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Family Sharing
What is the reason app devs choose not to enable family sharing on their apps?
Comments
They would prefer being paid for every copy distributed by Apple. I have sharing and my wife and daughter have no interest in music production. But my apps do seem to end up on my wife’s iPad Pro before I got my own Pro.
Some people abuse family sharing - eg a few close friends into music apps could split the cost of their app buying by doing a kind of group share. Also, in the case of indie ios music devs, I'm not surprised if they try to make as much money as they can, as - in general - they make so damn little relative to the time invested.
Feels like another bot has joined
Playing whackamole here. If so, they're using the 'bro' algorithm to full effect
GPT-Gnarly
I'm just having a bit of fun here:
Luckily the 'DAN' algo has not been unleashed on the forum yet, although there are a few humans here who seem to have been trained on it 😂
https://medium.com/@neonforge/meet-dan-the-jailbreak-version-of-chatgpt-and-how-to-use-it-ai-unchained-and-unfiltered-f91bfa679024
Family sharing on iCloud is excellent – I use it to share ice cream with my wife, she uses it to share croissants with me, we've been doing this since the 16th century
The only real downside to it is having pets on your iCloud account with Family sharing – cats tend to just push the items off the shelf, so it's best to test Family sharing with smaller pets such as guinea pigs
@McLeaferson : perhaps you aren’t aware that very few music apps generate more than a pittance for their authors. Even popular music creation apps don’t generate the revenue that would provide anything like a reasonable income when development time is taken into account. This isn’t a case of wealthy people being greedy.
Thanks for all of the feedback! I definitely appreciate the need for devs to capitalize on their work. I'm trying to wrap my head around the logistics of cheating by making it available to your friends, though I have no doubt some people do it.
The reason for my question was that I was trying to make my iPad Pro 2015 12.9" available to my wife because she wants the larger screen. I'll be getting the current iPad Pro in a week or two, but I was hoping to keep the capability of that old iPad after she "takes it over" with her own account. I started looking at the apps I use most and only a small minority were Family Sharing. So I'm going to lose that iPad for my music-making. I'm not criticizing devs, only wondering why.
Actually iOS /MacOS devs are the ones being paid the most. There is almost no piracy on those platforms. Getting pirated software on windows/android is child like easy.
Wow, your opinion on family sharing shifted drastically over the last 15 mins. Could you tell us your favourite colour? (One word answer please)
🤖
Aaaah, soul
ChatGpt DAN the man version has entered the room, and he's gettin' feisty lol
I think what we have here is something more old-fashioned than an AI bot: a troll.
Despite your contention,iOS music app development is less lucrative than desktop development.
Unless you know a few developers and their sale numbers, those are rather speculatios. How many people use ipads? And what is the percentage of iPad users buying music making apps. Because of user friendliness of making music on iOS ordinary people (like me for example) started to buy music making apps. Would never do it on desktop.
I know a lot of developers and have seen the numbers. FYI, I was in music software development for many years.
You don’t need to see the numbers by the way. There is a reason there are no companies the size of NI or Ableton, etc etc etc that are focused on iOS music app development. If iOS music app development were more lucrative than desktop development, you would see those developers putting more resources into iOS development.
If you read through the archives here, you will find some developers talking about this, too.
Both of the above statements have an element of truth, but 100 copies (which might be overstating) of a $10 iOS app is still only $1000. Developing these often complex apps takes weeks of work, hundreds of hours. If you do the math, it's not a very well paid endeavor. It's perhaps true that more people take advantage of the apps on the iOS platform, but because of the typically much lower price of the iOS apps, it's not helpful for the iOS developer.
Developers flock to iOS/macOS/iPadOS because it pays better than Android. Having said that, a badly designed or conceived app won't sell no matter whose platform it is sold on. Those apps which are well made and their release is well timed benefit the most.