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Comments
Nice patch. Smooths over some of the geoshrediness of the geoshred, if you know what I mean. Did you make it?
Very nice sound.. I usually use "Gain Stage Acoustic" app by Mani Consulting on top of Geoshred guitar sounds to cut down initial attack/transient to make the sound a bit smoother.. Just thought of sharing that trick..
Here is a demo by Blue Mangoo:
Hi @GeoTony
Love the tone, love the guitar playing!!!!
You are an artist, and I simply love this recording!!!
I am digging this guitar solo playing, very well done!!!
With love and respect,
Rene
Thanks @Wrlds2ndBstGeoshredr , @sujoybose77 and @ReneAsologuitar 😊
I have the app by Mani Consulting but haven’t used it for a while. Thanks for the reminder. nice playing by the way.
I know what you mean about the GeoShred ‘tone’. Yes it’s one I made based on the email conversation below with Pat from moforte. Pat’s answers are in bold. I think I might redo the preset though as the feedback is a bit too much sometimes. 🎸
I’m setting up a preset based on Shred Sustain and if I compare this with Shred Lead I can’t find the setting that makes it sustain. Could you let me know what it is that is doing the sustaining?
What is different is that the 2 distortions are cranked way up, but also there is a ton of EQ and the Moog VCF is turned on to. The feedback in the guitar is identical to Shred Lead. I think that the sustain is similar it just sounds very different due to the distortion and EQ.
How do I make the Y axis on the notes velocity sensitive so I can a bit more variation when playing these presets?
If you are on an iPad go to "Menu> Model & FX> Perform> Play Mode and turn on KeyY Touch. You can modify the curve.
If you are on an iPhone with 3D touch go to "Menu> Settings> 3D Touch Velocity".
However, distortion has the affect of compression because the sustain is achieved by clipping the decaying guitar plucks against the gain rails. Thus as the volume of a decay goes from 10 .. 0, the clipping causes the signal to be a square wave with the same volume until the decay is very small, say 1 or 2. So changing velocity for a highly clipped signal will have a small audible affect. it's the same in the real world.