Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
Hard to believe people here were very recently saying they wanted to pay more for apps.
Yeah, I would - although I don’t work with any vocals right now to justify the cost. Perhaps if I start doing more and get remix work I will subscribe. I appreciate the developer sticking to his guns and asking for what he needs to sustain development.
I agree. Only the developer can determine what they want from their sales and what is best for their business model. Sometimes charging more for a product increases sales (it seems counterintuitive, but in some cases it works).
Well I do want to pay more for apps, yes, but for a one time fee. The reason I said "we could pay more for apps" is due to the fact I wish to avoid devs going the subscription route. I could easily see myself saving up and spending $50-$100 or even more for a lifetime license for MusicPutty.
To compare, I paid $25 for the pitch editor IAP in Audio Evolution Mobile. Buying AEM and the pitch editor IAP together would be $35, one time. And AEM isn't just for adjusting vocal pitch. You get a whole DAW out of it that's comparible to Cubasis 3 (and @ipadbeatmaking made a video addressing exactly that).
@Stuntman_mike @NeuM
Really appreciate your understanding!
The annual subscription is high for my use situation, but I’m glad to see the pricing choice on the monthly subscription. ($5 for a month of use.)
If a developer prefers to go subscription, I really appreciate the option of a reasonably priced month to be able to get a good feeling for where it fits in my workflow. Free time tends to be seasonal for me and it’s always frustrating when a monthly subscription pricing is just designed to push you towards an annual one.
I don’t care for the feeling of time running out that comes with subscriptions and would usually prefer an option to buy. But these prices do seem to be well thought out and not unreasonable. Too bad there’s no metered usage model available for music apps. (But if there were, the buying and rationing out of use tokens would probably be kind of annoying. Lol.)
I suspect they are a vocal minority. When it comes to the crunch the market will decide if the pricing is too high... as always.
@jwmmakerofmusic
Unfortunately, a one-time payment is simply not viable in the long run. Many of the one-time payments we see today on the app store are just promises waiting to be broken. Without a sustainable monetization model, those apps will eventually become abandonware (for example Final Touch just recently ended its support)
Subscription solves that problem and it also incentivizes developers to continuously improve their apps. (instead of wasting time on figuring out how to cut their apps into a bazillion in-app purchases)
That's why I believe charging for a reasonable subscription ($2.49/month) is the best option for both users and developers in the long run.
Even big business is going subscription. For example, I live in Orlando, Florida where AdventHealth and Orlando Health dominate the healthcare marketplace. AdventHealth used to prefer to own their technology outright, but after Orlando Health implemented Epic, AdventHealth dumped its internal system for Epic. With Epic, it is very much a subscription-based system that connects healthcare systems very well, making sharing mutual patient information easier with constant updates that improves the experience for all stakeholders.
I agree with @jwmmakerofmusic that as long as end user sees value at renewal, subscription will make sense for them. Like I mentioned before, if I were receiving remix requests, like I was 15 years ago - being sent vocals that I need to match up with my beats, the paid version of this app would be convenient and a lower entry price than Melodyne (although Melodyne is a one-time fee with a trial option).
People noodling at home on their iPad for fun are not a business. But, who knows - we'll see how it goes.
Right, with subscription the end user has to see the value every time they renew - whether it’s monthly or annually.
I definitely see the value of subscribing to Disney Plus, Netflix, Amazon Prime and Spotify. I receive new content monthly and often additional benefits that I value. I haven’t identified a music production subscription that I can value enough to pay for monthly or annually although I did purchase Loopy Pro which will probably incur another charge at some point. The terms of the subscription make a difference too. Loopy Pro isn’t a subscription, but kinda is.
@NeuM said:
I have no problem paying more upfront and per major version update (1 to 2, 2 to 3, etc). I want our iOS devs prosperous in their business and enthusiastic to update/fix/add/address things because they have a strong base and a solvent company. We all win when our devs can thrive off their creations.
Thanks for the shout @jwmmakerofmusic hope all is well! Hey @AutumnRock congrats on the update, hope the app is a success for you. I’ve got a couple thoughts below.
If the issue is funding, I think even a $50-100 one time/lifetime fee option to permanently put it behind the user until version 2 (would happen within 3 years I’d guess) would be reasonable win win for you as a dev + the user having security/app access forever.
