Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Buying apps direct from developer?
Is this a feasible thing? I figure it would vary from developer to developer. I didn’t realize you could get apps from alternate sources until Mathew so generously offered assistance with LoopyPro so I could at least learn to make dank loops while eating oatmeal for 3 meals a day.
Asking because I’m extremely unimpressed with how apple has been handling refunds lately, continuing to refuse refunds on apps that legitimately don’t work as well as a pro features upgrade mistakenly bought for an app I don’t even have installed. Basically I’m wanting to withdraw my support from them and the only way I really support them anyways is with the whopping 30% commission they take from apps.
That said it’s probably a lot cheaper to buy them direct too. But sometimes it’s not easy to find the developers’ info. Anyone have luck?
Edit: oh god save me from myself. I’m a compulsive finger drummer and just found out what Impaktor does right after writing this and impulse bought it. But I’m not going to pay for drambo without at least seeing if the dev will take a direct payment
Comments
As far as I know, it isn’t possible on a non-jail broken to side load apps to bypass the App Store for true development releases.
Did Michael perhaps enroll you in the testflight beta distribution?
Developers can supply a limited number of codes for people to install an app for free. I'm guessing that's what Michael supplied to you. Developers are prohibited from selling those codes.
There's no way to sell iOS apps direct at this time. (At least not for non-jailbroken devices.)
The Apple commission has been 15%, not 30%, for virtually all developers for some years now if that makes you feel any better.
At many times the price point. Maybe not so attractive when one is surviving off of eating oatmeal.
...and a whole lot of kick ass free stuff that would cost a lot more to match on iOS.
Applies to paid ware, too. Just look at Plugin Boutique‘s list of reduced stuff...
True.... But at least devs are getting paid.
Except it’s not.
Sometimes it is cheaper on iOS, sometimes not, sometimes Desktop software can be re-sold, it’s generally cheaper on iOS.
If you're paying for software, iOS is always cheaper. Name a single app that is the same price or higher on iOS, compared to desktop.
If downloading cracked apps etc, another story entirely.
@winconway : sorry, all those words you wrote , in my opinion, to “it is rubbish to say iOS software is less expensive than desktop software”
There may be cases where it is not true but that doesn’t make it rubbish.
Re: pricing -
That is interesting, I’ve always thought of iOS as cheaper - and I think it will be once I actually go commercial and sell stuff & have to bump my PC DAWs to more legit versions - but for the time being I do spend a lot more on iOS apps than I do on PC. Largely thanks to there usually being some similar version of VST for what I need on sale for ridiculously cheap on PluginBoutique
Re: piracy, this whole thread was about making sure devs get their money lol. But, since…
Yeah he did, the angel. Although I’m not sure if it is a permanent thing; I’m plagued by the worry that I won’t be able to top the learning curve before the program before it expires
So what’s up with those alternatives app stores? I’ve had app valley installed for sometime and I can’t seem to wrap my head around it, all the links I click to just direct me back to the App Store. Wtf is the point in an alternative App Store that links you to apple’s?
either way, if it is possible to pirate Apple apps. Doesn’t that mean that people have the app files chilling somewhere waitinng to be redistributed? Couldn’t devs do the same and just sell em?
Cool about the commission. So what’s stopping devs from taking direct payments for those? Fear of the Undercover Appleman seeking out people sidestepping their royalties?
[Disclaimer: I haven't spent a lot of time fact checking what I wrote below. I may have misstated a few technical details. I'm sure others will shine a spotlight on any errors as they always do, which is good.
Directionally it should be close though.]
I had not heard of App Valley before this. It's misusing certificates meant for distributing apps legally purchased by enterprises.
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Not legally. And if caught they would lose their developer license with Apple, limiting their distribution to those non-compliant channels ... most of which I'm pretty sure very few people know about and would trust even if they did.
Yes. And the potential of losing their developer license. Oh, and just maybe not wanting to break the law. Some people are like that. 🤷🏼♂️
I think the number of codes is limited as well. But I could be wrong on that score.
Apps need to be digitally signed with an encrypted certificate tied to some account in order to run. So an "apk" (iOS app installation file) just sitting around will do no-one any good.
These "alternative" app stores have found a way to distribute apps that are signed in such way that they can be distributed outside the App Store. I'm not sure if that means they could be installed on any device without the enablement of that App Store. I think probably not.
I'm also guessing that when you're redirected to the Apple App Store from that app, it means they don't have a purchased "enterprise" version signed in such a way that they can distribute it.
Face it, Apple has the App Store tied up tighter than a gnat's ass.
IMO you're wasting your time trying to find a way around the App Store just to save a few bucks. It will never, ever be worth the insecurity, lost time, probable missed updates, and dubious legality. But that's just my opinion.
@wim, most of those alternative app stores (not cydia) install a profile, which adds your device to an mdm. Which then signs things, sometimes as in house apps, and can use the appstore as distribution.
I use an MDM and apple business for my personal devices. It automatically distributes and install about 40 “must have on all my devices” apps. I tear open the shrink wrap of a new device, connect to wifi, and then they just go straight to the Home Screen and start auto setting themselves up.
Usually when I’m trying to turn someone on to expensive plugs/apps, I’ll enroll their device in my mdm for them to try it out.
(it is more expensive this way with an mdm and I have to purchase multiple copies of apps)
But yeah…I wouldn’t be adding;g rando profiles from rando places just for apps…you never know what control you gave up. People who do that live in crazy town. Not to save me 5$ here and there.
@fornax55 so with my above mdm…I always ask developers if they wanna do a bulk purchase. Not 1 has agreed. And I dont blame em.
Also, hassle. You'd have to set up a payment system and a distribution system (with an update system and maybe an IAP system)... 15% is worth all that mess for most developers. Maybe less worth it for, say, Epic Games but I doubt there are any music app developers with even a tenth of their user base.
For me personally it’s been cheaper than desktop but definitely won’t be for too much longer if everything starts being subscription based, then we’re going to be paying for apps indefinitely. Subscriptions might not be bad if you’re only paying for a few but for some they can definitely add up, imaging paying for a hundred or more subscriptions a month 🤦🏽♂️
This reply was a bit unnecessarily aggressive, but you make some interesting points. Nevertheless my original comment only related to direct comparison of price of actually buying an app on iOS vs buying it on desktop
.