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Audio recording in Drambo

I read some threads, looked in the manual, and did some trial and error, and I still can’t reliably record audio using the TAPE icon in Drambo. I have 3 channels - 2 are bringing audio in from hardware, and they are bussed to the third. The third one records fine, but the 2 main channels don’t record anything, even when armed. All I want to do is record my live jams through Drambo since it seemed silly hosting Drambo in AUM just to record.

I couldn’t find a simple tutorial that explained the whole in/out thing and all that. Also, just in general, routing audio and adding new tracks in Drambo is still kind of a pain in the ass.

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Comments

  • I just tap the tape icon on any track I want to record, and hit record. I don’t do it much, but it always seems to work just fine for me.

  • @slicetwo said:
    I read some threads, looked in the manual, and did some trial and error, and I still can’t reliably record audio using the TAPE icon in Drambo. I have 3 channels - 2 are bringing audio in from hardware, and they are bussed to the third. The third one records fine, but the 2 main channels don’t record anything, even when armed. All I want to do is record my live jams through Drambo since it seemed silly hosting Drambo in AUM just to record.

    How are you routing the two main channels to the third one? Drambo records the output of each channel so if those are silent the recorded files will be as well. A screenshot or video would help.

  • @Grandbear said:

    Screen shots.




  • The first thing I see there is that the IN1/2 and IN3/4 are not armed to record. Although maybe that’s just in this screenshot?

  • @slicetwo When you look at IN1/2 in the track (rack) view (not Main), is the signal output correctly connected? It's the "signal" icon at the far right of the rack. It needs to be connected to the track input at the left, or to a processed version of that signal.

  • @uncledave said:
    @slicetwo When you look at IN1/2 in the track (rack) view (not Main), is the signal output correctly connected? It's the "signal" icon at the far right of the rack. It needs to be connected to the track input at the left, or to a processed version of that signal.

    Like this?

    @mistercharlie ya. Just not armed on this one.

  • Howdy @uncledave and @mistercharlie, just bumping this in case it got lost in the shuffle. Thanks, mates!

  • How do you guys record audio or capture audio from DRambo with Cubasis, Beatmaker or loopy pro , so how can I use one of these while working within dRambo standalone

    Another question is does aum make things easier for connections? Is that what I’m missing? I just want to be able to record from my interface

    With dRambo + loopy pro it’s almost like a mini daw ; but one thing I wanted to ask is to way to do it is set a track in dRambo to loopy pro as an audio unit, put a audio input module, and then record the clips ? Then you go to MIDI triggers and set the note to whatever and then trigger it with the note in rehearsal dRambo track? That’s where I got so far

    I am starting to gravitate back to DRambo as my DAW; with Loopy pro I might have an kind of workflow solution for dRambo audio

  • Building a daw with Drambo to loopy and a combination of samplers. Multi in and multi out. Triggers etc.

    Still record with neon ( the tracks )

    as theres a function with neon that isnt there with Drambo, loopy. Koala.

    A clue is.

    You could just record with neon.

    For some tracks.

  • @dreamcartel said:
    How do you guys record audio or capture audio from DRambo with Cubasis, Beatmaker or loopy pro , so how can I use one of these while working within dRambo standalone

    Another question is does aum make things easier for connections? Is that what I’m missing? I just want to be able to record from my interface

    With dRambo + loopy pro it’s almost like a mini daw ; but one thing I wanted to ask is to way to do it is set a track in dRambo to loopy pro as an audio unit, put a audio input module, and then record the clips ? Then you go to MIDI triggers and set the note to whatever and then trigger it with the note in rehearsal dRambo track? That’s where I got so far

    I am starting to gravitate back to DRambo as my DAW; with Loopy pro I might have an kind of workflow solution for dRambo audio

    It’s still very early days for me, but I’m doing a similar situation as this, but using Koala as an auv3 within drambo as my audio capture mechanism.
    I find the simplicity of setup in Koala as opposed to loopy pro in this instance easier for my brain to understand.

    I appreciate being able to use midi notes to trigger recording to a pad initially & using that same midi note (with different lengths as needed) to trigger the pad once I get the audio recorded.

    But would LOVE to hear how others are solving this problem.

