Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

MusicPutty 1.1 Major Update - Formant Shift, Vibrato Scaling, Legato Adjustment and More

MusicPutty's first major update (version 1.1) is now live on App Store.

This version introduces the paid tier of MusicPutty (Pro Version) along with improvements to the existing free version.

https://apps.apple.com/app/musicputty-pitch-editor/id6444390100


What's included in the Pro Version

Advanced Tools

  • Formant: Shift the vocal formant of each note independently of the note's pitch
  • Vibrato: Reshape vibrato by reducing or amplifying its pitch variation
  • Legato: Control the duration of legato between two notes

Import vocal clips

  • With Pro Version, users no longer have to record everything in the app and will be able to import a wide range of audio formats to be analyzed by MusicPutty

WAV Exporting

  • Export your song in lossless WAV files
  • Export individual stems in WAV files

Unlimited Tracks
* With Pro Version, you can create as many tracks as your device can support

How much does it cost?
The Pro Version is a subscription that cost $4.99/month or $2.49/month when paid annually


Other Improvements

Audio Engine Improvements
* Refine the phase alignment logic to ensure smooth transitions between notes
* Improve performance and reduce memory usage

Channel Mixer
* Add solo & mute buttons to each track
* You can now reset each track's volume and pan settings by double-clicking on the slider

UX improvements
* Refine the window scrolling behavior
* Refine the logic of transport buttons


This is just one of the many updates that will be coming to MusicPutty. The goal is to support and grow MusicPutty for years to come. Let me know if there are any features you want to see or any pain points you may have. I will be answering questions in the comments below.

Cheers!

Comments

  • One question, why did you go subscription route?

  • @Milkyway1980 said:
    One question, why did you go subscription route?

    Going with the subscription model is a tough but necessary call. My goal is to support and grow the software for years to come. In the long run, a subscription is the only model that can make it happen.

  • edited December 2022

    I'm not paying a subscription. Audio Evolution Mobile has its own version of Melodyne built right into its timeline and costs $25 one time.

    EDIT: And AEM costs only $10 currently, so $35 gets you the whole Melodyne experience.

  • @jwmmakerofmusic said:
    I'm not paying a subscription. Audio Evolution Mobile has its own version of Melodyne built right into its timeline and costs $25 one time.

    Hi jwmmakerofmusic, that's totally fine. MusicPutty has a generous free tier, and it will continue to receive free updates and have its capabilities expanded alongside the Pro Version.

    I do not expect everyone to be in the position of buying a subscription, but if you are and you want to support my work you can do so by getting the Pro Version.

  • @AutumnRock said:

    @jwmmakerofmusic said:
    I'm not paying a subscription. Audio Evolution Mobile has its own version of Melodyne built right into its timeline and costs $25 one time.

    Hi jwmmakerofmusic, that's totally fine. MusicPutty has a generous free tier, and it will continue to receive free updates and have its capabilities expanded alongside the Pro Version.

    I do not expect everyone to be in the position of buying a subscription, but if you are and you want to support my work you can do so by getting the Pro Version.

    I'm sorry if I came off as brash or rude. Thing is, I do subscribe to other apps like Auxy with its ever expanding library of sounds.

    That said, I pointed out an alternative to Music Putty app above. AEM is your direct competition with the DAW costing $10 currently and the pitch editor expansion costing $25 IAP, a total of a $35 one time fee.

    Music Putty vs a fully functional DAW with pitch editing. You could be kind of at a disadvantage here as a lot of us are not for subscriptions. Many are even opposed to Auxy, even though its subscription makes sense due to its ever expanding library of sounds and presets.

    That said, Music Putty will be a "skip" for me. I already have AEM and the pitch editing IAP, so I'm all set in the pitch editing department.

    Best of luck.

  • @jwmmakerofmusic No worry! <3 I am actually very happy to see Davy releasing VTS. To me, it is not a competition, but rather an early sign that there is potentially a demand for what we are building, and I hope Davy sells a lot of copies :)

    MusicPutty and VTS both have their strength and weakness, so I would recommend users to try them both and see what works for them.

