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I wish every Sequencer had this feature! | haQ attaQ

There is this feature that I long for whenever I work with MIDI sequencer apps or apps that have sequencers built into them. In this video I'm using two of my most favourite Drum machine apps to show you what I mean!

haQattaQ

Comments

  • Actually DrumComputer does kind of allow this (but it is easy to miss, as DC is so fiendishly difficult to learn - I still don't understand it all..).
    If you go to the bottom right four knobs of any drum setting page, you can top click and select 'Random Unipolar/Bipolar', and then bottom click, and select pitch/velocity/whatever. So you can actually introduce a lot of small random changes, alternatively you can control these things using all kinds of other exposed parameters.

  • What is referred to as a "flam" several times in the video (and by some of the developers) I believe might more accurately be described as a "paradiddle".

    Thanks for the video, Jakob.

  • @hat_cake said:
    Actually DrumComputer does kind of allow this (but it is easy to miss, as DC is so fiendishly difficult to learn - I still don't understand it all..).
    If you go to the bottom right four knobs of any drum setting page, you can top click and select 'Random Unipolar/Bipolar', and then bottom click, and select pitch/velocity/whatever. So you can actually introduce a lot of small random changes, alternatively you can control these things using all kinds of other exposed parameters.

    Honestly I’ve had this thing for so long and I’ve never touched those knobs, at least not so I can remember. Thanks for the tip!

  • edited September 2022

    @NeuM said:
    What is referred to as a "flam" several times in the video (and by some of the developers) I believe might more accurately be described as a "paradiddle".

    Thanks for the video, Jakob.

    Sorry bro. I know that I sometimes use terms incorrectly. Stuff like flam, note repeat and ratchet kinda fall into the same category for me. 😅😅

  • edited September 2022

    @hat_cake said:
    Actually DrumComputer does kind of allow this (but it is easy to miss, as DC is so fiendishly difficult to learn - I still don't understand it all..).
    If you go to the bottom right four knobs of any drum setting page, you can top click and select 'Random Unipolar/Bipolar', and then bottom click, and select pitch/velocity/whatever. So you can actually introduce a lot of small random changes, alternatively you can control these things using all kinds of other exposed parameters.

    Thank you for highlighting this, I was wondering where the randomization was coming from! 😂

    DrumComputer is such a beast!

  • @jakoB_haQ said:
    Honestly I’ve had this thing for so long and I’ve never touched those knobs, at least not so I can remember. Thanks for the tip!

    Haha, I think you could own this monster for a million years and still not figure it all out. Thanks for the great vidz ;)

  • @hat_cake said:

    @jakoB_haQ said:
    Honestly I’ve had this thing for so long and I’ve never touched those knobs, at least not so I can remember. Thanks for the tip!

    Haha, I think you could own this monster for a million years and still not figure it all out. Thanks for the great vidz ;)

    Truth 😆

  • Drambo..and its pending update.. PlayBeat 3 and its pending update is one to watch..

  • edited September 2022

    @hat_cake said:

    @jakoB_haQ said:
    Honestly I’ve had this thing for so long and I’ve never touched those knobs, at least not so I can remember. Thanks for the tip!

    Haha, I think you could own this monster for a million years and still not figure it all out. Thanks for the great vidz ;)

    Absolutely true. I'm still learning little bits this many months after release; truly a beast. Thank you for pointing this out as these were options I had never fiddled with so now I will know what to do!

    With regards to probability, I agree with Jakob's premise completely but I'd also extend it into note sequencers as well as drum sequencers. For instance, right now we get static sequences, some "behind the scenes" mutations of note sequences, and full on generative sequences. There's some cool options in that middle bucket--for instance, locking specific notes in Riffer creates some very nice evolving/mutating sequences, especially for bass lines. However, I am still waiting for someone to introduce a true probability sequencer that allows the user to set per step probabilities for specific notes. Let's say for Step 3 of a 16 step sequence, I want it to play C2 something like 50% of the time, but I want E2, G3, or C3 to play 20%, 20%, and 10% of the time respectively. That would allow for some very light variation that would be aligned to how a musician thinks, right? When I play on my guitar or bass, there are very specific notes in a scale that I will use when playing certain repeating lines (such as bass parts). That would be handy if someone could solve for that level of probability, too.

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