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Why making music on mobile/tablet instead of Desktop ?

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Comments

  • @JohnnyGoodyear said:
    I suspect this @LouisH character is carrying out market or develpment research, he's certainly got a good group to do it on :)

    He?

    Oh, yes. I’d misread the name as Louise. Until your post I thought it was inspiring that a Louise was asking about iOS music like this. Oh well.

  • @tahiche said:

    @FastGhost said:

    @u0421793 said:
    A computer (back then, as it is often now) tended to be a thing that you use one finger of one hand to perform the whole project, nudge by nudge, click by click. Just one finger – one axis at one time.

    It turned out that although there is some evidence for iPad synths written to take advantage of multitouch, this hasn’t really become the ‘show-off’ feature.

    I find this incredibly frustrating with regards to DAWs, which is why I subject Cubasis to so much opprobrium and hold such a love for NS2 which is touch-input perfection. Most AU instruments I use though I find are pretty good at touch interaction, though maybe not so much multi-touch.

    I have to agree. Specially true with DAWs. You can’t treat a finger tap like a mouse click. Say you’re splitting an audio clip, or moving a midi note, with a mouse it’s click and drag. With your finger you’re covering the area you’re working on. Unless you have transparent fingers. I’ve never used NS2 but I hear the midi editing is like Xequence’s, where you have a dedicated touch friendly way of moving notes.
    SAMPLR is still a masterpiece of a fun and extremely well made touch instrument/tool. Loopy Pro is up there on being greatly touchable.
    I’ve seen some videos of Bitwig on a touch-screen windows and it looked very well made, it had a nice menu system. @krassmann are you using a touch screen with Bitwig?
    We talked about Auria before. Such a complete and powerful app, but it makes you wish you had a mouse. I guess the new generation that was brought up with touch screens is gonna have the whole thing interiorized and will make great apps. I think we’re still mainly in the “think desktop translate to iPad” era. Musicians like to touch, tap, slide and bang stuff. A mouse is just a pointer device, there’s no feeling there.
    Btw @LouisH we tend to drive off track easily in this forum! 🙃. You might ask about quantizing an Euclidean sequencer in Drambo and end up on Putin and Bitcoins.

    AHah :)
    I mean, for now, it has been quite on point!
    Thanks for all the answers.

    It seems quite obvious that music making outside of Desktop/Laptop environment has came a very long way and still improving (AUv3 etc)

    Many DAW-like Apps seems to do the job and countless of other dare-to-be-different ones that enhance creativity because of an original workflow and features.

    It seems that there's everything one needs to start making great music on mobile + Tablet.

    What's missing in your opinion?
    Do you have in mind a dreamlike App/feature that has not been produced yet?

  • To be honest i'm curious how an App such as Remixlive has never been mentioned even once in this thread.
    It seems like a decent mini DAW (Looper/clip launcher/Sequencer/arranger/AI stem separation...)
    Do anyone has ever tried it?

  • For me it's the fact that I can make it anywhere and that I like how fast I can make it sound like I want.

    In Ableton Live I get always lost on the details, iPad apps spark more creativity for me, but it's not that efficient as a working environment, if I really want to finish something I move to the computer.

    The iPad is more an instrument to me than a DAW.

  • @cokomairena

    The iPad is more an instrument to me than a DAW.

    That sentence makes sense a lot!

  • @LouisH said:
    [...]
    Now working on musical Apps, that's why i'm very interested in knowing what could motivate one to create music on Apps instead of producing on Desktop.
    [...]
    Develpment research is for good in my opinion, that's how you build great Apps for everyone :)

    Since you are asking to figure out app development, here's a bit different perspective based on what I see from download statistics and usage of my apps. Many people are using their iPhone for music making/production because that is what they have. This is especially true for younger people. Most of these people are using GarageBand. My simple five band EQ has by far the largest number of downloads of any of my apps. It is also the one where more than half the downloads are on the iPhone. This correlates well with what I've seen on youtube with lots of younger people using GB and this plugin for doing vocal production on their iPhones.

  • McDMcD
    edited June 2022

    TL;DR Cost containment and Clutter reduction.

    "Cost" is my primary driver for IOS music making.

    But there are irritations due to the requirement for wired headphones since Apple decided a headphone jack was not important since most users get bluetooth devices. Bluetooth fails to meet timing criteria for music making.

    So, a simple elegant device has become a little rat's nest of cables which really impacts mobility negatively. I expect this design philosophy to spread to laptops overtime.

