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DRAMBO 2.0 is LIVE!!!

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Comments

  • @Krupa said:
    Are there any YouTubes or other guides to the punch-in looper? I’ve messed about with it a bit but not really getting it yet, and the doc is on it pretty sparse as yet…

    I haven’t really figured it out either.

  • edited January 2023

    Try this:

    • Flexisampler with conga loop on track 1, pattern trigger
    • Punch in looper on Master track
    • Play pattern. Use + on Drambo keyboard and add keys while on Master track.

    The keys determine which slices will be included while looping.

    In Range mode, hold down only two keys. The + mode wouldn’t be useful here.

  • @Krupa said:
    Are there any YouTubes or other guides to the punch-in looper? I’ve messed about with it a bit but not really getting it yet, and the doc is on it pretty sparse as yet…

    Wihout any details, It works kind of like this.

  • edited January 2023

    I don’t think you get the immediate (quantized) jump effect he uses when hitting pads in the video, though.
    Edit: in Range mode you can play the pads in a similar style.

  • @bleep said:
    Try this:

    • Flexisampler with conga loop on track 1, pattern trigger
    • Punch in looper on Master track
    • Play pattern. Use + on Drambo keyboard and add keys while on Master track.

    The keys determine which slices will be included while looping.

    In Range mode, hold down only two keys. The + mode wouldn’t be useful here.

    @Lorichs said:

    @Krupa said:
    Are there any YouTubes or other guides to the punch-in looper? I’ve messed about with it a bit but not really getting it yet, and the doc is on it pretty sparse as yet…

    Wihout any details, It works kind of like this.

    Cheers, I’ll try this out, when my kitten lets me, she’s very jealous of the iPad and jumps on it whenever I pick it up, I’ll wait for the sleepy time… thanks 🙏

  • @Krupa who is not jealous on Drambo 😆

  • @Lorichs said:
    @Krupa who is not jealous on Drambo 😆

    Heh, she just sat with me a bit ago and helped figure it out, it’s pretty simple really, thanks!

  • edited January 2023

    @rs2000 said:

    @bleep said:
    @jsmonzani Ah, that also solves my issue with using Drambo midi fx inside Drambo, as seen in my screenshot. With your suggestion REC do capture the midi to the outer Drambo clip. Thanks!

    Thanks for the hint, indeed some default settings don't make sense anymore.

    Another default setting issue I think is a bug; it was noticed that Euclidean midi fx, with its 4 midi output ports, gets wired by default from the 2nd port. I see the same thing happening with Fugue Machine, the second port (counting from the bottom in the module view) is connected. For FM this is the head 1 port, whereas the "All heads" port is the first one. Users get confused why they don't hear what they expect when adding these modules for the first time.

    Would be fun to know how this came to be, perhaps it is the new Drambo feedback midi port that has produced this shift? :)

  • @drez said:
    When I nest a drambo on a track, do I lose the ability to do undo on the nested drambo? The undo button on either the main drambo or the nested drambo do nothing for me.

    Rule 1 of drambo: never press the undo button

  • Updated.. so, what is Midi N1 and Midi 1N switch Modules?

  • @RajahP said:
    Updated.. so, what is Midi N1 and Midi 1N switch Modules?

    Merge or Split midi inputs/outputs.

  • update 🚨
    v2.22

    Added

    • MIDI N-1 switch module
    • MIDI 1-N switch module

    Fixed

    • Module library was blank after selecting a preset
    • Drambo AUv3 state was not restored (rare)
    • Issues with Custom rack layout
    • Crash when changing Custom rack input type
    • Slow buttons response on Mac
    • Settings: issues with MIDI in clock offset
    • Pattern add buttons was not visible on iPhone (rare)
    • Stability improvements
  • @Samu said:

    @RajahP said:
    Updated.. so, what is Midi N1 and Midi 1N switch Modules?

    Merge or Split midi inputs/outputs.

    @Samu said:

    @RajahP said:
    Updated.. so, what is Midi N1 and Midi 1N switch Modules?

    Merge or Split midi inputs/outputs.

    Ok... Thanks... I guess there will be instructions coming soon... I just can't figure it out...

  • @RajahP said:

    @Samu said:

    @RajahP said:
    Updated.. so, what is Midi N1 and Midi 1N switch Modules?

    Merge or Split midi inputs/outputs.

    @Samu said:

    @RajahP said:
    Updated.. so, what is Midi N1 and Midi 1N switch Modules?

    Merge or Split midi inputs/outputs.

    Ok... Thanks... I guess there will be instructions coming soon... I just can't figure it out...

    Haven’t tried yet, but by name they sound much like the audio N1 switches. Have a look at this video to see them explained (for v1). It is also a good demonstration of how to make droning bleeps in Drambo from scratch.

  • Question for you Drambo experts :)

    I am using the clip sequencer, and I have a pattern in EG Pulse for one clip.
    When I move to the next clip (time-wise), I want EG pulse to play a different pattern. How can I do that?

    I can add a MIDI PC block before EG pulse that tells it what pattern to play. But I don’t know how I can change that on different clips.

