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What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

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Devs, please develop a simple audio file clip launcher

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Comments

  • I would also be very interested

  • I see no need. I would just use Loopy Pro.

  • jason said:

    @robosardine said:

    jason said:
    It's so overwhelming. One person has registered interest.

    The interest is there - look at Launchpad - and look at what it could actually be - without all the packs.

    Yes. Launchpad may be very interesting as it.
    But is conceptually quite different of what I did understand the initiator looked for, and what I offered.

    Launchpad is a (mainly) loop based construction kit thingy.
    Especially designed to sell sample packs.
    Isn‘t it?

    Launchpad is the closest thing that he found

    @day_empire said:
    Looks like launchpad is the best solution. Thanks to all for weighing in.

    That’s the sort of thing I thought you were showing with the Jax sampling video above - must have picked it up wrong - sorry. I’m sure a dedicated AU clip launcher will appear one of these days, I can wait 😀

  • @wim said:
    I see no need. I would just use Loopy Pro.

    You are of course correct @wim , I had left it for a while - it seemed to give me a pain in the hoop for different reasons when I was on it- but I’ve just been trying again and it seems we are getting on a lot better now. One thing I would like to see is folders/ files for storing projects - a bit like in AudioShare.

  • @robosardine said:

    @wim said:
    I see no need. I would just use Loopy Pro.

    You are of course correct @wim , I had left it for a while - it seemed to give me a pain in the hoop for different reasons when I was on it- but I’ve just been trying again and it seems we are getting on a lot better now. One thing I would like to see is folders/ files for storing projects - a bit like in AudioShare.

    Never mind that - I’ve just noticed that it does have folders etc 😋

  • @Simon said:
    People keep suggesting Koala, but you don't respond. Do you have a problem with Koala?

    @wim said:
    I see no need. I would just use Loopy Pro.

    $30 for a clip launcher is too much money.

  • @day_empire said:

    @Simon said:
    People keep suggesting Koala, but you don't respond. Do you have a problem with Koala?

    @wim said:
    I see no need. I would just use Loopy Pro.


    $30 for a clip launcher is too much money.

    Loopy Lite - that would be good 🤠

  • @day_empire said:

    @Simon said:
    People keep suggesting Koala, but you don't respond. Do you have a problem with Koala?

    @wim said:
    I see no need. I would just use Loopy Pro.


    $30 for a clip launcher is too much money.

    Then use the free Launchpad app that you already mentioned does what you need.

  • wimwim
    edited January 2023

    @day_empire said:
    $30 for a clip launcher is too much money.

    How much is appropriate in your opinion?

  • edited January 2023

    jason said:
    I could make one.
    In fact there is already a prototype of such thing available in my arsenal. ^^

    But I think, (especially) the initiator of this thread and many others here too, would not be willing to pay for such effort at all.

    Making audio units is in general not a trivial task. If simple or not. It is always difficult.

    Alone the setup of the AppStore with this project (or any other app) needs days. An all the fight with the review teams and such…

    A developer usually has an hourly estimate of at least 20$ (if he is extremely cheap).

    Estimated development cost of such app - hourly income core coding, graphics, ui-design in sum: approx. 2500$ minimum (again, it is very cheap), from first scratch to the release. Any further maintaining or user support is not included in this calculation.

    This are initial development costs, there is not even one penny earned at this point. No marketing no promotion, no 3rd party involved, nothing, because this all usually costs extra money.

    However, this amount of money would not even compensate inside 1 year in the AUv3 audio niche market, I guess.

    No. I actually KNOW.
    And this thing would not even list in the top 200 music apps ever.

    @day_empire said:

    @Simon said:
    People keep suggesting Koala, but you don't respond. Do you have a problem with Koala?

    @wim said:
    I see no need. I would just use Loopy Pro.


    $30 for a clip launcher is too much money.

    Both these comments explains why there isn’t one (or another new one).

    Even a “simple” one - when you see the list of requirements that constitutes a “simple” one (as described by someone earlier in this thread) - then extrapolate that list of requirements to individual development tasks, then add comprehensive developer unit testing of each development task & feature, then add fixing bugs found in beta testing, then add triaging/developing/unit-testing/bug-fixing the barrage of changes requested by users, then add the fact users will most likely only want to pay once & get changes/updates for free for life (ie no subscription)…

    .

  • jason The voice of experience speaks.

