Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

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POLL - What do you use for music production?

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Comments

  • I’m all iPad. Only hardware I use is occasional miscellaneous instruments (melodica, percussion, Penny whistle, etc) and very occasionally some of my small amount of mini hardware I still have left (pocket operators, Volca, bastl, etc). But for 90% of things it’s all iPad. I do use my iPhone to grab samples while I’m out in the real world, as well as occasionally to jam with something like Koala I’d I don’t have my iPad, but that’s about it for me.

  • edited August 2023

    i am surprised how few people are using seriously iphone…iphone is for me probably more important than ipad.. most of time i use iphone, stealing few free minutes during day here and there, to make things actually done.. both patch design and tracks.. just when i reach CPU limit i move my project to iPad (cause for ipad i have really time just in late evening for 2-3 hours - if i don’t fall asleep :))

    I also take my in-ear headphones always everywhere to have them ready in case i get few minutes free time to do something music-wise :-) Good to be always prepared.

    iPhone is absolutely crucial for me to start things and actually push them to the stage where finishing them is really just remaining 10% of work which i can do on ipad when there is enough time for it, after son is skeeping and wife watching netflix lol

  • @dendy said:
    i am surprised how few people are using seriously iphone…iphone is for me probably more important than ipad.. most of time i use iphone, stealing few free minutes during day here and there, to make things actually done.. both patch design and tracks.. just when i reach CPU limit i move my project to iPad (cause for ipad i have really time just in late evening for 2-3 hours - if i don’t fall asleep :))

    I also take my in-ear headphones always everywhere to have them ready in case i get few minutes free time to do something music-wise :-) Good to be always prepared.

    iPhone is absolutely crucial for me to start things and actually push them to the stage where finishing them is really just remaining 10% of work which i can do on ipad when there is enough time for it, after son is skeeping and wife watching netflix lol

    I may have undersold a bit how much I use iPhone. It’s still 80-90% iPad but I do collect and edit a lot of samples on the iPhone, which is pretty crucial for my workflow overall. So in that respect it’s important for me. I do also occasionally do jams and such on the iPhone as well just not nearly as often. I definitely use them in tandem in a lot of ways though, but still mostly iPad for me. It’s just more comfortable and easy.

  • @dendy said:
    i am surprised how few people are using seriously iphone…

    I agree, but that’s because our DAW of choice works really well on iPhone. I also use my iPhone a lot as a sketch pad, and then transfer projects to iPad for finishing, but I use iPad a lot more. Once a piece is 40-50% then I transfer to iPad to take advantage of iPad only synths and the extra screen space.

    2-3 hours at night! I’m jealous. I usually only get about an hour in the morning. Maybe I need better time management.

  • I think iPhone is a bit like MPE. You have really passionate musicians requesting it and hoping to make it a development priority. Nothing wrong with that! But it might not make sense to a developer looking to prioritize requests and trying to keep their head above water.

  • Mostly hardware based. Desktop DAW for recording & mixing. I use iOS mostly for the synths. Would use the ipad much more if the connectivity was better. Love the interface.

  • @Apex said:
    Mostly hardware based. Desktop DAW for recording & mixing. I use iOS mostly for the synths. Would use the ipad much more if the connectivity was better. Love the interface.

    What kind of connectivity do you need?

  • @gusgranite said:
    I think iPhone is a bit like MPE. You have really passionate musicians requesting it and hoping to make it a development priority. Nothing wrong with that! But it might not make sense to a developer looking to prioritize requests and trying to keep their head above water.

    (Light hearted intent - not intending to ruffle feathers)
    Mmmm…. I take your point, but dendy and I aren’t requesting devs do anything. NS2 is already on iPhone. At one point all iOS music was iPhone. There are still quite a lot of apps for iPhone. So your analogy isn’t really accurate. If MPE was part of the original MIDI standard but no one used it and manufacturers ignored it, then it would be a more accurate analogy. It seems there are plenty of MPE controllers, but they are primarily used with desktop DAW that support MPE. Sorry to nitpick the analogy, but I just wanted to clarify the iPhone point, and refute accusations of making pressure on Devs for iPhone compatability (although it is nice). However I would like to formally request all Devs jump on the MPE bandwagon and get everything implemented to take advantage of MPE, for the small percentage of iOS musicians who want to play a keyboard like it was a guitar. 😜

  • edited August 2023

    @Slam_Cut said:
    Mmmm…. I take your point, but dendy and I aren’t requesting devs do anything.

