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Is there a tool for applying volume curves?

I'm working on a piece using many characteristics of songs from the 1980s.
This includes a cross fade and eventual fade out.

I drew a simple linear fade in Cubasis and then went online to learn why it sounded so bad.
I'm now curious about logarithmic fades, exponential fades, S shape fades etc... but wonder if my only option is to rely on the super janky sausage finger drawing method in Cubasis.

So, is there a cheap / free tool that can handle different kinds of fades on iOS?

I'd be happy to just export the audio from Cubasis, select a fade duration and curve, and for the tool to work the magic I need.

Any ideas?

Comments

  • Anything that lets you draw a volume automation curve.

  • Drambo has Bézier curves or stuff like that.

  • @Blipsford_Baubie said:
    Drambo has Bézier curves or stuff like that.

    There are various methods you could use when using dRambo.
    You could try using a one shot LFO with timing set to Beat
    and draw in the curve you need using a Graphic Shaper.
    Whenever you need it you use a midi note and et voila fades in and out sorted.

  • I'd rather practice drawing volume curves inside Cubasis, you could try using a cheap tablet pen to facilitate precise drawing.
    Try different shapes until you like what you hear. It's not that difficult and less clunky than using any plugin.

  • @Gravitas said:

    @Blipsford_Baubie said:
    Drambo has Bézier curves or stuff like that.

    There are various methods you could use when using dRambo.
    You could try using a one shot LFO with timing set to Beat
    and draw in the curve you need using a Graphic Shaper.
    Whenever you need it you use a midi note and et voila fades in and out sorted.

    I was ecstatic when I had learned that you can create a trigger to launch a one shot graphic envelope and then P-Lock the trigger to a step instead of using a midi note, this way if you have a use case of not wanting the envelope to retrigger everything. I’m certain you already know this, but for me I’m still in awe.

  • All this boils down to the harsh fact that Cubasis still after all these years lacks basic DAW functionality such as adjustable fade in/out curves and positive clip-gain (and the current clip-gain functionality is glitchy when use together with fade in/out, if the clip level is not maxed out there's an audible click when the fade in is done). Maybe Cubasis 4 will get us there or something.

    If I recall correctly these type of features were requested 4+ years ago...

  • The user and all related content has been deleted.
  • @Blipsford_Baubie said:

    @Gravitas said:

    @Blipsford_Baubie said:
    Drambo has Bézier curves or stuff like that.

    There are various methods you could use when using dRambo.
    You could try using a one shot LFO with timing set to Beat
    and draw in the curve you need using a Graphic Shaper.
    Whenever you need it you use a midi note and et voila fades in and out sorted.

    I was ecstatic when I had learned that you can create a trigger to launch a one shot graphic envelope and then P-Lock the trigger to a step instead of using a midi note, this way if you have a use case of not wanting the envelope to retrigger everything. I’m certain you already know this, but for me I’m still in awe.

    Yeah, it's been awhile since I first learnt how to do that but
    I am also still in awe of the sheer flexibility of dRambo.
    It is quite something.

  • Drambo eh? What's that? Lol, I should have guessed. I still don't have it as I fear I'll over engineer everything like I do with Mozaic... with my meagre musical output declining further. But good to know in case I finally get it one day. For now I'll go with manual drawing, although this is a pain as I need to do it on a bunch of group tracks :-(

  • @belldu said:
    I still don't have it as I fear I'll over engineer everything like I do with Mozaic...

    There is certainly that possibility.

    with my meagre musical output declining further.

    I will say it may actually do the reverse as you could
    be shaping synths n stuff by ear rather than coding.

    For now I'll go with manual drawing, although this is a pain

    as I need to do it on a bunch of group tracks :-(

    Ahhh...I hear you on that.
    Though I really like Cubasis 3 as a DAW, the automation leaves
    a lot to be desired hence why I started figuring out how to automate in dRambo.
    Another thing you could try is to insert dRambo as an auv3 and create automation lanes
    using the Clips and trigger the clips to play when needed from a Cubasis 3 midi channel.
    So you could leave one blank for when you're don't need automation
    and then three or four specific automation lanes for fade ins/outs.
    I've been toying with the idea so I may do a project for that very soon.

  • Export to wav and the edit in wavebox, it has curves.

  • Yeah just look for an editor that has batch editing ability. I don't use audio editors much so maybe someone else can chime in with the list of names. Pretty sure I remember Hokusai does batch editing

  • I just downloaded Wavebox.
    In the AppStore it is Free with In App Purchase, but it looks like you can do lots for Free including fading and saving.
    Compared to other editors it looks cheap for the full purchase too, so I'm going to give it a go and hopefully this saves everyone's ears from my finger art painting automation curves in Cubasis :-)

    Thanks for the detail on Drambo. If my musical thoughts remain in the 1980s then perhaps that would be a better long term solution.

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