  • @drconfusion said:

    @dreamcartel said:
    How do you guys record audio or capture audio from DRambo with Cubasis, Beatmaker or loopy pro , so how can I use one of these while working within dRambo standalone

    Another question is does aum make things easier for connections? Is that what I’m missing? I just want to be able to record from my interface

    With dRambo + loopy pro it’s almost like a mini daw ; but one thing I wanted to ask is to way to do it is set a track in dRambo to loopy pro as an audio unit, put a audio input module, and then record the clips ? Then you go to MIDI triggers and set the note to whatever and then trigger it with the note in rehearsal dRambo track? That’s where I got so far

    I am starting to gravitate back to DRambo as my DAW; with Loopy pro I might have an kind of workflow solution for dRambo audio

    It’s still very early days for me, but I’m doing a similar situation as this, but using Koala as an auv3 within drambo as my audio capture mechanism.
    I find the simplicity of setup in Koala as opposed to loopy pro in this instance easier for my brain to understand.

    I appreciate being able to use midi notes to trigger recording to a pad initially & using that same midi note (with different lengths as needed) to trigger the pad once I get the audio recorded.

    But would LOVE to hear how others are solving this problem.

    I’m doing exactly this but with Loopy Pro.
    @dreamcartel , you don’t need audio input modules to achieve this. Just make sure Loopy Pro track is to the most right of other tracks.

  • @drconfusion said:

    @dreamcartel said:
    How do you guys record audio or capture audio from DRambo with Cubasis, Beatmaker or loopy pro , so how can I use one of these while working within dRambo standalone

    Another question is does aum make things easier for connections? Is that what I’m missing? I just want to be able to record from my interface

    With dRambo + loopy pro it’s almost like a mini daw ; but one thing I wanted to ask is to way to do it is set a track in dRambo to loopy pro as an audio unit, put a audio input module, and then record the clips ? Then you go to MIDI triggers and set the note to whatever and then trigger it with the note in rehearsal dRambo track? That’s where I got so far

    I am starting to gravitate back to DRambo as my DAW; with Loopy pro I might have an kind of workflow solution for dRambo audio

    It’s still very early days for me, but I’m doing a similar situation as this, but using Koala as an auv3 within drambo as my audio capture mechanism.
    I find the simplicity of setup in Koala as opposed to loopy pro in this instance easier for my brain to understand.

    I appreciate being able to use midi notes to trigger recording to a pad initially & using that same midi note (with different lengths as needed) to trigger the pad once I get the audio recorded.

    But would LOVE to hear how others are solving this problem.

    I often use Flexi for recording inside a project, mainly because I'm a little lazy. Not only can Flexi start and stop recording in sync with the pattern, but it can also play the recorded loop with the pattern.
    Trimming the loop can be done in Flexi as well so I'll only use the tape recording option for recording longer sessions.

  • edited October 2023

    I’m at work, so I can’t elaborate. But it took me a long time to sort out how to get it working fluidly. It’s kinda complicated, I don’t remember all the details, but I can always refer to my template to answer questions as they arise. I won’t always answer immediately; I don’t get much free time, which is why I love iPhone to make stuff like this possible for me.
    But it can be done 👍

  • Inspired by this thread, I tried this with both Loopy Pro and Koala in Drambo (one at a time so far)

    I set a few sequencer trigs to trigger recordings, with varying gate lengths. Then I set the probability of those trigs so they fire semi-randomly. It’s pretty great. Like an Octatrack that’s easy to use—it randomly records and plays back snippets. I found the best results with Koala, and recorded those into regular loopy loops.

  • Aside note.

    For those who don’t know
    have a read of this.

  • @rs2000 said:

    @drconfusion said:

    @dreamcartel said:
    How do you guys record audio or capture audio from DRambo with Cubasis, Beatmaker or loopy pro , so how can I use one of these while working within dRambo standalone

    Another question is does aum make things easier for connections? Is that what I’m missing? I just want to be able to record from my interface

    With dRambo + loopy pro it’s almost like a mini daw ; but one thing I wanted to ask is to way to do it is set a track in dRambo to loopy pro as an audio unit, put a audio input module, and then record the clips ? Then you go to MIDI triggers and set the note to whatever and then trigger it with the note in rehearsal dRambo track? That’s where I got so far

    I am starting to gravitate back to DRambo as my DAW; with Loopy pro I might have an kind of workflow solution for dRambo audio

    It’s still very early days for me, but I’m doing a similar situation as this, but using Koala as an auv3 within drambo as my audio capture mechanism.
    I find the simplicity of setup in Koala as opposed to loopy pro in this instance easier for my brain to understand.

    I appreciate being able to use midi notes to trigger recording to a pad initially & using that same midi note (with different lengths as needed) to trigger the pad once I get the audio recorded.

    But would LOVE to hear how others are solving this problem.