    Well, Butter Synth originally was not planned to be released on iPhone, it was literally single-handedly me who convinced dev to release it with just minor UI tweaks also on iPhone :lol: :lol:

  • @Slam_Cut said:

    @gusgranite said:
    I think iPhone is a bit like MPE. You have really passionate musicians requesting it and hoping to make it a development priority. Nothing wrong with that! But it might not make sense to a developer looking to prioritize requests and trying to keep their head above water.

    (Light hearted intent - not intending to ruffle feathers)
    Mmmm…. I take your point, but dendy and I aren’t requesting devs do anything. NS2 is already on iPhone. At one point all iOS music was iPhone. There are still quite a lot of apps for iPhone. So your analogy isn’t really accurate. If MPE was part of the original MIDI standard but no one used it and manufacturers ignored it, then it would be a more accurate analogy. It seems there are plenty of MPE controllers, but they are primarily used with desktop DAW that support MPE. Sorry to nitpick the analogy, but I just wanted to clarify the iPhone point, and refute accusations of making pressure on Devs for iPhone compatability (although it is nice). However I would like to formally request all Devs jump on the MPE bandwagon and get everything implemented to take advantage of MPE, for the small percentage of iOS musicians who want to play a keyboard like it was a guitar. 😜

    It wasn’t personally about you or Dendy (who I have huge respect for). It was a general observation from the data and previous conversations with developers. I know the NS2 post mortem has been done to death (pun intended) but just for playing devil’s advocate, if the developer had prioritized audio tracks over iPhone compatibility then who knows if sales would have been higher and kept them in the game?? 😎

  • edited August 2023

    NS2 is by far not only one highly usable music app on iPhone .. Cubasis3, ZenBeats, AEM, Gadget - all those if you like workflow on iPad version, are pretty usable on iPhone too .. So this discussion is really not about NS …

    I actually think comparing iPhone apps market with MPE makes sense in terms of that it’s niche bubble inside niche market

  • @gusgranite said:
    It wasn’t personally about you or Dendy (who I have huge respect for). It was a general observation from the data and previous conversations with developers. I know the NS2 post mortem has been done to death (pun intended) but just for playing devil’s advocate, if the developer had prioritized audio tracks over iPhone compatibility then who knows if sales would have been higher and kept them in the game?? 😎

    Yeah, I didn’t take it personal, but since your post immediately followed mine, it did seem to be related. Dendy can confirm that iPhone was developed alongside iPad version of NS2, and that after a short break after initial iPad release the iPhone version had some minor UI tweaks and polish before it was released. Also part of the release strategy was that there would be two releases and that would hopefully get some extra notice. Also there was some discussion of Apple possibly pushing apps that were universal, but I think that was mostly speculation. Anyway, it is a myth that Matt prioritized iPhone instead of audio tracks and that was what sunk the project. The question of sales was much more related to the long development time and that the iOS market had changed a lot. Sales were poor and there was a lot of resistance on the AB forum. Matt was burnt out - combine that with the poor sales and the forum backlash by trolls from other DAW fans and it was too much. That is what sunk the project and prevented audio tracks.

    On the other hand, if Buttersynth suddenly dies, I’m blaming @dendy for requesting the iPhone version.

  • iPhone is a cell phone.

    For making calls, WhatApp/Telegram, some "fast-photos" and listening music.

    I don't spend more than an hour by day on iPhone.

  • @Slam_Cut
    On the other hand, if Buttersynth suddenly dies, I’m blaming @dendy for requesting the iPhone version.

    🤣

  • edited August 2023

    @Slam_Cut said:

    @gusgranite said:
    It wasn’t personally about you or Dendy (who I have huge respect for). It was a general observation from the data and previous conversations with developers. I know the NS2 post mortem has been done to death (pun intended) but just for playing devil’s advocate, if the developer had prioritized audio tracks over iPhone compatibility then who knows if sales would have been higher and kept them in the game?? 😎

    Yeah, I didn’t take it personal, but since your post immediately followed mine, it did seem to be related. Dendy can confirm that iPhone was developed alongside iPad version of NS2, and that after a short break after initial iPad release the iPhone version had some minor UI tweaks and polish before it was released. Also part of the release strategy was that there would be two releases and that would hopefully get some extra notice. Also there was some discussion of Apple possibly pushing apps that were universal, but I think that was mostly speculation. Anyway, it is a myth that Matt prioritized iPhone instead of audio tracks and that was what sunk the project. The question of sales was much more related to the long development time and that the iOS market had changed a lot. Sales were poor and there was a lot of resistance on the AB forum. Matt was burnt out - combine that with the poor sales and the forum backlash by trolls from other DAW fans and it was too much. That is what sunk the project and prevented audio tracks.

