Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

NAMM is April 13-15, anything cool coming out?

Anybody have the scoop on new stuff/apps coming out?

Someone on facebook hinted that Modartt might be releasing a new product around then. Fingers crossed.

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Comments

  • edited April 2023


    Analog Warmth – Move away from all digital processing and bring real analog processors into your mix - and keep all the benefits of digital control. Internal, professional grade, 32bit audio converters running up to 192kHz for transparent audio translation. Ultra-low-jitter audio synchronization between host and hardware for bit-perfect audio.

    Hassle-free Analog - Connected simply by USB-C means the hassles of spaghetti-cabling or complex audio setup in your software are gone. Simply Plug & Play via USB!

    Zero Recall - Recall all of your analog settings instantly within the plugin. No longer do you need to deal with the pain of trying to replicate settings on your analog kit.

    Multi-Instance Analog - Multiple analog processing circuits allow more than one audio signal to be processed at the same time within your digital workflow. This is impossible with single circuit analog processors. FT-1 multi-instance powerhouse VST & AU plugin has a perfect virtual representation of the hardware that operates with up to two stereo, or four mono, plugin instances.

    Fully Automated - Automate all analog controls along with audio through the plugin. Forget your MIDI patchbay, CV converter, daisy chains and complicated routing.


    https://www.freqport.com/product/ft-1-freqtube

  • Hardware doesn’t interest me much these days. I think all the action is happening in software.

  • @Sam23 said:

    Analog Warmth – Move away from all digital processing and bring real analog processors into your mix - and keep all the benefits of digital control. Internal, professional grade, 32bit audio converters running up to 192kHz for transparent audio translation. Ultra-low-jitter audio synchronization between host and hardware for bit-perfect audio.

    Hassle-free Analog - Connected simply by USB-C means the hassles of spaghetti-cabling or complex audio setup in your software are gone. Simply Plug & Play via USB!

    Zero Recall - Recall all of your analog settings instantly within the plugin. No longer do you need to deal with the pain of trying to replicate settings on your analog kit.

    Multi-Instance Analog - Multiple analog processing circuits allow more than one audio signal to be processed at the same time within your digital workflow. This is impossible with single circuit analog processors. FT-1 multi-instance powerhouse VST & AU plugin has a perfect virtual representation of the hardware that operates with up to two stereo, or four mono, plugin instances.

    Fully Automated - Automate all analog controls along with audio through the plugin. Forget your MIDI patchbay, CV converter, daisy chains and complicated routing.


    https://www.freqport.com/product/ft-1-freqtube

    I am having trouble understanding this. Once something is connected by USB-C, how is it still considered analog? Whatever happened prior, isn't it now a string of zeros and ones? I can understand taking a digital output, running it through a tube amp to add "analog warmth" before the signal is passed to the speakers.

  • @jamietopol said:
    I am having trouble understanding this. Once something is connected by USB-C, how is it still considered analog? Whatever happened prior, isn't it now a string of zeros and ones? I can understand taking a digital output, running it through a tube amp to add "analog warmth" before the signal is passed to the speakers.

    so that analog warmth disappears when you sample that sound back to digital domain ?

  • I reached out to Freqport if something like this would be possible on iOS. They said they would look into it…Would be great! Digital is just 1’s 0’s without analog….

  • @jamietopol said:

    @Sam23 said:

    Analog Warmth – Move away from all digital processing and bring real analog processors into your mix - and keep all the benefits of digital control. Internal, professional grade, 32bit audio converters running up to 192kHz for transparent audio translation. Ultra-low-jitter audio synchronization between host and hardware for bit-perfect audio.

    Hassle-free Analog - Connected simply by USB-C means the hassles of spaghetti-cabling or complex audio setup in your software are gone. Simply Plug & Play via USB!

    Zero Recall - Recall all of your analog settings instantly within the plugin. No longer do you need to deal with the pain of trying to replicate settings on your analog kit.