    I often use Flexi for recording inside a project, mainly because I'm a little lazy. Not only can Flexi start and stop recording in sync with the pattern, but it can also play the recorded loop with the pattern.
    Trimming the loop can be done in Flexi as well so I'll only use the tape recording option for recording longer sessions.

    I like this idea, & ideally would keep everything native to Drambo, if possible. But where it breaks down for me is:

    I primarily do guitar-based music, so when you use just flexi, because I can only record to 1 flexi slot at a time, If I add a second part to guitar 1, that means a second track and things get very complicated fast. With koala in a “guitar” track I can have “guitar one”playing multiple parts at different times and record them at different times and mix-and-match.

    It’s hard for me to see how flexy works beyond a texture/pad/bed or one-shot, since you can’t record/append to a flexi sample (that I know of, can you?). You’d have to create a new layer module with another flexi to add another recording within the same track, yeah?

  • Yeah it’s great solution
    Also loopy pro on longer ones or what gravitas screenshotted , all good ways

  • @drconfusion Could you elaborate a bit on your ideal workflow, regardless of the app?
    Is it that you need to record guitar parts spontaneously, and would you need to record them in sync with some kind of rhythm?
    How would you want to start and stop the recording? Automatically, synchronized, unsynchronized, manually?

  • @rs2000 said:
    @drconfusion Could you elaborate a bit on your ideal workflow, regardless of the app?
    Is it that you need to record guitar parts spontaneously, and would you need to record them in sync with some kind of rhythm?
    How would you want to start and stop the recording? Automatically, synchronized, unsynchronized, manually?

    Gosh! thanks for asking! It's a little hard to think of in terms of being app-agnostic, but I guess my answer right now would be: as close to working with Ableton's audio clips in session view as possible, on iOS.

    • Meaning: with audio clips one can record clips of audio, of an arbitrary length, that are begun in sync, but could be stopped whenever i want - cause you can always edit down a clip to fit desired a bar/beat length.
    • & I really dislike when ableton/loopypro stops recording on me & I need another x bars to get another good take, or I need another 2 bars to complete my new idea. When I'm creating, I never really know many bars/beats I want a part to be ahead of time.
    • It's also good to be able to start a clip recording during a 1 or 2 bar pre-roll so you can get pickup notes & not everything has to start on beat 1. And recording automatically with a pre-roll would be great, since we need two hands away from the iPad to play the guitar & I don't have a foot pedal configured with my iPad to start recording.
    • yes, and in-time with the tempo of the song, so minimal latency/the audio is in sync with the rest of the project.
    • That all are routed to one audio chain, and are all collected visually in one "track" or "channel" or "column" what-have-you.
    • Then you could drag/drop those clips in the rough order you'd like, and then use follow actions
    • or launch arbitrarily as you're working on different parts of a song.

    Long post short: A lot like midi clips in drambo, but it's synced audio data instead of midi data.

    Thinking in terms of within drambo & flexi sampler specifically: it'd be great to have a way to add to & delete from a flexi sample after the initial recording of a flexi sample.
    & then having the ability to slice that larger sample into smaller bits that are launchable & then loop (or are looped while gated, or one-shotted using midi notes, whatevs). That way all the audio for that "guitar player" is in one track, with in one easy to manage effect chain & you could dig into the larger sample to playback the bits you want, when you want. It's rare that I can just come up with all the multiple parts of a song & play them all correctly in one go, to then slice up with flexi. So being able to add on to the flexi sample after the first recording, would be helpful. Also, it's very easy with guitar parts to sail right past that 1 minute restriction.

    I come from a traditional linear tape-based background, but i've been having good results with Ableton's session view to generate ideas & mix & match & then lay them out in arrangement view or rough them in by recording clip launches & then refining/expanding/adding transitions in arrangement view.

    I hope that makes sense, please do ask me to clarify anything that doesn't come across clearly.

  • It sounds like you could do all of this with Loopy Pro, from the pre-roll, to the open-ended loops, to drag-and-drop of clips.

    Unless you also need to host other AUs inside Drambo, maybe you might prefer to put Drambo in Loopy, instead of the other way around?

  • edited October 2023

    @drconfusion : your comment about loopy pro automatically stopping sounds like you have it configured to auto count-out. If you turn auto count-out off, it will recoil you tell loopy pro to stop. It is high configurable in terms of how long to record and whether to automatically or manually end recording—and whether loops are multiples of some desired length or not.

  • edited October 2023

    Thanks for these comments @mistercharlie & @espiegel123 !

