Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Can we talk about Loopy Pro again?

2

Comments

  • @oddSTAR : you could set things up to be able to re-sample wet into a color used just for that. If you do that you can retrospectively capture effects mangling of loops.

  • @oddSTAR said:

    @lukesleepwalker said:

    @oddSTAR said:
    Loopy Pro is such a fantastic app. I bought it at release and sat on it for a very long time (probably due to Endlesss) but I regret that now that I’ve started to dig into it.

    I’m trying to recreate the way that Endlesss lets you apply/record effects retrospectively to a running loop. Any suggestions on how to replicate that functionality with Loopy Pro?

    Also, any news of a potential release date for the MacOS version? I need it NOW… :lol:

    My two favorite apps on iOS (LP and Endlesss) though I will throw piano motifs in the top three. I replicate the Endlesss experience in LP by using color groups. So make all your base loops orange. Apply effects to the Orange channel and make the loops that “catch “ the effected loops blue. Simply tap a blank blue loop and you just looped the effected channel. Unlike Endlesss you can do this multiple times and keep each loop without having to go back through the history of past rifffs. Save a template for the next session.

    Another hint: long press on the receiving color section to pick the colors you want in there.

    Sorry I forgot to come back and say thank you very much! That's really helpful. So basically this creates multiple iterations of the loop in your project, right? Is there a way to stop the original loop automatically when the new one picks up the changes?

    @espiegel123 said:

    What do you mean by apply effects retrospectively? When you record retrospectively , it will capture whatever effects were on the signal. If you want to capture the wet signal, put the effects where they will be part of the recorded signal. If you want the option of wet or dry signal being recorded, create two color paths , one with the effects baked in and one without.

    I want to create an original loop then mangle it with effects after committing the initial version to create a modified version of that loop. That way you have multiple iterations of a certain loop that can ultimately be chained together to create an evolving progression, or if you go far enough then you end up with a related yet different section that could become an entirely different part of a song. This is kind of how I use Endlesss to start with something basic and then transform it over time--live looping but warping the loops as you go. Oh, by retrospectively, I mean sometimes it takes a few passes to get the right mutation so I want to be able to hear the result before I commit the modification.

    Yep! You can create multiple iterations in the same project (easier than going back through the history in Endlesss). And yes, it’s very easy to set a follow action on the new “effected” loop to stop the original loop when you commit the new loop retrospectively. Lots of YouTube videos on LP follow actions.

  • @Michael said:

    @lukesleepwalker said:

    @wim said:

    @supadom said:

    @wim said:
    Phase (re)align blows my mind. Seriously.

    Never heard of it..how and why does it blow your mind?

    You can reverse loops, change their speed, mess them totally up, then transition them back into sync with the rest of the project instantly or smoothly over time. It's just kinda amazing that it can even work and not sound like shit.

    Truly it is. With the “over time” option I’ve created some wholly original sounding stuff that makes my toes curl as the transition to phase realignment happens. So dang cool!

    Some intense maths to make that work, was a blast 😄

    I’ve tried it within my existing rig but soon after I started getting crackles.

    It’s probably that my pro 11” is not so good at maths. Just like me 😛

  • @supadom said:

    @Michael said:

    @lukesleepwalker said:

    @wim said:

    @supadom said:

    @wim said:
    Phase (re)align blows my mind. Seriously.

    Never heard of it..how and why does it blow your mind?

    You can reverse loops, change their speed, mess them totally up, then transition them back into sync with the rest of the project instantly or smoothly over time. It's just kinda amazing that it can even work and not sound like shit.

    Truly it is. With the “over time” option I’ve created some wholly original sounding stuff that makes my toes curl as the transition to phase realignment happens. So dang cool!

    Some intense maths to make that work, was a blast 😄

    I’ve tried it within my existing rig but soon after I started getting crackles.

    It’s probably that my pro 11” is not so good at maths. Just like me 😛

    It works fine on my iPad 6. By itself the phase realignment is not CPU hungry.

  • @espiegel123 said:

    @supadom said:

    @Michael said:

    @lukesleepwalker said:

    @wim said:

    @supadom said:

    @wim said:
    Phase (re)align blows my mind. Seriously.

    Never heard of it..how and why does it blow your mind?

    You can reverse loops, change their speed, mess them totally up, then transition them back into sync with the rest of the project instantly or smoothly over time. It's just kinda amazing that it can even work and not sound like shit.

    Truly it is. With the “over time” option I’ve created some wholly original sounding stuff that makes my toes curl as the transition to phase realignment happens. So dang cool!

    Some intense maths to make that work, was a blast 😄

    I’ve tried it within my existing rig but soon after I started getting crackles.

