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Comments
I got this an there are some interesting ones there
Some great ones here too, yes!
Thanks. I'll take a look.
Interesting. I love most of Cameron's output.
Thank you for a really thorough response. I shall explore.
Fair point. Thank you, I'll hope so too.
I find the OwnHammer impulse are great for guitar cab simulations but for reverbs I find that IR designed specifically for reverb tend to give better results.
http://signaltonoize.com/?page_id=4188
https://fokkie.home.xs4all.nl/IR.htm
http://www.dubbhism.org/search/label/impulse responses
http://www.echothief.com/
http://www.airwindows.com/airwindows-impulses/
https://bedroomproducersblog.com/2014/06/03/percussive-echoes-bonus/
That's quite some list. Thank you!
Check out their note on the top of that web page:
"In Q2 of 2023 the OwnHammer website will be moving to a new server system in preparation for the launch of software products, at which time the wave audio format impulse response library product catalog will be rebooted. Items listed on this page will not be transferred to it nor made available from it, so now is the last time to pick these up before they ride permanently off into the sunset!"
Oh, didn’t even notice that. Yeah, technology moves fast. It was maybe a few years ago now, that I bought their bundle.
One day, like vhs tapes and dvds, we’ll be asking ourselves “shoot, remember when we used to use those IR files for cabinet simulation?”
This is true, and I believe at one point, that was what IR files were originally created for; guitar cabinet simulation. I think all these newer “IR assisted” reverbs came later. I could be wrong, but guitar cabinet sims are where they were introduced to me.
IR-based reverbs (also called sampling reverbs) have been around for decades. AltiVerb has been the gold standard for realistic reverb for decades.
It was long known (going back to at least the 1970s , if not earlier) that convolution could provide more realistic reverberation simulation than analog reverb units or algorithmic digital reverbs. But convolution is computationally extremely intensive and it wasn’t till the 90s that home/desktop computers were fast enough to do it.
Also https://apps.apple.com/pl/app/jax-convolutor-pro-au/id1494157807?l=pl include 32 second irs with possibility to time stretch x4, up to 128 seconds + lot more options.
@Edward_Alexander . You're describing guitar cabinet IRs, which are relatively short (in duration). I believe the OP is looking for reverb IRs for rooms, halls, cathedrals, canyons, etc.
Correct. IRs suitable for ambient, and ambience. Mostly for synths and processed field recordings.
This looks interesting.
Yeah, I read that the first real time convolution reverb processor was announced in 1999 by Sony, so it was probably well into the 2000’s when products starting hitting the market.
I was pretty active in the guitar gear consumer space in the 80s and 90s and this kind of stuff wasn’t around then. Not for your average Joe garage band guitarist. Reverb units were, yes, (but of course young me didn’t care what tech was behind a reverb unit, only that it made killer sound) but amp and cabinet simulation? well, it wasn’t what we have today. Helix, Kemper, Fractal audio axe FX, and even more recently, more affordable units like this MOOER pedal that I have, that use IR files for amp/cab simulation have only been around for the last decade or so. Wait.. has it been 2 decades already?
Ah right you are. My mind always goes to cabinet simulation whenever IR files come up, as thats where I was introduced to the concept.
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Convolution reverb caught on more quickly than you realize.
The unit you are are talking about is a standalone real-time hardware unit. Convolution reverb software was already available for computers by then but was probably non-real-time because of computer speed and was esoteric geek stuff as most people did not do non-realtime music.
That changed quickly. Altiverb 1 convolution reverb for PC was released in 2001 and was quickly popular among professionals. I probably first started using it about two years after that. For people doing professional film mixing, it was very quickly adapted because convolution reverb gives such a realistic particular sense of space.
Note that in film it is used not just for what we think of as reverb. It is used for “room sound” and gives dialog and sound effects a sense of being in a particular room.
Guitar players that didn’t work in digital studios might not have been aware of it for a long time since pro software was a lot more expensive back then as was the hardware needed to run it.
Makes sense.
I think we can all agree that the tech has come a long way, I mean, being that we now have $10-$20 apps that handle all of this stuff.
Tested JAX Convolutor PRO, inclded onboard irs are worth the price together with stretch pitch filters control.
Tested Thafknar in Drambo at 128 buffer and there is problem (freeze) with included 9sec it’s (crash).
Tested IMPULSation too , some good sounding irs are on board, it they are rather not too long, and no two filters like in JAX Convolutor pro, which is super important, and generally its worth to read manual for JAX Convolutor pro before , to have a clue what’s important. https://midi.digitster.com/JAX/JAX Convolutor Manual.pdf
By the way there is beta of 3Verb at https://midi.digitster.com/betatest.html
Highly recommending try (left 38 days), and more fxs , all of them actually.