    Multi-Instance Analog - Multiple analog processing circuits allow more than one audio signal to be processed at the same time within your digital workflow. This is impossible with single circuit analog processors. FT-1 multi-instance powerhouse VST & AU plugin has a perfect virtual representation of the hardware that operates with up to two stereo, or four mono, plugin instances.

    Fully Automated - Automate all analog controls along with audio through the plugin. Forget your MIDI patchbay, CV converter, daisy chains and complicated routing.


    https://www.freqport.com/product/ft-1-freqtube

    I am having trouble understanding this. Once something is connected by USB-C, how is it still considered analog? Whatever happened prior, isn't it now a string of zeros and ones? I can understand taking a digital output, running it through a tube amp to add "analog warmth" before the signal is passed to the speakers.

    This great sounding little box converts the signal to analog (internal DA/AD converters), processes it with the help of a tube, and convert the analog signal back to digital. An analog synthesizer, for example, still sounds analog, even if you record its output to your DAW. Think of it like inserting an analog (tube) compressor, saturator, overdrive, …

  • edited April 2023

    @NeuM said:
    Hardware doesn’t interest me much these days. I think all the action is happening in software.

    You’re not wrong but I do still like to tinker with hardware some too.

  • edited April 2023

    Looking at freqtube.

    This is probably a very well thought-out product, and I have no doubt that the core feature works to the utmost satisfaction of all the professionals who participated in developing and testing the unit.

    I just have one problem: the people who would really appreciate all the nuances of analog processing may be the same people who also understand that crossing the analog/digital boundary repeatedly is not something you want. So I would imagine they will not really be the primary audience for this product.
    Because of this, all selling points describing how good the converters are kind of snake-oil-ish territory, even if they don't embellish things on the technical level. They probably aggressively cut down on the latency, but DSP-wise that will probably come at a cost of something else (like a horrible phase response as a start). There is no free lunch, unless they have pulled something off that will rewrite the textbooks.

  • @dendy said:

    @jamietopol said:
    I am having trouble understanding this. Once something is connected by USB-C, how is it still considered analog? Whatever happened prior, isn't it now a string of zeros and ones? I can understand taking a digital output, running it through a tube amp to add "analog warmth" before the signal is passed to the speakers.


    so that analog warmth disappears when you sample that sound back to digital domain ?

    It should still be there and it will be exactly the same every time you play it. But if you can capture it with zeros and ones, why can't you create it with zeros and ones? Why can't a digital plugin add the same analog warmth?

  • Just came here to say that the last time I went to NAMM, I walked 30,000 steps in a day.

  • @jamietopol said:

    @dendy said:

    @jamietopol said:
    I am having trouble understanding this. Once something is connected by USB-C, how is it still considered analog? Whatever happened prior, isn't it now a string of zeros and ones? I can understand taking a digital output, running it through a tube amp to add "analog warmth" before the signal is passed to the speakers.


    so that analog warmth disappears when you sample that sound back to digital domain ?

    It should still be there and it will be exactly the same every time you play it. But if you can capture it with zeros and ones, why can't you create it with zeros and ones? Why can't a digital plugin add the same analog warmth?

    Well, arguably while both end up as 0s and 1s, one signal started life as a pure analog signal. The other is a modeled facsimile. I'm sure some super smart signals processing engineer could provide math and graphs and Fourier analysis breakdowns, but my ultimate take-away is that just saying they're both binary encoded at the end is an over-simplification.

    Of course the argument is always whether or not that makes a human perceivable difference, but hardware and analog is fun, so...

  • some Ableton hardware controller is coming at some point this year. I can feels it in me bones.

  • @johnfromberkeley said:
    Just came here to say that the last time I went to NAMM, I walked 30,000 steps in a day.

    The ultimate in music convention workouts.

