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iOS vs. MacOS [is a plugin a plugin, a plugin, a plugin]

Hi,
I am looking at purchasing a MIDI violin. It has /uses special software that runs on the Mac.

QUESTION: I have purchased quite a few plugins from the App store for my iPad. Most of these are AUV3. Some of these are big name (Eventide); some are smaller or what I believe is kind of iOS focused plugins (Rymdigare, Audio Damage/Enso, etc.)

SooOOOooooo will the plugins I purchased (for my iPad) work on the Mac, like say in Ableton Live?

Thank you (very much)
MIDI-less in Minnesota

Comments

  • Ableton just added support for MacOS AU's (the Mac ONLY plugin standard).

    Apple has opened the door for IOS Dev's to allow there product to be supported for MacOS users and some have tested and allowed this use case.

    Between an iPad/iPhone and MacOS DAW's there is a standard called IDAM that allows bi-directional MIDI and audio routing. Doing everything in MainStage or Logic and maybe Ableton on a MacBook and having an iPad as an external hardware device running AUM might work with a lot of wood shedding and mastering the complex user interfaces.

    Still, an electric violin might get it's config from the Mac and then be a perfectly capably device on an iPad alone and save a lot of extra set up time. Personally, I'd start here. Can you just set up the violin's config... turn it off and do real work when plugged into an audio option to the iPad? I'd use one of the really small guitar adapters for the iPad like the IK Multimedia iRig stuff and velcro everything down in case someone bumps into your rig.
    I velcro'ed an older iPhone to my Telcaster and can walk around playing over backing tracks using wired headphones and a battery backup brick so I have power for the "network" for a few hours. It's very liberating. Putting everything a a rig belt with one cable going out to the PA would be ideal for me so you can move about while you play an instrument that allows some forms of dancing. Audiences think that's proof you are "into it". Some just think it adds a nice visual element for those that really don't get music but like to see the human form move it it.

  • @McD : Ableton has supported MacOS AU (v2) for ages. I think you are talking about Ableton recently starting beta testing of AUv3 support.

    @Vmusic : whether your iOS AUv3 purchases will run on your Mac depends on the developer’s policies.

  • Thank you for the comments

    CURRENT SETUP: Acoustic/electric (no MIDI) violin. I run it into an Audio Interface (the Xtone) which sits on a pedalboard. I also have a Morningstar (brand) MIDI controller on the pedalboard to change patches/presets, and to do looping.
    I use an iPad and AUM. I use different channels in AUM like presets and mute or unmute different channels depending on what sounds I want.

    PROPOSED SETUP: Electric and MIDI violin. The instrument has three major components. 1) A fingerboard that has sensors which pick up which notes you're playing (this isn't the only way it knows) 2) There is an audio mic/pickup up under the end of the fingerboard to sense which string is being played. There is a transmitter on the violin itself (rechargeable battery) and a thumb drive receiver which goes in a MacBook.
    I believe the audio to MIDI conversion happens in their software on the Mac.

    You can use the MIDI two ways. 1) You play your violin as a MIDI controller 2) You play violin and it turns notes to MIDI so your violin can be a sax, piano, synth, etc.

    My use is really live performance including looping. I am "thinking" I will be using Ableton Live on the Mac, much in a similar manner as AUM.

    SooOOOooo I am 'hoping' to reuse all/most of the plugins I've bought for AUM in Ableton Live.

    To be honest, I've never used Ableton Live, but my understanding is it's a DAW (which AUM is as well). My intention is, as stated to use for live performances.

    Thanks!!

  • @Vmusic : you'll have to check for each plug-in whether the iOS purchase includes a MacOS compatible version. Understandably, when the iOS version is much cheaper than the MacOS version, the iOS purchase often does not entitle one to a Mac-compatible build.

  • @espiegel123 Thank you so much!!

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