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So I was shootin the breeze with Matt of BlipInteractive, and...

...he's doing pretty well for himself. He works in the gaming industry and makes 8x the income for half of the working hours. He has a family to look after, and after a decade in the iOS music scene, he has "reached saturation". So, that means audio tracks won't come to NS2. (ACK, don't shoot the messenger 🫣😂).

The reason Matt keeps so quiet is he doesn't want every iOS musician on the planet dogpiling on him all at once. 😂 Can you blame the man really? I wouldn't want to put up with that either no cap.

Anyways, I feel that while NS2 won't get any major feature upgrades, it will be maintained as-is for years to come. If anything feature-breaking will be introduced with iOS 17 for instance, NS2 will be swiftly updated to address those issues.

But what we already have is (in my opinion) an amazing, robust and stable app that's dead simple to use. I will say if I had any feature request, it'd be that Matt implements some sort of "humanisation" function in the piano roll much like FLSM has. Editing notes "by hand" is time consuming, lol. But other than that, I'm happy with what I got.

Remember, it's not about what you don't have. It's about how you use what you got. (Then again, I'm still waiting for "Wires" to be ported to iOS. 😂 )

Comments

  • edited January 2023

    Thanks - Very reassuring to know that! I love ns2. I’m in the minority - I really don’t care about audio tracks. There’s a few different ways you could record audio files and get them into NS that may not be elegant - but certainly workable. If I could have one wish for an added feature it’d be auv3 fx automation. But I’ll happily continue using NS2 as my main “daw” for the next few years at least. Long live NS2!

  • Thanks for documenting this situation. Matt seems to have really put in the effort to make his solo effort pay for itself.
    In that regard it’s an impressive effort on a par with a few other IOS products that are works of masterful software design.

    “8x the income for half the hours” says it all given his skills. Nanostudio in that respect was a gift to its users. Nothing on IOS can touch it for scalability of multiple parallel streams of rendered MIDI.

  • Glad for the information
    Thanks for that
    Good to know he will keep it alive
    Dropping audio into slate pads is good enough for me

  • This is likely the case for most people involved in ios, whether devs or youtubers. My monthly YouTube salary after several years of working the grind (not to say I don't enjoy it) could be made in 1-3 hours a week of any mediocre part time unskilled job.

    @McD said:
    Thanks for documenting this situation. Matt seems to have really put in the effort to make his solo effort pay for itself.
    In that regard it’s an impressive effort on a par with a few other IOS products that are works of masterful software design.

    “8x the income for half the hours” says it all given his skills. Nanostudio in that respect was a gift to its users. Nothing on IOS can touch it for scalability of multiple parallel streams of rendered MIDI.

  • The user and all related content has been deleted.
  • edited January 2023

    Not an NS2 user but I worked in gaming for 15 years and was so glad when I finally got out. So, thanks for putting into perspective just how difficult being an iOS Dev really is. Cause I can tell you the amount of ego and whining from the lot of you even, feels pale in comparison to what I had experienced in gaming. 🤣😘

    Edited: You to us (guilty as charged)

  • @Blipsford_Baubie said:
    Not an NS2 user but I worked in gaming for 15 years and was so glad when I finally got out. So, thanks for putting into perspective just how difficult being an iOS Dev really is. Cause I can tell you the amount of ego and whining from the lot of you even, feels pale in comparison to what I had experienced in gaming. 🤣😘

    Oh god, I can only imagine that horror

  • edited January 2023

    @tja said:

    I wonder, how you managed to get anything out of the developer 😅😅😅

    They had a gentleman’s bet that whomever got to level 99 of Candy Crush would have to reveal a hard truth to the other.

    Obviously @jwmmakerofmusic got to the predefined level first 🤪 since we have this Truth*

    *NS2 is a rock solid midi sequencer and auv3 host on iPadOS and iOS. 🙏🏼💗

  • @tja said:
    I wonder, how you managed to get anything out of the developer 😅😅😅

    I made him an offer he couldn't refuse. 🤣 (No, I treated him as a friend (which he is) and not a machine. Now he and I are sharing our music tracks and such.)

    I'm so happy I was able to bring closure to this whole situation once and for all. 😌 Now we can go forward and make tons of music, whether or not NS2 is used. (I used NS2 for my upcoming EP to be released sometime tomorrow, including a vocal track featuring yours truly!)

  • @jwmmakerofmusic said:

    @tja said:
    I wonder, how you managed to get anything out of the developer 😅😅😅

    I made him an offer he couldn't refuse. 🤣 (No, I treated him as a friend (which he is) and not a machine. Now he and I are sharing our music tracks and such.)

    I'm so happy I was able to bring closure to this whole situation once and for all. 😌 Now we can go forward and make tons of music, whether or not NS2 is used. (I used NS2 for my upcoming EP to be released sometime tomorrow, including a vocal track featuring yours truly!)

    I am not surprised at all that he would talk to you about it.
    And, I am also not surprised he doesn’t talk to most people about it.

  • edited January 2023

    @echoopera said:

    @tja said:

    I wonder, how you managed to get anything out of the developer 😅😅😅

    They had a gentleman’s bet that whomever got to level 99 of Candy Crush would have to reveal a hard truth to the other.

    Obviously @jwmmakerofmusic got to the predefined level first 🤪 since we have this Truth*

    *NS2 is a rock solid midi sequencer and auv3 host on iPadOS and iOS. 🙏🏼💗

    It is pretty sweet but I have export issues with Mood and Aparillo that don't happen in BM3 or Cubasis but of course maybe it is the AUs fault in some way.