    On the other hand, if Buttersynth suddenly dies, I’m blaming @dendy for requesting the iPhone version.

    OK I was wrong to revive the NS2 convo. There’s a lot in your it response that should be for another thread on another day, if ever.

    And I know that you know that I know but for anyone that doesn’t know, @dendy was central to the Buttersynth project from the get go and did amazing work on it with the developer and the small team involved. That was so impressive to see. Nuff respect! 👊

    Now, back to the data. Can we agree from the polls and usage stats that if a developer is wanting to maximize audience as a goal, then they should not prioritize spending significant amounts of development time on an iPhone version or features?

  • @gusgranite said:
    OK I was wrong to revive the NS2 convo. There’s a lot in your it response that should be for another thread on another day, if ever.

    Sure! You can even come on over to the NS2 forum. It’s pretty quiet these days, but then we wouldn’t be derailing other threads. NS2 pops up in all sorts of threads it seems.

    And I know that you know that I know but for anyone that doesn’t know, @dendy was central to the Buttersynth project from the get go and did amazing work on it with the developer and the small team involved. That was so impressive to see. Nuff respect! 👊

    Yes, and I agree with your assessment.

    Now, back to the data. Can we agree from the polls and usage stats that if a developer is wanting to maximize audience as a goal, then they should not prioritize spending significant amounts of development time on an iPhone version or features?

    Agreed. If I was a dev I would prioritize desktop, then iPad, and only consider iPhone if there were success in the other two areas. But I’m not a dev, so… my opinions are just random noise.

  • You would exclude the many who can’t afford the rapidly rising cost of an iPad but can manage the cost of an iPhone because it’s a necessity. This is a poll of less than 200 people btw

  • Usually the iPad with some hardware connected. Sometimes the iPhone but the screen size is a drag sometimes. I use desktop sometimes but my computer is a bit old so most the time my iPad can do it better. I’d probably use desktop the most if I upgraded to a new computer but then I couldn’t lie down on the couch and make music as easily

  • @Slam_Cut said:

    @gusgranite said:
    OK I was wrong to revive the NS2 convo. There’s a lot in your it response that should be for another thread on another day, if ever.

    Sure! You can even come on over to the NS2 forum. It’s pretty quiet these days, but then we wouldn’t be derailing other threads. NS2 pops up in all sorts of threads it seems.

    And I know that you know that I know but for anyone that doesn’t know, @dendy was central to the Buttersynth project from the get go and did amazing work on it with the developer and the small team involved. That was so impressive to see. Nuff respect! 👊

    Yes, and I agree with your assessment.

    Now, back to the data. Can we agree from the polls and usage stats that if a developer is wanting to maximize audience as a goal, then they should not prioritize spending significant amounts of development time on an iPhone version or features?

    Agreed. If I was a dev I would prioritize desktop, then iPad, and only consider iPhone if there were success in the other two areas. But I’m not a dev, so… my opinions are just random noise.

    I guess if you want to maximize your audience then you wouldn’t do a music app in the first place… 😀

  • @gusgranite said:

    @Slam_Cut said:
    Agreed. If I was a dev I would prioritize desktop, then iPad, and only consider iPhone if there were success in the other two areas. But I’m not a dev, so… my opinions are just random noise.

    I guess if you want to maximize your audience then you wouldn’t do a music app in the first place… 😀

    Truly. A game app or two should come first to create a viable business, then maybe one of the ridiculous selfie related apps with subscription model, and then the profits could support the development of a music app, maybe.

  • @scrape said:
    You would exclude the many who can’t afford the rapidly rising cost of an iPad but can manage the cost of an iPhone because it’s a necessity. This is a poll of less than 200 people btw

    An iPhone is not a necessity in my world view. There are plenty of cheaper phones that can cover most of the functions of an iPhone (calls, text, photos, internet), and the money saved could be spent on an iPad. But while the cost for entry into music has been coming down for decades, there is still a large amount of money required for certain aspect of electronic music: hardware synths, studio monitors, mixers, laptop & software, etc. The “market place” is what it is, but I don’t know that there is a defineable group of musicians who absolutely can’t afford an iPad, but are using iPhones, especially when you look at some of the great prices of used iPads. I also wonder at the theoretical “excluded” group: do they spend a lot of money on things I “can’t” afford? Sorry, but I don’t believe that is a serious argument, and none-the-less it still wouldn’t be a factor if a dev doesn’t have the time to squeeze and iPad app into the iPhone spaces. There are a lot of powerful music making apps on the iPhone and we should feel lucky to have them at fractions of the cost of desktop programs.