Also (imo) the Loopy Pro model is a great one to follow, to strike the perfect balance between getting you development funding per year of updates + a user never loosing access to what they bought into. Once they stop paying (yearly), they keep everything (all updates) that happened while they had the sub/update coverage.
I think $30/year is reasonable for a user to get a year of updates, and to get to keep their app usable and working (without updates) going forward.
Personally, I’m a little uncomfortable with this update in its current pricing format because what’s stopping you, as a dev, from changing the sub price to $50/year…or $100/year + in the future and possibly making an artist literally get priced out of opening their work/projects etc. It becomes a matter of trust and the consequences could be loosing the ability to have access.
Just a couple thoughts. In any case, I hope whatever path you choose, that it’s a win for everyone and that you can stay in business and prosperous.
I see the value of subscribing to Auxy Pro. Sometimes I just need a quick sketchpad to mark down melodic ideas in. I also like the fact that Auxy has an ever-expanding library of sounds, which is what I expect the subscription to pay for.
Wotja is another app I see the value of subscribing to. I haven't made anything worth sharing in it as of yet, as I'm still learning the ins and outs of it after all these months, but it can do a lot and do it well to the point of being a tad overwhelming. 😅 And the developers have put a lot of love into it. It's not just a one-trick pony.
And I'd see the value of subscribing to Nanostudio 2 or at least paying a tip jar IAP once every other month or so as I use NS2 all the time and would like to see audio tracks added into it one day. I don't want NS2 to fall to the wayside.
And this is where I understand painfully well where @AutumnRock is coming from and can empathise. Autumn doesn't want their app to fall to the wayside in production hell. But, the problem is, it only does one thing rather than a multitude of things, and I have no idea what the roadmap for future development looks like/what features are coming to it in order to justify paying a monthly or annual subscription. Rather than "Here is the app, pay me a subscription", it should be "Here is the app, I went with subscription pricing, and here are the upcoming features currently in development" (unless I missed the post where AutumnRock laid everything out beautifully).
Michael already laid out his development roadmap for Loopy Pro. Once that optional non-subscription-but-sort-of-subscription $19.99 comes up, I'll gladly pay it to support future development of Loopy Pro and to get access to the new features. (Note-to-self...mess around with Loopy Pro more, lol.)
Yeah buddy it is. After I finish up my current EP, I'll definitely be watching your "AEM Beatmaking Workflow Guide" video and dig deep into the app. Gotta give a shout out to great people such as yourself who are not only kind and humble, but also produce helpful and informative content to boot.
@ipadbeatmaking Thank you and those are all fair points.
Users can cancel the Pro Version anytime and it will not affect their existing project files in any way. All the changes you have made with the paid tools will still be there. You will still be able to edit, play and listen to your project, but you won't be able to make further changes using paid features.
The problem with charging a "lifetime fee" is that eventually there will come a point when the older versions have to be deprecated. This is because software is really a service and requires constant maintenance and not something you can build once and forget. I think it is much better to communicate this with the user up front by charging a subscription instead of disappointing people several years down the road when the app suddenly stops working.
Loopy Pro probably has the most interesting monetization model among all music apps. I am curious to see how it works in the long run. For MusicPutty, my plan is to continuously update both the free and paid tiers, and as the app grows some of the paid features will also be added to the free version.
@jwmmakerofmusic
That's totally fair. I am actually thinking about setting up a road map on https://canny.io/
Will the free version have pop-up ads? It's probably only fair that users see the tradeoff of having a free version.
Thanks for being receptive. I know the pushback probably isn’t easy. I hope you find an agreeable outcome for u and the users. In any case, props to your for going for it, and trying to create a sustainable model for your company.
So theoretically they’ll be able to play and listen, but likely not edit, since they’ll likely wanna use a ‘paid feature’ for the edit. From experience I view this as problematic. But as a vocal artist, I’m biased.
To me the solution is simply charge a lifetime price for each version. Version 1.0-1.9999999 costs X and when version 2 drops…charge a new ‘lifetime’ price for that version (2.0-2.999999) and so on. This is how Ableton etc works and users accept that they don’t jump from 10 to 11 for free etc. There’s a way to give us the user the security and peace of mind on our app version purchase with realistic expectations about u needing to charge for new major versions. I think we’d happily pay (one time) $50+ Upfront with a clear roadmap of things until version 2 drops. I’d guess (maybe wrongly) in 2-3 years you’d be ready to launch a 2.0 with a fresh price, tools, look, etc. Once 2.0 drops, 1.0 users don’t realistically expect ‘free updates’.
