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Things - Texture by AudioThing Ltd. - Released

https://apps.apple.com/app/id1668230892

Description:

Texture is an easy to use granular reverb with pitch shifting and mid/side mode available as AUv3 and Standalone. Texture can transform any sound into an ambient soundscape, or add that drone vibe to your tracks. This plugin was inspired by the techniques used in the soundtrack and sound design of the award-winning indie game The Swapper.


Details:
Universal: Yes
Minimum OS version: 12.0
Rated: 0 based on 0 votes

Comments

  • Can't resist...

  • @lasselu said:
    Can't resist...

    Me either.

  • @lasselu said:
    Can't resist...

    @Stuntman_mike said:

    @lasselu said:
    Can't resist...

    Me either.

    For $3… I can skip a coffee for the day.

  • edited February 2023

    For $3, I went and bought the Things bundle for PC as well this as thanks cos these prices are so awesome

  • Better get it before it goes up to a coffee and a half.

  • @AudioGus said:
    Better get it before it goes up to a coffee and a half.

    Exactly, I pity the fool who end up in that position.

  • @AudioGus said:
    Better get it before it goes up to a coffee and a half.

    LOL! Even the full price is very reasonable. AudioThing does it again! Great plugin, great value.

  • I hope Outer Space is next. 🙏

  • Crazily reasonable price, and on just a brief play, it sounds superb. I have to say, this series of releases has been spot on so far.

  • @auxmux said:
    I hope Outer Space is next. 🙏

    That’s the one I’ve been waiting for. It’s better than most of the Roland Space Echo emulations I’ve used.

  • Wow. AudioThing on a roll or what? Instabought, of course. I’m loving their work :)

  • Hey - Hot Wheels has a new toy car out. You better rush out and buy it or you might miss out! :smiley:

  • The last few months of releases have been stacked! I only have half of the ones I want but I couldn’t resist this one at that price. They’re knocking it outta park.

  • This is pretty, pretty, pretty, pretty cool!

  • Does anyone notice any latency issues?. Actually I don’t know if it’s latency or just the way it works, given that there’s not many controls… With the grain setting if you set it to octave up/down it seems to be noticeably behind in what notes it’s playing. Also seems to be more pronounced in AUM vs Loopy… so if you’re playing say 1/16th notes the grains are 2/3 notes behind.

  • @tahiche said:
    Does anyone notice any latency issues?. Actually I don’t know if it’s latency or just the way it works, given that there’s not many controls… With the grain setting if you set it to octave up/down it seems to be noticeably behind in what notes it’s playing. Also seems to be more pronounced in AUM vs Loopy… so if you’re playing say 1/16th notes the grains are 2/3 notes behind.

    Yes definitely, so in my video I didn't use it fully wet. I presumed this was unavoidable but perhaps someone who uses both the desktop and ios version could comment on whether there is any difference.

  • @tahiche said:
    Does anyone notice any latency issues?. Actually I don’t know if it’s latency or just the way it works, given that there’s not many controls… With the grain setting if you set it to octave up/down it seems to be noticeably behind in what notes it’s playing. Also seems to be more pronounced in AUM vs Loopy… so if you’re playing say 1/16th notes the grains are 2/3 notes behind.

    Probably far less pronounced but also noticed this in Wires

  • Things and bubbles both report 0 samples latency in Ableton…as do dials, gong amp and wires…

  • It does seem a slight bit in comparison to the desktop

  • These are nice as tiny building blocks, but personally that’s not the format for me. A little too specialized.

  • Yeah they’re not huge great monster plugins for sure, but nice little fun things. I got them free with other purchases on desktop and the intro price is hard to resist, I love each of them on live playing…

  • rcfrcf
    edited February 2023

    I noticed a fair bit of latency too... wondered if it's just the typical granular ring buffer thing going on, since it diminishes somewhat when you move the knob clockwise to the reverb side. If so, it's not latency per se, just the ring buffer having to be filled before audio loops back to the play head?
    Or maybe not... ;)

    Nice app though.

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