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Mixing/mastering ambient: tricks & tips?

It’s beat-less, dynamic music - you don’t want to squash it to death but you also don't want it to be too far down in volume compared to others’ tracks (in say a playlist). What are your tips for achieving the goal?

Edit: Oops didn’t mean to post in creations, sorry! Would you mind correcting this please @Michael ?

Comments

  • The lack of drum transients should make the process easier, not harder, because there will be more headroom so you can make a louder master.

    Just mix the track as you like, with whatever level of compression you feel is appropriate on the master bus to achieve the sound you are aiming for, and then master to a "safe" loudness.

    By "safe" I mean a loudness that isn't too loud or too quiet:

    In an ambient track it's very unlikely that the limiter is ever going to be pushed, unless there are exceptionally loud passages mixed with very quiet ones. I would imagine nothing will ever hit the limiter, the music always fall somewhere below the threshold.

    This means you can probably master to a "loud" value such as -11 or -12 LUFS, bearing in mind that streaming services will turn the volume of your track down to comply with their loudness target of -14. That's fine - what you don't want is for your track to be too quiet with a master of say -15 LUFS because in that situation it might not get turned up by the streaming service, in which case it will sound quieter than other tracks.

    So in this situation you want to aim for the loudest master you can get without sacrificing dynamic range.

  • Thanks @richardyot that all makes sense.

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