  • edited January 2023

    jason 's filter app is one of the the best out there, for my money (yes I did buy it, wasn't through a code), and anyone who likes filters or sound design should grab it.

    https://apps.apple.com/app/jaf-collection/id1472896422

  • @Gavinski said:
    jason 's filter app is one of the the best out there, for my money (yes I did buy it, wasn't through a code), and anyone who likes filters or sound design should grab it.

    https://apps.apple.com/app/jaf-collection/id147289642

    +1 Did we get a consensus that we'd like to see his app in TestFlight.

  • @McD said:

    @Gavinski said:
    jason 's filter app is one of the the best out there, for my money (yes I did buy it, wasn't through a code), and anyone who likes filters or sound design should grab it.

    https://apps.apple.com/app/jaf-collection/id147289642

    +1 Did we get a consensus that we'd like to see his app in TestFlight.

    Do you mean the midi jinny one? Thought that was already on an open beta?

  • @Gavinski said:

    Do you mean the midi jinny one? Thought that was already on an open beta?

    No. This one.

    jason said:
    I just rummaged through my projects and dug up something old.
    For the prove, that I am not talking shit here.

    It is something, that can be called a ‚soundboard‘, yes. But it actually is conceptually something more. It can do pitchshift and timestretch.

    It was a trial and error thingy, I wanted to know, whether it is possible with only using Apples core audio components.
    There were too many issues, that stopped me at some point.

    So the principle of what I described above regarding easiness and production efficiency is inbuilt there. A simple approach for a soundboard, that is not synced to the host in any way. It is controlled via UI as you see in the video or alternatively with MIDI controllers and the assigned keys of the external keyboard and pitch bend and such. However,I was unsatisfied with the timestretch quality. But this way you can load larger audio files (disc streaming) and combine and control those sounds as you want (mainly in realtime). If using loops in key and same tempo, a construction kit arranger it is, as demonstrated in the video above.

    The loops are provided by the app and allow an infinity combination of randomly selected sounds.
    Loading of own samples is possibly too, but this alway is the wound point, because users expect to link files across the entire file system and that usually does not work well (for several reasons) on iOS. So data duplication is the main problem here, as it is optimized for using larger files (b.t.w. in any file format that is natively supported by iOS, including compressed formats).

    ps: in this example there is no pitch shift or time stretch used.
    I just wanted to know, if this old project is still compiling on latest systems and XCode. Yes, it obviously did. So my coding quality must be certainly superb. 🙄

  • @McD said:

    @Gavinski said:

    Do you mean the midi jinny one? Thought that was already on an open beta?

    No. This one.

    jason said:
    I just rummaged through my projects and dug up something old.
    For the prove, that I am not talking shit here.

    It is something, that can be called a ‚soundboard‘, yes. But it actually is conceptually something more. It can do pitchshift and timestretch.

    It was a trial and error thingy, I wanted to know, whether it is possible with only using Apples core audio components.
    There were too many issues, that stopped me at some point.

    So the principle of what I described above regarding easiness and production efficiency is inbuilt there. A simple approach for a soundboard, that is not synced to the host in any way. It is controlled via UI as you see in the video or alternatively with MIDI controllers and the assigned keys of the external keyboard and pitch bend and such. However,I was unsatisfied with the timestretch quality. But this way you can load larger audio files (disc streaming) and combine and control those sounds as you want (mainly in realtime). If using loops in key and same tempo, a construction kit arranger it is, as demonstrated in the video above.

    The loops are provided by the app and allow an infinity combination of randomly selected sounds.
    Loading of own samples is possibly too, but this alway is the wound point, because users expect to link files across the entire file system and that usually does not work well (for several reasons) on iOS. So data duplication is the main problem here, as it is optimized for using larger files (b.t.w. in any file format that is natively supported by iOS, including compressed formats).

    ps: in this example there is no pitch shift or time stretch used.
    I just wanted to know, if this old project is still compiling on latest systems and XCode. Yes, it obviously did. So my coding quality must be certainly superb. 🙄

    I think he didn't get enough replies to think it was worth bothering about, but that could change

  • edited January 2023

    @Gavinski said:
    jason 's filter app is one of the the best out there, for my money (yes I did buy it, wasn't through a code), and anyone who likes filters or sound design should grab it.

    Come on Gav - that's your response?

    A developer comes on a user forum under a fake name and procedes to tell the users how awful and unreasonable they are - and you do a sales pitch for his filter app?

    "Jason" clearly hates his end users and the iOS app business.

    My response would be: if you are not happy with making iOS apps then don't do it.

  • edited January 2023

    What does "Jason" really think about AB Forum people?...

  • I'm very aware of all this Simon.

    And I definitely have some issues with the UI on the filter app. It's a great set of filters regardless

  • @Simon said:
    My response would be: if you are not happy with making iOS apps then don't do it.