  • @Edward_Alexander said:

    @Apex said:
    Mostly hardware based. Desktop DAW for recording & mixing. I use iOS mostly for the synths. Would use the ipad much more if the connectivity was better. Love the interface.

    What kind of connectivity do you need?

    I need it to work reliably, every single time, with no messing around and no dongle hell. MIDI and audio, w/ power. It has to flawlessly connect every time to the rest of my set up, just like MIDI and CV does. Unfortunately that’s not the case. I’ve struggled for YEARS with it (and I’m no noob). Wish it wasn’t so because I really dig the overall user experience.

  • If “hardware” includes instruments like guitar & bass, and stuff like microphones, then it’s as I selected (i.e., all three).

    Otherwise, just iPad and desktop. I don’t - these days - own any hardware synths, sequencers, drum machines or whatever. Same goes for OoTB FX units, preamps, etc., etc. Though I do use a tube amp for recording electric guitar.

  • edited August 2023

    @gusgranite said:
    I think iPhone is a bit like MPE. You have really passionate musicians requesting it and hoping to make it a development priority. Nothing wrong with that! But it might not make sense to a developer looking to prioritize requests and trying to keep their head above water.

    To me, MPE seems exotic compared to how many musicians use their iPhones every day, be it for music making or not.

    @dendy said:
    NS2 is by far not only one highly usable music app on iPhone .. Cubasis3, ZenBeats, AEM, Gadget - all those if you like workflow on iPad version, are pretty usable on iPhone too .. So this discussion is really not about NS …

    Absolutely!

    @scrape said:
    You would exclude the many who can’t afford the rapidly rising cost of an iPad but can manage the cost of an iPhone because it’s a necessity. This is a poll of less than 200 people btw

    True. And one would also exclude the guys who have an iPad at home but don't want to miss "that app" on the go.

    I've done a lot of beta testing on an iPhone recently and although I've spent years on the iPad, as surprising as it may sound, I didn't really miss it. Now I've booted it up again after 2 months to write this post 😄

    My take on it: Supporting the iPhone with music apps can be challenging. There are lots of design and workflow considerations to be done in order to make an app fun and efficient to use. But if done right (and that usually includes saying goodbye to replicating classic hardware front panels), iPhone isn't necessarily worse than iPad in many cases, other than the small display of course.

    To answer the poll, it's a mix of everything here. Hardware synths, desktop mainly for Ableton Live + Logic and great sample libraries, Digitakt+Digitone, Korg EMX+Volca FM2+NTS1, RM1x, a few toy samplers plus a few fun FX units from the past.
    And iPhone+iPad of course.

  • edited August 2023

    @rs2000
    few toy samplers plus a few fun FX units from the past.

    which reminds me my old, still unrealised, plan to make huge multisampled pack from this old noisy piece of crap which i got 35-37 years ago and i still have it !!

  • edited August 2023

    just realised this is old thread from february and it’s creator is not with us anymore (deleted account)

    no matter who he was, this was one of interesting threads he made here, so respect to his legacy 🫡

  • @dendy said:

    @rs2000
    few toy samplers plus a few fun FX units from the past.

    which reminds me my old, still unrealised, plan to make huge multisampled pack from this old noisy piece of crap which i got 35-37 years ago and i still have it !!

    😂

  • @dendy said:
    just realised this is old thread from february and it’s creator is not with us anymore (deleted account)

    no matter who he was, this was one of interesting threads he made here, so respect to his legacy 🫡

    I agree, it's an interesting thread.

    I'm mostly MacOS with Ableton Live, followed by iOS with AUM (and learning Drambo), with iPadOS bringing up the rear. I have a mostly sample based creative process, and use all platforms to create and edit samples, sometimes switching them across platforms, then loading them into samplers such as Kontakt 7, Sampler, Simpler, Iris Sampler, TAL-Sampler, and Bleass SampleWiz 2 in Ableton Live, and Koala on iOS, iPadOS and MacOS. Before the end of the year, I will move some of this process, for the live performance side of things, to a combo of SP404 MkII and Koala on my iPhone in combo.

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