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Recording guitar in Drambo

There's a separate thread on using Drambo as a guitar effect. This one is just about tracking: what's the best way to record audio (such as guitar) and then sequence those recordings so they come in at the right time?

I have a notion that I could use Loopy Pro for this, but I don't know how to connect a loop with Drambo's sequencer.

Comments

  • edited August 2022

    I would use the Flexi Sampler. Use as many as you need or play all your riffs in a row, set slice markers in Flexi's wave editor and trigger the slices when you need them.

    Another option would be to use the Sampler module: With key-to-record, you can record what you play as long as you hold a MIDI note (which could come from a MIDI footswitch board). This is probably the fastest way to record and have everything mapped to MIDI notes automatically.

  • If you use Loopy as an AU then you have the option of using its timeline rather than triggering it. I have not used it with Drambo, but that’s how I use it with NS2.

  • edited August 2022

    @MisplacedDevelopment said:
    If you use Loopy as an AU then you have the option of using its timeline rather than triggering it. I have not used it with Drambo, but that’s how I use it with NS2.

    I just tried this. It's easy to coordinate stuff near the beginning of a song, but Loopy's song pointer doesn't follow Drambo's. If you jump to a different row in Drambo's sequencer, Loopy's sequencer doesn't follow. I'm not saying "You can't make a song this way," because obviously you can. I'm just looking for the best way.

    It's possible that the real answer is "Drambo's not a complete DAW yet, even if you can make it do DAW-like things. Use it for what it's good for."

  • @dokwok2 said:

    @MisplacedDevelopment said:
    If you use Loopy as an AU then you have the option of using its timeline rather than triggering it. I have not used it with Drambo, but that’s how I use it with NS2.

    I just tried this. It's easy to coordinate stuff near the beginning of a song, but Loopy's song pointer doesn't follow Drambo's. If you jump to a different row in Drambo's sequencer, Loopy's sequencer doesn't follow. I'm not saying "You can't make a song this way," because obviously you can. I'm just looking for the best way.

    It's possible that the real answer is "Drambo's not a complete DAW yet, even if you can make it do DAW-like things. Use it for what it's good for."

    Use Flexi Sampler. It works great for what you want.

    Another thing I do is use Egoist and manually trigger slices. I like this because I can assign different effects per slice in the effects sequencer.

  • @dokwok2 said:

    @MisplacedDevelopment said:
    If you use Loopy as an AU then you have the option of using its timeline rather than triggering it. I have not used it with Drambo, but that’s how I use it with NS2.

    I just tried this. It's easy to coordinate stuff near the beginning of a song, but Loopy's song pointer doesn't follow Drambo's. If you jump to a different row in Drambo's sequencer, Loopy's sequencer doesn't follow. I'm not saying "You can't make a song this way," because obviously you can. I'm just looking for the best way.

    It's possible that the real answer is "Drambo's not a complete DAW yet, even if you can make it do DAW-like things. Use it for what it's good for."

    Ah, that’s a shame. Sounds like Flexi Sampler or perhaps triggering Loopy rather than using its sequencer is the way forwards.

  • @rs2000 said:
    I would use the Flexi Sampler. Use as many as you need or play all your riffs in a row, set slice markers in Flexi's wave editor and trigger the slices when you need them.

    Another option would be to use the Sampler module: With key-to-record, you can record what you play as long as you hold a MIDI note (which could come from a MIDI footswitch board). This is probably the fastest way to record and have everything mapped to MIDI notes automatically.

    @BroCoast said:
    Use Flexi Sampler. It works great for what you want.

    Ok, Flexi Sampler! Can anyone recommend a video where we see this process in action? I have watched a couple of tutorials about the features of Flexi Sampler, but there's a gaping gulf between my grasp of the features and my understanding of how to use them in this situation.

    About ten years ago, I would record string parts in Thumbjam and audio paste them into Nanostudio 1's drum sampler. It worked -- I could arrange songs that way -- but it felt like a kludge even then.

  • @dokwok2 said:
    There's a separate thread on using Drambo as a guitar effect. This one is just about tracking: what's the best way to record audio (such as guitar) and then sequence those recordings so they come in at the right time?

    I have a notion that I could use Loopy Pro for this, but I don't know how to connect a loop with Drambo's sequencer.

    You can set midi triggers for loopy’s clips and send those triggers for Drambo’s sequencers they way you would to any AU.

  • @espiegel123 said:
    You can set midi triggers for loopy’s clips and send those triggers from Drambo’s sequencer they way you would to any AU.

    That sounds doable, especially if I make a Loopy template with a dozen MIDI triggers already set up. Some (maybe all) of the doughnuts would be set to "play once" instead of "loop."

  • @dokwok2 said:

    @espiegel123 said:
    You can set midi triggers for loopy’s clips and send those triggers from Drambo’s sequencer they way you would to any AU.

    That sounds doable, especially if I make a Loopy template with a dozen MIDI triggers already set up. Some (maybe all) of the doughnuts would be set to "play once" instead of "loop."

    You can also have them be one-shots if not meant to loop.

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