Wouldn’t this model solve your problem? Give u at least year of funding, and give a user the security of knowing they can access the app in the state they were covered under updates?
On the other hand, one can lock in a price of about $30 for one year right now. And it’s generally accepted at this point that inflation is going to continue through the next year, so prices on everything else will continue to rise.
@NeuM Hopefully I don't have to
I would rather entice people with pro features instead of ruining the UX for free users.
That’s currently the only hand lol 😂
In any case, I hope he gets tons of users and all the funding he needs to succeed.
As a longtime user of vocal tuning apps, I’m just expressing what I think would be a comfortable way to meet in the middle for the user and devs wants/needs. No pressure either way.
Hmmm. I’ve been interested in a Melodyne type app for an age. Then two come along at once? For me I think the race is on to get AUv3 then it might just be time for me to decide which purchase to make or maybe not if Apple release Logic for iPad 😂😂. Exciting times!
BUT your IAP is £4.49/ month
Hi @BiancaNeve, I was referring to the monthly cost for the yearly option.
Sell me what you made, if you make something new, sell it to me again.
Sadly I wont rent your bytes
This is not a product that I'd get much use out of, currently, but I support the idea of developers adopting subscription models. Getting paid for (All) the work we do is something that everyone should be entitled to, and I don’t see how that can work with other models.
Having said that, I think there needs to be more transparency and communication between developers and their customers regarding development etc. along with very clear contingency plans for when situations might change e.g developer changing payment model, raising prices or ditching product-development altogether.
Good to seeyou offer two options for subs. For those who do this kind of thing a lot, a yearly sub makes sense. For anyone else, perhaps saving the vocal-editing of various projects and doin it all with the occasional one-month sign-up might also be an option.
If I had one criticism of how this is currently laid out, it would be the price discrepancy between the two, when factored over the year. Often companies seem to assume most will be interested in a month, but multiply that price by 10, for a full year…effectively giving two months free. On the other hand you seem to be assuming most would go for the full-year.
Either way, I think the monthly price is perhaps set too high. Of course, that and the whole sub model you’re trying is a bit of an unknown quantity. What is(n't) working will eventually become clear.
Hope it works out well for ya. All the best
Hi @cokomairena, at end of the day software is really a service. Users are not renting bytes, but paying for the continuous support from devs.
That said, we do not expect everyone to get the subscription. We will continue to push out improvements for the free tier alongside the Pro Version, and I hope you can still get a lot of value from the free tier.
Hi @el_bo, thanks for your support and feedback!
Regarding pricing for the monthly option (which was also mentioned by @Angie), it's a fair point. I am open to making some adjustments once I have more data.
For transparency, I am planning to set up a roadmap either on our website or on https://canny.io/ For now, if anyone has questions, they can tag me here. I do try to read every comment.
Thanks for your response, I don't see it as a service when it's using my hardware. That makes no sense, I understand your point tho, apple exosystem force it to be a service when you have to provide support for OS upgrades.
But unless the app is buggy, or run in your hardware, it shouldn't mean a continous effort from you. If it means a continuos effort that IS a service and you should be compensated for that, for example customer support, I think you could ask for a customer support subscription, or content... but just to run the thing you already programmed on my hardware I really don't see the logic.
It's a difficult subject, I wish you financial success, it seem you have a good product.
Hi @cokomairena, that's what MusicPutty is meant to be, a continuously evolving product. We will be regularly improving the app for years to come, pushing out updates like the one you see today. Just give it some time and I am confident people will understand the benefits they are getting in the long run.
Not that I'm a big user of these kinds of things (The built-in in one in Logic is good enough for my needs) but the 'subscription thing' also puts some demand on the developers to provide monthly updates and fixes and 'what to expect' in the next update.
...I would never accept a 'subscription app' with a couple of updates for random bug-fixes per year.
Subscription is for 'continuous addition of content and features'.
I could accept 'software as a service' for a bigger software-platform but not for a random plug-ins or app.
Releasing and app at a higher tier is always a risky, what is better getting say $24.99 up front or $1.99 each month?
It's the same amount of cash in the end but the temptation to spend it grows bigger when it comes in a lump...
Good Luck to everyone with ambitions to go subscription...
Cheers!