  • So by the way, JWM, is this comment's thread title a playful little jab at another forum member who almost always begins their posts with 'So I...'? 🤔 😂

  • JWM, thank you so much for the update on how Matt is doing. It's good to hear that he is doing well and being rewarded for his development work and getting paid what he should be getting paid. As a long time developer (not on iOS) I know how hard you have to work and the toll it can take on both physical and mental health and not getting paid a fair amount is really not a life at all.

    It's unfortunate that NS2 won't be updated, but I totally get it. What we have in NS2 is one of the most fantastic, well-designed, functional music apps on iOS and we are lucky to have this. To think that Matt developed this by himself is a testament to his skills and shows his ability in so many ways.

    My hats off to you Matt. Much respect and best wishes for your future.

    For everyone else, forget the whole "audio track" thing and use NS2 to its full potential as probably the best-designed and implemented DAW on iOS currently.

  • Fair enough. The audio track dream is dead. Thanks for the the update.

    It’s strange and somewhat liberating. I’ll use NS2 for what it is.

  • @ik2000 said:
    JWM, thank you so much for the update on how Matt is doing. It's good to hear that he is doing well and being rewarded for his development work and getting paid what he should be getting paid. As a long time developer (not on iOS) I know how hard you have to work and the toll it can take on both physical and mental health and not getting paid a fair amount is really not a life at all.

    It's unfortunate that NS2 won't be updated, but I totally get it. What we have in NS2 is one of the most fantastic, well-designed, functional music apps on iOS and we are lucky to have this. To think that Matt developed this by himself is a testament to his skills and shows his ability in so many ways.

    My hats off to you Matt. Much respect and best wishes for your future.

    For everyone else, forget the whole "audio track" thing and use NS2 to its full potential as probably the best-designed and implemented DAW on iOS currently.

    No mpe midi support tho, right? Maybe that can be the new pitchfork 🤪

  • edited January 2023

    @jwmmakerofmusic
    I will say if I had any feature request, it'd be that Matt implements some sort of "humanisation" function in the piano roll

    There it such feature .. it's basically groove quantise (actions > quantize in piano roll bottom menu) .. only disadvantage is you don't hear realtime changes when you tweak it so you need to apply it - but at least you SEE how notes will be shifted after you hit "quantize" button (you can also zoom and scroll piano roll behind then quantize popup), so it gives you a bit idea what's going to happen ..

    also if you select some notes, then quantize is applied just on selected notes

  • Good to hear that Matt is doing well! It would be lovely to hear exactly what he's doing in the gaming industry - videogaming is my other main hobby!

  • @Gavinski said:
    So by the way, JWM, is this comment's thread title a playful little jab at another forum member who almost always begins their posts with 'So I...'? 🤔 😂

    EXACTLY what I thought too 😄

  • @Michael_R_Grant said:
    Good to hear that Matt is doing well! It would be lovely to hear exactly what he's doing in the gaming industry - videogaming is my other main hobby!

    Little people know that Matt was working in gaming industry also before NS era :)
    https://www.mobygames.com/developer/sheet/view/developerId,167537/

  • @dendy said:

    @jwmmakerofmusic
    I will say if I had any feature request, it'd be that Matt implements some sort of "humanisation" function in the piano roll

    There it such feature .. it's basically groove quantise (actions > quantize in piano roll bottom menu) .. only disadvantage is you don't hear realtime changes when you tweak it so you need to apply it - but at least you SEE how notes will be shifted after you hit "quantize" button (you can also zoom and scroll piano roll behind then quantize popup), so it gives you a bit idea what's going to happen ..

    also if you select some notes, then quantize is applied just on selected notes

    Cool tip. Thanks mate.

  • @SevenSystems said:

    @Gavinski said:
    So by the way, JWM, is this comment's thread title a playful little jab at another forum member who almost always begins their posts with 'So I...'? 🤔 😂

    EXACTLY what I thought too 😄

    Oh trust me I'm clever but not that clever. 🤣

  • @SevenSystems said:

    @Gavinski said:
    So by the way, JWM, is this comment's thread title a playful little jab at another forum member who almost always begins their posts with 'So I...'? 🤔 😂

    EXACTLY what I thought too 😄

    Right? 😂 😂 😂

  • Good to hear Matt is doing good. NS2 still clicks with me over any other DAW on iOS. Obsidian is incredible and I can always get audio into NS2 with Slate and the sampler engine in Obsidian. Audio Unit automation would have been nice but it's not a deal breaker because the native devices can be automated and as I said, Obsidian is a bad ass Synth. Audio has never been a deal breaker with me and NS2 but I make electronic music with it so lack of audio tracks in the linear sequencer aren't going to kill me. If I'm working with lots of audio tracks I need a laptop DAW because nothing has clicked with me on iOS for recording like a band. Much respect to Matt for NS2, it's still a beast.

  • @Halftone said:
    Thanks - Very reassuring to know that! I love ns2. I’m in the minority - I really don’t care about audio tracks. There’s a few different ways you could record audio files and get them into NS that may not be elegant - but certainly workable. If I could have one wish for an added feature it’d be auv3 fx automation. But I’ll happily continue using NS2 as my main “daw” for the next few years at least. Long live NS2!

    100% agreement. I switched to NS2 with the CB3 launch debacle and just embraced the lack of audio tracks as a feature not a bug - it made me think harder about what sounds I wanted and how to achieve them, rather than just reaching for a sample. Aside from auv3 FX automation, the only other feature I'd like to see added is a tip jar. Matt should have earned waaaaay more money from me than the measly amount I paid for the app and all the IAPs.

  • Glad to hear it'll remain supported for a while.

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