    Empathy is a nice feature in a human being. They say "the customer is always right" but in reality there
    are great customers that are right and some real jerks that want something no one else wants and when they don't get it they trash the app on the store.

    I think caveat emptor always applies: “let the buyer beware.”

    Imagine this: you can be happy making apps and appreciate the customers that respect the work while
    really hating the jerks that want changes/new features or a manual... maybe you have put in 200 hours and made $200 because the app is targeted to a very specific use case and you get this raft of negative feedback because it's not what the buyer expected.

    Anyway... there are many developers that just make it a habit of not engaging with users. The product speaks for itself.

    Probably everyone's favorite developer has a day job and just likes making IOS apps for the challenge and the spare change to buy musical hardware. It's an act of love that appreciates the buyer but doesn't become a slave to the buyer's expectations. We buy everything this developer ships anyway knowing we won't get replies to new feature requests.

  • McDMcD
    edited January 2023

    jason said:
    My “rant” was merely meant as an ironic joke.

    Jokes in text form are always subject to misunderstanding. I keep begging for a "humor" font that slips the reader a clue that I am NOT serious but asking for a laugh.

    For a while I would throw in mark-up "clues".

    <Humor on>
    Take my wife... please.
    <Humor off>
    

    Actually my wife is quite ill so I hope she doesn't read this.

  • wimwim
    edited January 2023

    I sort of enjoy your personality jason. I find the "customer is always right" mentality, and the expectation that just because someone sells something they should become a simpering bootlicker, unfortunate. I appreciate hearing what developers really think.

    btw, I'm curious, did you specifically craft your forum handle so that it's impossible to tag you, or was that just a fortunate accident?

  • wimwim
    edited January 2023

    jason said:

    @wim said:
    I sort of enjoy your personality jason. I find the "customer is always right" mentality, and the expectation that just because someone sells something they should become a simpering bootlicker, unfortunate. I appreciate hearing what developers really think.

    btw, I'm curious, did you specifically craft your forum handle so that it's impossible to tag you, or was that just a fortunate accident?

    No I did not do anything. 😦

    The underscore character is the delimiter for italics. Combine that with an \@ in front of it and it has very interesting effects on the post.

    It is just unbelievable that a developer, that naturally HAS TO BE a devot, dares to have an opinion here.
    It is just unbelievable.

    It isn't surprising. The "“Right or wrong, the customer is always right” sentiment is so deeply ingrained that it's almost universally accepted as a fundamental truth. Sure, it may be a way to success in many businesses, but extrapolating that to conversational presence on social media, especially a music forum, is taking it too far for my taste.

  • “the customer is always right” is what the customer support rep is taught to tell the customer but then pivot to just keeping the customer. The goal being to keep as many customers as possible.

    But customer service reps are also trained to “fire” customers that cost more than they are worth.

    Inhumanity seems to be a part of all social systems even when they profess equality and fairness. The system is implemented with people that tilt the playfield towards their own benefit. Greed is the real root of all evil.

  • edited January 2023

    jason said:
    And @ “hobby psychologist” Simon: you should learn another profession (if there is still time for doing that). ^^
    Posting a 3 years old satire rant from my website here out of any context with the intention to declare me as the “unperson” of all time, is by the way speaking for itself. One would say: You just did show “mirroring”, a term often used by real psychologists. That is: projecting your own HATE to someone other.

    "Mirroring"? You sound more like a “hobby psychologist” than me.

    As for being "a satire rant" - I don't believe that. There seems to be some geniune anger there.

  • edited January 2023

    So, did the original poster ever get a clip launching app that did what he wanted...?

  • @Simon said:
    So, did the original poster ever get a clip launching app that did what he wanted...?

    He said that Launchpad did what he wanted.., but then said he had a problem (which sounded like he hadn’t turned on its background audio setting) and hasn’t mentioned whether he has tried turning that on.

  • Bought this. Kinda like this little app and the devs philosophy. Thanks 🙏 for the tip!

  • @skiphunt said:

    Bought this. Kinda like this little app and the devs philosophy. Thanks 🙏 for the tip!

    AASamplePlayer is great - stick a few in aum on different nodes, load some samples in each, perhaps adding different fx on each node and adjusting release, pitch etc of each to taste. Then route your keyboard to play all instances simultaneously. You immediately have something interesting and unique

  • @Gavinski said:
    AASamplePlayer is great - stick a few in aum on different nodes, load some samples in each, perhaps adding different fx on each node and adjusting release, pitch etc of each to taste. Then route your keyboard to play all instances simultaneously. You immediately have something interesting and unique

    Yeas - all for US$1.

    The low CPU overhead makes this useful as well.

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