    Historically, we all have boxes/rooms/studios of adapters (power, cable conversions, etc) and external hardware (audio interfaces, controllers, synths).

    For me IOS music was a shot at simplicity and an aid to avoid the constant acquisition of gear (Gear Acquisition Syndrome = GAS). It has worked very well as the apps have been created to meet every need at a cost that is a fraction of the cost of the alternative approaches (laptop, desktop, or hardware studios).

    The amount of space I'm allowed in the home has dramatically been reduced in retirement and I have sold off carloads of musical equipment (drums, synths, keyboards including a 9' 6" Concert Grand, vibes, E-Piano and hardware DAW's).

  • @LouisH said:

    @tahiche said:

    @FastGhost said:

    @u0421793 said:
    A computer (back then, as it is often now) tended to be a thing that you use one finger of one hand to perform the whole project, nudge by nudge, click by click. Just one finger – one axis at one time.

    It turned out that although there is some evidence for iPad synths written to take advantage of multitouch, this hasn’t really become the ‘show-off’ feature.

    I find this incredibly frustrating with regards to DAWs, which is why I subject Cubasis to so much opprobrium and hold such a love for NS2 which is touch-input perfection. Most AU instruments I use though I find are pretty good at touch interaction, though maybe not so much multi-touch.

    I have to agree. Specially true with DAWs. You can’t treat a finger tap like a mouse click. Say you’re splitting an audio clip, or moving a midi note, with a mouse it’s click and drag. With your finger you’re covering the area you’re working on. Unless you have transparent fingers. I’ve never used NS2 but I hear the midi editing is like Xequence’s, where you have a dedicated touch friendly way of moving notes.
    SAMPLR is still a masterpiece of a fun and extremely well made touch instrument/tool. Loopy Pro is up there on being greatly touchable.
    I’ve seen some videos of Bitwig on a touch-screen windows and it looked very well made, it had a nice menu system. @krassmann are you using a touch screen with Bitwig?
    We talked about Auria before. Such a complete and powerful app, but it makes you wish you had a mouse. I guess the new generation that was brought up with touch screens is gonna have the whole thing interiorized and will make great apps. I think we’re still mainly in the “think desktop translate to iPad” era. Musicians like to touch, tap, slide and bang stuff. A mouse is just a pointer device, there’s no feeling there.
    Btw @LouisH we tend to drive off track easily in this forum! 🙃. You might ask about quantizing an Euclidean sequencer in Drambo and end up on Putin and Bitcoins.

    AHah :)
    I mean, for now, it has been quite on point!
    Thanks for all the answers.

    It seems quite obvious that music making outside of Desktop/Laptop environment has came a very long way and still improving (AUv3 etc)

    Many DAW-like Apps seems to do the job and countless of other dare-to-be-different ones that enhance creativity because of an original workflow and features.

    It seems that there's everything one needs to start making great music on mobile + Tablet.

    What's missing in your opinion?
    Do you have in mind a dreamlike App/feature that has not been produced yet?

    If Maschine software on Windows just had a couple sliders with the option to make them a bit chunkier and wider it would be great on a windows tablet.

    For iOS I would love a nice focused timeline based audio arranger / editor. No midi, no pads, no built in sounds just hardcore streamlined multitrack audio chopping, flipping, stretching, arranging, mixing etc.

  • @LouisH said:
    To be honest i'm curious how an App such as Remixlive has never been mentioned even once in this thread.
    It seems like a decent mini DAW (Looper/clip launcher/Sequencer/arranger/AI stem separation...)
    Do anyone has ever tried it?

    Up

  • @LouisH said:

    @LouisH said:
    To be honest i'm curious how an App such as Remixlive has never been mentioned even once in this thread.
    It seems like a decent mini DAW (Looper/clip launcher/Sequencer/arranger/AI stem separation...)
    Do anyone has ever tried it?

    Up

    Is Remixlive your app?

  • @tahiche said:
    SAMPLR is still a masterpiece of a fun and extremely well made touch instrument/tool. Loopy Pro is up there on being greatly touchable.

    That‘s so true Samplr being an old app but still is one of the best apps that turns the iPad into an instrument of its own kind.

    I’ve seen some videos of Bitwig on a touch-screen windows and it looked very well made, it had a nice menu system. @krassmann are you using a touch screen with Bitwig?