  • @AutumnRock said:
    @jwmmakerofmusic No worry! <3 I am actually very happy to see Davy releasing VTS. To me, it is not a competition, but rather an early sign that there is potentially a demand for what we are building, and I hope Davy sells a lot of copies :)

    MusicPutty and VTS both have their strength and weakness, so I would recommend users to try them both and see what works for them.

    That's fair. :) Maybe a 7-day trial subscription could help entice people, and it can help people make up their own mind. Just a thought.

  • edited December 2022

    @jwmmakerofmusic Noted! Definitely something I can try in later iterations.

  • Congratulations on the update.

    Yea not to dampen your spirits on this achievement, but I’d prefer a feature by feature iap, with the option to pay for a full unlock. Or maybe something like a lite unlock, standard unlock, and a full unlock. Each giving you more tracks, and capabilities. I think if you do keep the subscription, it might make sense financially (I didn’t run the numbers just speculating) to also add a lifetime unlock. Just my 2cents.

  • edited December 2022

    @AutumnRock : I am disappointed to see that the pro version is a sub. Had it been the Loopy Pro model ( pay a one off fee for current gen, then extra fees as and when new versions add functionality I want) I’d’ve been up for it, but a recurring monthly sub for something I might only want to use a handful of times a year? That’s a big nope from me.

  • @Svetlovska said:
    @AutumnRock : I am disappointed to see that the pro version is a sub. Had it been the Loopy Pro model ( pay a one off fee for current gen, then extra fees as and when new versions add functionality I want) I’d’ve been up for it, but a recurring monthly sub for something I might only want to use a handful of times a year? That’s a big nope from me.

    Will you continue to use the free version?

  • edited December 2022

    @Poppadocrock Thanks!

    Sadly IAP really doesn't work in the long run. After a few years, the app would end up becoming a bunch of fragmented puzzle pieces and an instant turn-off for any new users.

  • but a recurring monthly sub for something I might only want to use a handful of times a year? That’s a big nope from me.

    Hi @Svetlovska, in that case, you shouldn't buy the Pro Version. The free version should be more than enough.

  • Damn…. Autumnrock is dripping professionalism!!! +++

  • @AutumnRock : thank you for your considered response. I like your product, and hope this finance model works out for you, despite my doubts.

    The problem is I have literally hundreds of music apps. If I had to pay a sub for each one, the costs would be totally unsupportable. For a professional for whom a particular app is a key part of their process, this might make sense. For a hobbyist such as myself, it never will.

    I thank you for providing a free tier. I would probably been happy to pay something for a useful but feature limited ‘Lite’ version - which might be a way for you to make something from folks like me?

  • Excited to try out the formant shifting feature in this. And some of us prefer standalone apps and AUs over firing up a whole DAW just to use one feature, @jwmmakerofmusic

    Nice update!

  • @mistercharlie said:
    Excited to try out the formant shifting feature in this. And some of us prefer standalone apps and AUs over firing up a whole DAW just to use one feature, @jwmmakerofmusic

    Disclaimer - I wish I could make a more informed comparison, but I don't wish to subscribe to AudioPutty. If a 7-day free trial were offered, then I could put AudioPutty through its paces and come up with a better comparison.

    From what I've researched, the workflow between AudioPutty and Audio Evolution Mobile seems near identical to me. You open the app, start a new project, record something onto the timeline, double-tap the waveform, edit the pitch, timing, vibrato and such, and then you render.

    The only differences I can surmise are, with AEM you also have the option to insert Brusfri to clean up the vocals. Another difference is, the free version of AudioPutty does allow you to adjust pitch of vocals, but formants, vibrato, etc are hidden behind a subscription paywall.

    AEM's pitch editor is a flat $25 fee ($35 fee if you haven't purchased AEM yet). Similar cost to the AudioPutty annual subscription, but for $5 more (or less if you have AEM already), you get the benefit of having a fully functional DAW as well as the benefit of not having to factor in $30 into an annual budget/$5 into a monthly budget.

    So if you've had the chance to fully compare both, then what can AudioPutty do that AEM can't?