    It’s probably that my pro 11” is not so good at maths. Just like me 😛

    It works fine on my iPad 6. By itself the phase realignment is not CPU hungry.

    I expect it started playing up when I was messing with speed and pitch of a 4 bar loop.

  • But back on topic:

    Loopy Pro is better than Logic Pro

  • Ok, let me repeat that:

    Loopy Pro is awesomer than Logic Pro by a country mile.

  • @supadom said:
    Ok, let me repeat that:

    Loopy Pro is awesomer than Logic Pro by a country mile.

    Yesss! (The first version was a bit timid, mate)

  • Loopy rules
    Logic drools

  • Chuck Norris gave up trying to make Logic kick ass.

  • I was slightly concerned that I would start to leave Loopy to gather dust once Logic came out. Fortunately Logic has just proved to me how special Loopy is and how it fits the creative part of my brain perfectly.

    I’m loving Logic too but the traditional daw-ness of it stunts my creativity.

    So everything starts in Loopy then, once the creative part is mostly over, ends up in Logic for the final arrangement and business end of getting it all mixed and mastered.

    Then stems back to Loopy for more fun 😉

  • Hey LP heads! Regarding the Donut Twist Feature: I could swear that I once achieved the same result by editing the waveform (after swiping up). Am I mad? I cannot repeat. Seems just the start stop end points. (Don’t mean to look a gift horse in the mouth).
    It’s really hard to twist the donuts on an SE screen. But two fingers on a linear waveform like the one in edit mode would suffice. But I swear I’ve done this🤷‍♂️

  • @Blipsford_Baubie said:
    Hey LP heads! Regarding the Donut Twist Feature: I could swear that I once achieved the same result by editing the waveform (after swiping up). Am I mad? I cannot repeat. Seems just the start stop end points. (Don’t mean to look a gift horse in the mouth).
    It’s really hard to twist the donuts on an SE screen. But two fingers on a linear waveform like the one in edit mode would suffice. But I swear I’ve done this🤷‍♂️

    I don't think that has ever been possible. I've requested it since the beginning.
    I need to check the roadmap later to see if this is already up there.

  • @wim said:

    @Blipsford_Baubie said:
    Hey LP heads! Regarding the Donut Twist Feature: I could swear that I once achieved the same result by editing the waveform (after swiping up). Am I mad? I cannot repeat. Seems just the start stop end points. (Don’t mean to look a gift horse in the mouth).
    It’s really hard to twist the donuts on an SE screen. But two fingers on a linear waveform like the one in edit mode would suffice. But I swear I’ve done this🤷‍♂️

    I don't think that has ever been possible. I've requested it since the beginning.
    I need to check the roadmap later to see if this is already up there.

    Sweet. Thank you.

  • @wim
    I think I found it and up voted it. I’d be this one, correct?

    “Shift Clip and project offsets back and forth: Make timeline/cycle two-finger-turn more accurate via MIDI controllable buttons and actions – all while live performing
    PLANNED”

  • Thank you for the prod! I’ll squeeze it into 1.1.6

  • edited August 2023

    It didn’t make? That’s cool. Plenty other great fixes. Thanks.

    I’m in a pickle regarding setting up vari-rate for speed/pitch. I used widgets to set it up and have it working as expected as seen in John Paul’s excellent video, even when Drambo is the host.
    But when not using the widgets, and having these same actions set up through the bindings to be controlled by Drambo, the rate changes behave the same with a Drambo slider, and Drambo’s button press executes the variable rate phase lock, only the variable part of it no longer seems to behave variably. It’s still kinda variable but in a janky way.

    So with today’s great update, I figured cool, let me ditch the bindings, set up LP native widgets once again, and MIDI map the widgets to Drambo. Hooray, LP took the MIDI mapping, whereas before the latest update, it didn’t. However, moving Drambo’s slider or button have no affect on the rate, or vari phase lock, even though LP shows the MIDI learn is still there. But the widgets work as expected if controlling straight from widgets.

    Thoughts anyone?

  • [EDIT]

    So quitting the Drambo session and reopening has Drambo’s slider and button working through LPs MIDI learn to the widgets, but the variable rate phase lock’s transition still does not go smooth, same as when I have it set up in the binding.

    I’m beginning to I my configure is bad. Cause widget is fine.

  • Making mainly a midi looper.

    Loopys for mpe.

    Can deleting a donut trigger record another donut and vice versa ?

    So a midi command between donuts ?

  • wimwim
    edited October 2023

    @sigma79 said:
    Making mainly a midi looper.

    Loopys for mpe.

    Can deleting a donut trigger record another donut and vice versa ?

    So a midi command between donuts ?