  • edited April 2023

    @Liquidmantis said:

    @jamietopol said:

    @dendy said:

    @jamietopol said:
    I am having trouble understanding this. Once something is connected by USB-C, how is it still considered analog? Whatever happened prior, isn't it now a string of zeros and ones? I can understand taking a digital output, running it through a tube amp to add "analog warmth" before the signal is passed to the speakers.


    so that analog warmth disappears when you sample that sound back to digital domain ?

    It should still be there and it will be exactly the same every time you play it. But if you can capture it with zeros and ones, why can't you create it with zeros and ones? Why can't a digital plugin add the same analog warmth?

    Well, arguably while both end up as 0s and 1s, one signal started life as a pure analog signal. The other is a modeled facsimile. I'm sure some super smart signals processing engineer could provide math and graphs and Fourier analysis breakdowns, but my ultimate take-away is that just saying they're both binary encoded at the end is an over-simplification.

    Of course the argument is always whether or not that makes a human perceivable difference, but hardware and analog is fun, so...

    It's a perfectly reasonable and an objective question to ask if there is more to "analog warmth" than what a digital plugin can do.
    The answer is yes, if the plugin needs to operate in real-time. DSP has very powerful tools (actually much more powerful than some people acknowledge it), but it has mathematically unsolvable, hard limitations in its current state of the art.

    To sum it up succintly, DSP will fail you whenever you need to venture into the continuous (analog) domain. Apart from the obvious A/D an D/A conversions (which is why I'm deeply skeptical of freqtube, even if they used thousand dollar converters), even digital processing needs to sometimes step into the continuous domain conceptually, and this is when things break down. These cases include: sample rate conversion, oversampling, non-integer or fractional delays (a key component in physical modeling), nonlinear processing like saturation or even compression.

    By relaxing real-time requirements, quality can be greatly improved, and some plugins do try to find a balance. The cases I listed are the most fundamental ones affecting every single DSP effect, but of course there could be more application-specific and rare issues.

    But all that said, I wouldn't call it an oversimplification to raise the point that ultimately both approaches will end up as a digital signal. It's just that DSP has its limits as it stands today. But that includes A/D and D/A conversion as well, hence this product may fall short of what's advertised, considering its nuanced added value, that would really be interesting to high-end professionals. I fear this is just another "prosumer" product that will add little actual value over state of the art DSP plugins. So could be more of a sentimental value - but then I would clean up the sales pitch a bit to be more honest... which won't happen.

  • The main hardware I’m excited for right now is the new Roland synth/groovebox. That’s the only piece I’m really interested in getting unless something else is announced.

    I’ve always wanted Korg to make a Monologue XD with the digital engine. A massive 3 osc hybrid mono synth with that sequencer 🤩

  • qqqqqq
    edited April 2023

    The Freqtube is a neat idea, I hope we see more things like this in the future.

    But I'll stick with my Analog Four MKII. The ability to use it as a 2in/2out class compliant interface with iOS is pretty sweet, great for adding warmth. And you get analog synthesis as well ;)

    (The Freqtube mentions 8 "hardware filters" but they are hardware digital filters. If it had 8 analog filters as well that'd be much more compelling.)

  • @Danny_Mammy said:
    some Ableton hardware controller is coming at some point this year. I can feels it in me bones.

    Best I start playing the lottery. I would love that.

  • edited April 2023

    Push 3 confirmed

    (just because I know someone will get all excited: /s )

  • @dspguy said:

    “crossing the analog/digital boundary repeatedly is not something you want. “

    I used to think this as true…I have come to experience things can and often times do sound better out and then back in…

  • I gotta say, @dspguy is really living up to his name! B)

  • edited April 2023

    @jamietopol
    It should still be there and it will be exactly the same every time you play it. But if you can capture it with zeros and ones, why can't you create it with zeros and ones? Why can't a digital plugin add the same analog warmth?

    Of course it is possible, just for the costs of high CPU load cause this "warmth" involves lot of nonlinear processes .. it's not simple to create DSP code which faithfully reproduces behaviour of analog circuits, especially when it comes to overdrive/distortion and adding harmonics ..