    I’m a Mac user and there is no touch on the Mac. So you can use a touch monitor with Bitwig only with Windows or Linux. But last Superbooth I‘ve spent about two hours at the Bitwig booth using Bitwig on a big touch monitor. And it’s true they really did a good job. Of course 3rd party plugins are not touch optimized but working with the stock stuff is great. Well, this is also true for The Grid which is a deep rabbit hole of its own.

  • I enjoy using my pencil for drawing in Procreate but don’t care to use it for anything else. All apps should have a way of entering values via a keypad or the keyboard. Some work pretty well with dragging but many don’t.


  • To add some quick FAC drums while waiting at the car wash…my logic + MacBook Pro can’t compete

  • My iPhone was what got me back into music making after a long fallow period. Initially Nanostudio 1, but what really started to inspire me was the arrival of Audiobus/IAA and then AUM and AUv3.

    I am much happier working with AUM rather than a linear DAW, though I occasionally use Multitrack DAW (increasingly rarely, though). This isn’t to disrespect others who work differently, it’s just that the modular nature of working with AUM feels much more natural and immediate to me.

    Other considerations include the obvious: portability. It’s important, as I spend a lot of time at my partner's house and the iPad is self contained. At home I use hardware synths too, and the iPad works very well with them and an audio interface. But when travelling, the iPad and a pair of headphones is all I need.

    And then there’s the apps, which are phenomenal. I have a particular liking for MiRack, but also Moog's apps (their modelled apps like Model D are extremely accurate, and Animoog is just wonderful), and Apesoft's iVCS3 is a close enough emulation of the original to get Peter Zinovieff's endorsement. But there are other developers also doing amazing work, eg Bram Bos, Audiomodern, Kai Aras, Igor Vasiliev, NeonSilicon, Erik Sigth and a host of others. We are truly spoilt for choice, whether it be from the “big boys” like FabFilter and Moog or single developers producing beautiful and in some cases unique tools.

    I find the idea that iOS apps can’t be “pro” laughable, frankly.

    And @cokomairena 's point about the iPad being more of an instrument than a DAW rings very true to me.

  • @LouisH said:
    To be honest i'm curious how an App such as Remixlive has never been mentioned even once in this thread.
    It seems like a decent mini DAW (Looper/clip launcher/Sequencer/arranger/AI stem separation...)
    Do anyone has ever tried it?

    OK, I’ll have a go at answering this (the question of why it’s not been mentioned).

    I haven’t tried it, so I’m going from the App Store description and comparing that to other apps that I also don’t necessarily use, but which have had a lot of coverage in this forum.

    Just had a look at it in the App Store, and it’s an expensive subscription with no interconnectivity from the looks of it. £8.99 a month will buy you a fair few nice instruments or effects outright with no ongoing costs, that will work with other apps instead of being a closed box.

    Closed boxes are what we’ve come from, largely. Why would we want to go back to that? Might have been more compelling before the arrival of Audiobus.

    A fair bit of what it offers (on a superficial glance) can be achieved with something like Koala, which costs less to buy outright than one month's subscription. It probably does a lot more, but compared to the likes of Beatmaker, Drambo and Loopy Pro, it doesn’t seem that great an offering.

    Now, all that is a bit negative, I’ll admit, but this is the Audiobus forum after all, and Audiobus was the thing that opened the door to iOS having proper connectivity between apps, and our current mix and match infrastructure. Such a closed box app may suit someone down to the ground, and I’m a firm believer in people using the tools that resonate with them and facilitate music making/creativity in general. But frankly, RemixLive doesn’t look that interesting.

  • wimwim
    edited June 2022

    I feel like there tends to be three branches of thinking when it comes to Desktop vs. iOS:

    • People that are never happy with iOS music making because it doesn’t have all the abilities that desktop DAWs do.
    • People that love iOS because it offers more creative freedom than the desktop.
    • People that use iOS for what it’s good at (spontaneity and flexibility) and desktop for what it’s good at (mixing, mastering, higher sound quality instruments , and larger scale production).

    Personally, I completely lost the ability to create anything on desktop at some point because I fought with them 8-12 hours a day for a living. I could no longer lay down a single note. iOS re-opened that door. I still can’t create on desktop. But if I get back to putting together larger and more polished projects, I will assemble things there.

    The other factor for me is cost. This is a hobby, and not one that I’m especially talented at. I can justify iOS app level prices for this hobby, but would never pay desktop prices for even a tiny fraction of the apps I love having on iOS.

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