  • edited December 2022

    @Svetlovska Those are all fair points. Thank you for the feedback!

  • edited December 2022

    @jwmmakerofmusic said:

    @mistercharlie said:
    Excited to try out the formant shifting feature in this. And some of us prefer standalone apps and AUs over firing up a whole DAW just to use one feature, @jwmmakerofmusic

    Disclaimer - I wish I could make a more informed comparison, but I don't wish to subscribe to AudioPutty. If a 7-day free trial were offered, then I could put AudioPutty through its paces and come up with a better comparison.

    From what I've researched, the workflow between AudioPutty and Audio Evolution Mobile seems near identical to me. You open the app, start a new project, record something onto the timeline, double-tap the waveform, edit the pitch, timing, vibrato and such, and then you render.

    The only differences I can surmise are, with AEM you also have the option to insert Brusfri to clean up the vocals. Another difference is, the free version of AudioPutty does allow you to adjust pitch of vocals, but formants, vibrato, etc are hidden behind a subscription paywall.

    AEM's pitch editor is a flat $25 fee ($35 fee if you haven't purchased AEM yet). Similar cost to the AudioPutty annual subscription, but for $5 more (or less if you have AEM already), you get the benefit of having a fully functional DAW as well as the benefit of not having to factor in $30 into an annual budget/$5 into a monthly budget.

    So if you've had the chance to fully compare both, then what can AudioPutty do that AEM can't?

    Nothing against AEM or it’s developer, but I don’t have AEM and I don’t want AEM. There’s the difference.

  • edited December 2022

    @NeuM said:

    @jwmmakerofmusic said:

    @mistercharlie said:
    Excited to try out the formant shifting feature in this. And some of us prefer standalone apps and AUs over firing up a whole DAW just to use one feature, @jwmmakerofmusic

    Disclaimer - I wish I could make a more informed comparison, but I don't wish to subscribe to AudioPutty. If a 7-day free trial were offered, then I could put AudioPutty through its paces and come up with a better comparison.

    From what I've researched, the workflow between AudioPutty and Audio Evolution Mobile seems near identical to me. You open the app, start a new project, record something onto the timeline, double-tap the waveform, edit the pitch, timing, vibrato and such, and then you render.

    The only differences I can surmise are, with AEM you also have the option to insert Brusfri to clean up the vocals. Another difference is, the free version of AudioPutty does allow you to adjust pitch of vocals, but formants, vibrato, etc are hidden behind a subscription paywall.

    AEM's pitch editor is a flat $25 fee ($35 fee if you haven't purchased AEM yet). Similar cost to the AudioPutty annual subscription, but for $5 more (or less if you have AEM already), you get the benefit of having a fully functional DAW as well as the benefit of not having to factor in $30 into an annual budget/$5 into a monthly budget.

    So if you've had the chance to fully compare both, then what can AudioPutty do that AEM can't?

    Nothing against AEM or it’s developer, but I don’t have AEM and I don’t want AEM. There’s the difference.

    I see you decided to share your subjective opinion. I was asking for an objective comparison from anyone who has tried both MusicPutty and AEM given I'm not subscribing to AudioPutty just to make a quick comparison.

  • edited January 2023

    adding my 5ct as a casual user that sometimes uses music apps daily for a while, but then might not touch them for months in between. I don't know if we're a notable chunk of the income created by apps, but I'd guess we probably are... I don't gain anything financially from making music, so it's really only about how does the user experience make me feel, and subscriptions unlike IAPs or paid version upgrades put a dent into that. So I'm gonna talk about my feelings a bit.

    an app with a subscription model is mostly dead to me. I dont want the ios music world to go towards subscriptions, it would cut me off from this wealth and abundancy of having a great number of apps and plugins available, which is what makes ios music making so unique to me. I can try 10 different reverbs on a new project if I'm looking for something I don't find in my go-to plugin. That feels like freedom. In a subscription world I'd have to start 10 monthly subscriptions for the same thing. I will avoid supporting subscription based apps unless I absolutely need it and there's absolutely no alternative. I'd shell out the 35€ for AEM even if the subscription cost for musicputty was just 1€/month. it probably wouldn't even make financial sense but there's just a different feel to getting a subscription vs buying and "owning" an app. one makes me feel guilty, one makes me feel happy.