    In general, with today plugins you can achieve everything what is possible in hardware domain. Only thing is that with software it usually takes lot of time by elaborating with plugin settings, searching the right plugins with sweet spot exactly where you need to have it.. you spend significant amount of time until you get result which you want, where with HW you literally turn it on, you do few random tweaks of knobs and in no time you have result what you want.

    At least this is my personal experience.

    Now, HW costs more money, of course, but question is how precious is your TIME for you :-)

    @dspguy
    this product may fall short of what's advertised, considering its nuanced added value, that would really be interesting to high-end professionals. I fear this is just another "prosumer" product that will add little actual value over state of the art DSP plugins. So could be more of a sentimental value - but then I would clean up the sales pitch a bit to be more honest... which won't happen.

    This may be the case, without doubt ..

  • Then there’s the APB by McDSP…Same concept as the Freqport…but much more expansive…
    https://mcdsp.com/apb/

    I wish this would work on iOS too…It really is the perfect work flow…

  • Well, Push has a competitor...at least on hardware side!
    https://get.reliq-instruments.com

  • Wow

    Catania, Italy, 6 April, 2023 - SKnote announces the availability of Etna-M, a compact eight stereo channels analog console packed with lots of features.

    We are happy to announce Etna-M: our new analog, 8 stereo channels, motorised, total-recall, mixing console with full dynamics.
    A full-analog audio path, summing into discrete op-amps and Carnhill audio transformers, with balanced inputs, sends and returns.
    Eight 100mm, motorised, touch-sensitive faders for mixing and parameter control.
    Total recall, external interface/editor, MIDI standard interface.
    Full dynamics (limiter, compressor, expander) on each stereo channel and on master.
    Four “ducking” busses for unique interaction among tracks, in any combination.

    https://www.sknoteaudio.com/

  • edited April 2023

    @Sergiu said:
    Well, Push has a competitor...at least on hardware side!
    https://get.reliq-instruments.com

    Whoa! Threw down my reservation instantly.

    [Edit] ... and tempted and caught a friend minutes later. :smiley:

  • @HotStrange said:
    The main hardware I’m excited for right now is the new Roland synth/groovebox. That’s the only piece I’m really interested in getting unless something else is announced.

    I’ve always wanted Korg to make a Monologue XD with the digital engine. A massive 3 osc hybrid mono synth with that sequencer 🤩

    What / where have you heard and what do you know about a new Roland Groovebox? 😀
    Any links to info? I’m surprised there is a new one so soonish after the 707.

  • @robosardine said:

    @HotStrange said:
    The main hardware I’m excited for right now is the new Roland synth/groovebox. That’s the only piece I’m really interested in getting unless something else is announced.

    I’ve always wanted Korg to make a Monologue XD with the digital engine. A massive 3 osc hybrid mono synth with that sequencer 🤩

    What / where have you heard and what do you know about a new Roland Groovebox? 😀
    Any links to info? I’m surprised there is a new one so soonish after the 707.

    I was wondering about that, too. Unless @HotStrange means the SH-4d? Sounds like what they're describing.

  • @robosardine said:

    @HotStrange said:
    The main hardware I’m excited for right now is the new Roland synth/groovebox. That’s the only piece I’m really interested in getting unless something else is announced.

    I’ve always wanted Korg to make a Monologue XD with the digital engine. A massive 3 osc hybrid mono synth with that sequencer 🤩

    What / where have you heard and what do you know about a new Roland Groovebox? 😀
    Any links to info? I’m surprised there is a new one so soonish after the 707.

    I mean the sh-4d. It’s got something like a dozen synth models in it (ala microfreak) but has a great interface, midi, sampling, and a drum synth. So it’s more like a full featured synth with a drum machine but the sequencers are crazy enough to call it a groovebox, imo.

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