    Thanks!

  • @Oregano said:
    Question for you Drambo experts :)

    I am using the clip sequencer, and I have a pattern in EG Pulse for one clip.
    When I move to the next clip (time-wise), I want EG pulse to play a different pattern. How can I do that?

    I can add a MIDI PC block before EG pulse that tells it what pattern to play. But I don’t know how I can change that on different clips.

    Thanks!

    You can do that with a p-lock.

  • .> @RajahP said:

    @Samu said:

    @RajahP said:
    Updated.. so, what is Midi N1 and Midi 1N switch Modules?

    Merge or Split midi inputs/outputs.

    @Samu said:

    @RajahP said:
    Updated.. so, what is Midi N1 and Midi 1N switch Modules?

    Merge or Split midi inputs/outputs.

    Ok... Thanks... I guess there will be instructions coming soon... I just can't figure it out...

    They simply switch from or to multiple MIDI ports, like a hardware switch box except that it is a bit more intelligent, like sending MIDI Note Off messages for any held note that was still active on the previous input port for example.
    You wouldn't want hanging notes after switching, right? 😉
    If you need to merge MIDI streams, use the MIDI Mixer.

  • A little example showing how to force incoming MIDI notes into different, switchable scales:

  • edited January 2023

    One thing to remember with the MIDI N1 module is that if, for example, you have 2 instances of Atom 2 going which you’re intending to switch between, you need to remember to connect the MIDI in from the second one (ie. the MIDI button at the bottom of the module) to the main MIDI connection for the track on the far left, otherwise your second Atom will automatically be receiving MIDI from the first one, which screws things up when it comes to the N1 connection. What would happen if wired up incorrectly is that your ‘1’ selection on the N1 Switch plays perfectly, whereas your ‘2’ selection combines the 2 Atom signals even though you think it’ll only be playing the second instance of Atom 2!

    Might make a video of this as it seems like an easy error to make, and not that easy to figure out for modular noobs like me.

    Also, remember that any of your MIDI shenanigans have to happen before the MIDI to CV module (unless you do something like @rs2000’s example above). Otherwise, no signal for you!

  • @giku_beepstreet Tagged list of modules doesn’t appear blank any more after it’s been used once - thanks. Convolver still isn’t showing in tagged FX list; not sure whether other modules are missing from other sections as well?

  • Thanks @Lorichs! That worked, it seems EG pulse only switches after the bar or the clip ends, so to get around that I can set the new value for a pattern at the last note on the previous pattern.

  • How can time signatures be changed in Drambo?

  • edited January 2023

    @Blurgh said:
    How can time signatures be changed in Drambo?

    Indirectly, by changing the pattern/clip length(s).
    This has been added recently.

  • Just messing around with the new punch on fx and punch in looper modules. Great fun and definitely cooler than Kaoss.

  • @supadom said:
    Just messing around with the new punch on fx and punch in looper modules. Great fun and definitely cooler than Kaoss.

    Nice to see some on-the-fly sequenzing 😄

  • @rs2000 said:

    @Blurgh said:
    How can time signatures be changed in Drambo?

    Indirectly, by changing the pattern/clip length(s).
    This has been added recently.

    Ah I see, but the metronome will still run in common time - right?

  • edited January 2023

    @Blurgh said:

    @rs2000 said:

    @Blurgh said:
    How can time signatures be changed in Drambo?

    Indirectly, by changing the pattern/clip length(s).
    This has been added recently.

    Ah I see, but the metronome will still run in common time - right?

    Yes, unfortunately.

    That’s why I think @rs2000 used the term ‘indirectly’.

    It is likely on the to-do list alongside other million of feature requests 😅

  • @Blurgh said:

    @rs2000 said:

    @Blurgh said:
    How can time signatures be changed in Drambo?

    Indirectly, by changing the pattern/clip length(s).
    This has been added recently.

    Ah I see, but the metronome will still run in common time - right?

    You can just make your own metronome on a dedicated track?

  • @BroCoast said:

    @Blurgh said:

    @rs2000 said:

    @Blurgh said:
    How can time signatures be changed in Drambo?

    Indirectly, by changing the pattern/clip length(s).
    This has been added recently.

    Ah I see, but the metronome will still run in common time - right?

    You can just make your own metronome on a dedicated track?

    Yeah, doesn’t work if you want to sit down and just jam. Prep is a vibe killer for me. I’d rather have it working automagically.

  • @supadom said:

    @BroCoast said:

    @Blurgh said:

    @rs2000 said:

    @Blurgh said:
    How can time signatures be changed in Drambo?

    Indirectly, by changing the pattern/clip length(s).
    This has been added recently.

    Ah I see, but the metronome will still run in common time - right?

    You can just make your own metronome on a dedicated track?

    Yeah, doesn’t work if you want to sit down and just jam. Prep is a vibe killer for me. I’d rather have it working automagically.

    So spend a couple minutes making some metronome “presets” that you can instantly load via Drambo inside Drambo. Then there is no prep and you can do whatever odd time sigs you like.

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