    (an app that didn't start out with a subscription model, but then changes to a subscription model almost makes me feel betrayed. The subscription model causes enough of an emotional reaction to make me write a whole essay on an app that I'm not even the target audience for (but that I still love to explore, if just to understand what it can really do and to see what the professionals are doing) I know that's not an entirely appropriate or rational feeling, but I still feel that way. See adobe. I will happily shell out the money for Affinity products (and already bought their iOS apps even though atm I have access to the entire adobe ecosystem through my work place) even if I use them so sparingly that a subscription for a month here or there might have made more sense.)

    one app going subscription might be fine, all developers going subscription would probably make me leave iOS. It would probably create a shift in the cashflow coming from casual users to more professional/established users. maybe more money comes out of it but less people will be inclined to enter this world. iOS is already seen as the quirky, playful, less professional little brother of PC/Mac. a big advantage and selling point of iOS is the low barrier of entry. so everyone going subscription might just dry out the influx of new people... If everything was subscription based I simply would never have ventured beyond garage band.

    I am constantly leaking money towards the app store as is, for apps I often will not get much use out of if I'm honest. I'm sure there's a lot of money being made just from satisfylin people's GAS. I probably spend more than I would if every app was subscription based. There's a worrying heap of apps that I haven't used more than a handful of times. I don't know how many IAPs I've bought just because I found them interesting and because I like the dev and their work/style, and that I've also not used more than a handful of times. But subscriptions would mean a constant monitoring of what I need, I would constantly have to get and abort subscriptions. It just takes away from the carelessness. sometimes I don't record anything for the whole month, so I'd have to cancel everything. I would have to pay when I use something i already "own"/downloaded, not when it's new and shiny, and not when there's a major update. that feels like a punishment vs a reward. a punishment every time I get back to doing something that I NEED to be in a good minset for. Having yearly subscriptions would mean to shell out even more money for an app that as a casual user I can't even be sure I'd use for more than a month, it's just not worth it for a minor piece of [the entire experience that is ios music making]. So that's not gonna happen.

    I might pay a monthly fee for a fitness app or a meditation app or sth alike, but then it covers all my needs. I will not pay a monthly fee for an app that just offers variations of pushups. A professional athlete might pay for a trainer that coaches them on nothing but their pushup game, but I am far from that.

    I see that the video/photography world leans way more towards app subscriptions and it makes me hella glad to enjoy music more than those things.

  • edited January 2023

    Hi, @dobbs really appreciate you taking the time and sharing your thoughts. <3

    First, MusciPutty has a very generous free version which is almost comparable to a lot of the paid software on the desktop. Since the app is supported by a subscription model, both the free version and the paid version will regularly have their capabilities expanded. Even if someone doesn't pay anything, that person can still get a ton of value from the app.

    Second, the fear of "every reverb going subscription" is not going to happen. A lot of small/mid-size projects are perfectly fine with a one-time payment.

    The problem iOS apps face is that a lot of the more ambitious projects could not get off the ground and sustain themselves with "$10-20 impulse purchases". If we want to see more serious apps on the platform people need to understand that the model we had before just can't get us there.

    At end of the day, as you have correctly pointed out, this is an "emotional thing", and it will take time for people to get around it. :)

  • edited January 2023

    and I appreciate all the answers you gave in this thread and the other one. ofc I know next to nothing about the financial side of things and the discussions on this topic, here and in the loopy pro threads for example, are very interesting.

  • edited January 2023

    Hello all,

    There is now a public roadmap documenting the continuous development of MusicPutty:

    https://autumnrock.canny.io/musicputty-roadmap

    You can check out what features have been planned and suggest/vote on new features.

    Cheers!

  • I'm voting up AUv3 support here, but not on that web page. I have no interest in signing up for yet another data collection service just to voice my opinion.

  • edited January 2023

    @NeuM AUv3 is already planned.

  • @AutumnRock said:
    @NeuM AUv3 is already planned.

    OK.

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