    I've tried loopy pro as a plug in & as a host. I haven't yet gelled with it the way some folks have (& the way i have with Drambo as a host). I get the appeal, & appreciate the vast amounts of different ways to config how it behaves...but i get a little lost in the weeds with LP & spend more time fiddling with configuring it than making stuff. Working with Drambo & Koala are more easy for me to comprehend, at this point.

    For example, each time i need to make a new loopy pro track, i'll need to remove unneeded color groups, make sure the count-in is right, the quantization, and count-out are right in the master & color section...then create the amount of clips i think i'll need to get going, record some - then assign each clip a midi note to trigger clips & then keep doing THAT for each new clip i'll add. Wheras with Koala, i'm pretty much all set except for clip recording length. I assume I can set up templates to speed that LP config process up, but just haven't felt like the benefit was there yet. for me at this time

    I'll definitely give it a few more shots. I know that LP is working on midi clips, so that's something to keep an eye on.

    But if Drambo were to implement a Drambo-native way of working with multiple audio clips in the same track...whoooo boy, that would be next level.

    Y'all have given me new impetus to try again with LP & new gusto to keep refining any workflow to get the boat moving faster.

  • edited October 2023

    @drconfusion : if you ask questions, we can probably help you make the loopy workflow easier. If you set up a template for how you like to work, you can reuse it without a lot of work.

    It can be set up to be as simple as koala

  • @espiegel123 said:
    @drconfusion : if you ask questions, we can probably help you make the loopy workflow easier. If you set up a template for how you like to work, you can reuse it without a lot of work.

    It can be set up to be as simple as koala

    I once even made a fake Koala in LP, with once-shot pads and unquantized sampling.

  • wimwim
    edited October 2023

    @drconfusion said:
    But if Drambo were to implement a Drambo-native way of working with multiple audio clips in the same track...whoooo boy, that would be next level.

    Yep. That's where I've always turned away from Drambo for audio looping. I know there are workarounds but they're not streamlined in my view.

    If your workflow is more Drambo centric than Loopy Centric, then to me the best workaround is Loopy Pro hosted in Drambo. You describe a bunch of setup steps that can all be avoided in Loopy without much work. I would configure a Loopy instance the way you like it once in Drambo, then stuff it in a rack and save it as a rack preset.

  • edited October 2023

    With loopy in Drambo seems you can arrange aus ( including loopy ) Better than loopy.

    4 donuts on the side?

    Midi feedback for Koala samples, whilst live looping.

    Just started to think how to setup.

    Its designed because I decided to add loopys across ipads. Even if just a donut per synth or 4 eslewhere.

    Routed a midi feedback multi out koala to tracks. Tracks are au ( with a mixer after au ) Tracks are multi in to loopy. Loopy multi out to fx. With a flexi sampler and scanner before fx. Might just drag and drop with neon back to Koala rather than export.

    It covers live looping. Resampling to flexi. Re-sequencing with flexi or more re-arranging with Koala. All through original fx.

    Might not be ideal dealing with different volumes and Drambo launch/sort app position is kind of a letdown. I guess any setup would need different arrangement of apps compared to live looping.

    The Neon tip ( which might not actually work ) and wonder why flexi dosent have bar maker numbers and perhaps an algorythm to soften sliced audio.

    I thought I could just trigger audio via sequencer but then thought. What if stem is longer than pattern ( max 16 bars )

    Just slice with neon the pattern length and trigger slices. A slice is a pattern length.

    This way you can navigate Drambo whilst the stems also sync with patterns ( There will be audio clicks )

    Just add the non sliced version when song is complete.

    Probably not ideal a vocal studio or multi stemmed hardware..

    but an aum stem or a synth where you wanted to go off grid.

    Could work sliced.

  • Thanks for all this good info y’all!

    I didn’t realize that creating a processor rack, configuring LP as an au processor effect to taste & saving that rack, would save my LP configurations. That’s handy as heck.

    I’m gonna study the LP manual again, & Michael’s YouTube tutorials & dip my toe back into LP as complex audio capture/playback within Drambo.

  • The koala isnt just for maybe arrangment.

    Also for 1 shot samples. Whilst live looping. It outputs to ch1. So it can have an fx route by default ( through the other samplers to fx )

    You can just about add 2 mononokes ( with a controller ) a Koala and a loopy side strip.

  • edited October 2023

    .

  • People find peace with technology.

    Im finding it more like a gambling addiction.

    Its kind of ok.

    ( Thats my next song )

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