
That’s why I think @rs2000 used the term ‘indirectly’.
It is likely on the to-do list alongside other million of feature requests 😅
You can just make your own metronome on a dedicated track?
Yeah, doesn’t work if you want to sit down and just jam. Prep is a vibe killer for me. I’d rather have it working automagically.
So spend a couple minutes making some metronome “presets” that you can instantly load via Drambo inside Drambo. Then there is no prep and you can do whatever odd time sigs you like.