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Does Drambo et al. have plug-in delay compensation?

Eternally looking at iOS DAWs, switching them, trying new ones, reading on them here etc.
Is there a list of iOS DAWSs/hosts that have plugin latency/delay compensation? Does Drambo have it?
I understand that AUM has it, NS2, Auria, and MTS (not for side-chain), CB3 doesn’t..
Do you think it an important/essential function?

edit: does loopy pro?

Comments

  • Do even all AUv3 plugins report the correct delay? I'd doubt that and we might end up using sample delays on individual tracks anyway.
    And yes, I do think that plugins should at least keep audio tracks in sync when hosted.

  • @rs2000 said:
    Do even all AUv3 plugins report the correct delay? I'd doubt that and we might end up using sample delays on individual tracks anyway.
    And yes, I do think that plugins should at least keep audio tracks in sync when hosted.

    what are sample delays? (is that the millisecond offset in AUM?)

  • edited September 2022

    @prtr_jan said:

    @rs2000 said:
    Do even all AUv3 plugins report the correct delay? I'd doubt that and we might end up using sample delays on individual tracks anyway.
    And yes, I do think that plugins should at least keep audio tracks in sync when hosted.

    what are sample delays? (is that the millisecond offset in AUM?)

    Same thing. They're sometimes called sample delays because you can adjust the delay in number of samples rather than in milliseconds but the effect is the same.

    BTW, here's a universal solution for compensating track delay differences in Drambo:

    This can naturally introduce undesirable delays when syncing Drambo with hardware over MIDI clock, that's why you can adjust negative sync delay in Drambo's settings to compensate for that.

    The charm of using morph knobs is two-fold:

    • You can move a Morph knob before or after the module under control, bypassing the forward signal routing restriction in Drambo
    • You can map multiple destinations via the Morph Assign button which you could use to increase delay on one track and decrease delay on another track at the same time.
  • Correct me if I'm wrong but wouldn't adding plug-in delay compensation increase the over all latency of the host?
    This since it would have to catch all the audio packets from the plug-in with longest latency before it can merge and mix the output?

    For 'rendering' it is essential for keeping things in sync but when a low latency real-time performance it can get wonky?!

    As an example a look-ahead limiter could add 5ms over-all latency to 'everything' and that would make those who rely on 'real-time' freak out...

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