    Not exactly in the terms that you use, but effectively, yes.

    There isn't an action for deleting a clip. But there are actions for clearing a clip (erasing its contents), and you can certainly start another clip recording when you clear that clip. Also, it's not done with midi communication between the clips, but rather with what Loopy calls Actions. You can trigger those actions via midi though.

  • Yea as someone else said I fully expected to transition a lot more to Logic. Right back to almost primarily Loopy Pro. I’ve built my own DAW basically, thank you Mr. Tyson! Just missing Midi looping (Drambo is great for now) and mostly of all Multi Out AUV3 support. I have to at least have multi out drums. I just run seperate instances now but it is tedious. Multi out effects would be very useful to me as well. When those two things are implemented my dream DAW will be a reality!

  • I need to get back into using loopy again. So many features that are perfectly suited to my workflow…I’m just kinda lazy when it comes to the admin type tasks involved with setting up my templates and learning / setup. I am impatient haha

  • @emc87 said:
    Yea as someone else said I fully expected to transition a lot more to Logic. Right back to almost primarily Loopy Pro. I’ve built my own DAW basically, thank you Mr. Tyson! Just missing Midi looping (Drambo is great for now) and mostly of all Multi Out AUV3 support. I have to at least have multi out drums. I just run seperate instances now but it is tedious. Multi out effects would be very useful to me as well. When those two things are implemented my dream DAW will be a reality!

    I thought I remembered reading the multi out was on the road map but I’m not 100% sure.

    I’m with you though. When Logic was announced o fully expected it to become my go to. I tried it for 4 months and just couldn’t gel with it. AUM, Drambo, Loopy Pro, SAND, and Cubasis 3 are perfect for me. All 5 offer different and unique workflows and are all more fun and customizable.

  • @HotStrange said:

    @emc87 said:
    Yea as someone else said I fully expected to transition a lot more to Logic. Right back to almost primarily Loopy Pro. I’ve built my own DAW basically, thank you Mr. Tyson! Just missing Midi looping (Drambo is great for now) and mostly of all Multi Out AUV3 support. I have to at least have multi out drums. I just run seperate instances now but it is tedious. Multi out effects would be very useful to me as well. When those two things are implemented my dream DAW will be a reality!

    I thought I remembered reading the multi out was on the road map but I’m not 100% sure.

    I’m with you though. When Logic was announced o fully expected it to become my go to. I tried it for 4 months and just couldn’t gel with it. AUM, Drambo, Loopy Pro, SAND, and Cubasis 3 are perfect for me. All 5 offer different and unique workflows and are all more fun and customizable.

    Multi-out AU support is on the roadmap and I believe a pretty high priority.

  • @espiegel123 said:

    @HotStrange said:

    @emc87 said:
    Yea as someone else said I fully expected to transition a lot more to Logic. Right back to almost primarily Loopy Pro. I’ve built my own DAW basically, thank you Mr. Tyson! Just missing Midi looping (Drambo is great for now) and mostly of all Multi Out AUV3 support. I have to at least have multi out drums. I just run seperate instances now but it is tedious. Multi out effects would be very useful to me as well. When those two things are implemented my dream DAW will be a reality!

    I thought I remembered reading the multi out was on the road map but I’m not 100% sure.

    I’m with you though. When Logic was announced o fully expected it to become my go to. I tried it for 4 months and just couldn’t gel with it. AUM, Drambo, Loopy Pro, SAND, and Cubasis 3 are perfect for me. All 5 offer different and unique workflows and are all more fun and customizable.

    Multi-out AU support is on the roadmap and I believe a pretty high priority.

    Thanks for confirming. I thought that was the case but didn’t wanna steer anybody wrong.

  • I can’t figure out how to have multi in, into loopy pro from AUM.

    I can load several instances of LP as an AU and record directly into them, but not the same project, at least in real time unless I’m saving and re opening the same project to get the updates in each channel 😑

    Is this possible to have one instance of loopy pro but have AUM sending audio from different channels into different donuts 🍩?

  • @reasOne said:
    I can’t figure out how to have multi in, into loopy pro from AUM.

    I can load several instances of LP as an AU and record directly into them, but not the same project, at least in real time unless I’m saving and re opening the same project to get the updates in each channel 😑

    Is this possible to have one instance of loopy pro but have AUM sending audio from different channels into different donuts 🍩?

    I know you can mute tracks in AUM to only capture that audio. Trying to bypass that for a live jam with a couple people playing

  • I’m about to bury myself in input busses and probably not not successful 🤣

  • edited July 18

    @reasOne said:
    I’m about to bury myself in input busses and multi instance of LP and probably not be successful 🤣 but hey maybe!

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