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Drambo - weird notes behaviour when resizing
I am probably doing something wrong, please enlighten me :-)
See my video example. What I was trying to do was just resing notes by dragging end of note - with snap turned off.
However, as you see when indrag end of note, it changes also start position of note which is not what i want.
What i am doing wrong ?
Comments
Not doing anything wrong as far as I can see. This is one of the negative 'side-effects' of steps not having the option for negative offset to handle off-the-grid note events (so the notes that are slightly pulled in time are actually heavily pushed from the previous step and when you tap on such a note it starts from the beginning of the previous step).
I'm quite sure @giku_beepstreet will enjoy the clip
ah ok so that’s just again me unintentionally hit something which just doesn’t work as expected 😂 that’s just me, simply beba tester to the last bone, magnet on bugs
It's needed as there's a LOT, and I mean a LOT of improvement potential in the piano-roll and some other areas as well.
Feel free to share your 'wish-list' regarding the piano-roll, I'm quite sure @giku_beepstreet will appreciate it
i think other than that piano roll is pretty usable.. of course i would absolutely love to have there drag handles like in NS cause they are in many case much better from draging notes around, but i understand why Gigu would not want to add them.
There are two UI details which imwould change:
Of course those are not major issues.. it's more just like minor ideas cor optimisations of ui . Also after you make selection, i think selection rectangle should just disappear, it's not needed to keep it displayed - you see which nites are selected anyway, PLUS it would make next feature described bellow more logical)
The new selection feature: i would love to have is "add to selection" mode where tap on note would just add or remove that note to/from selection (or to make it more general - just tap on note in selection mode will toggle if given note is or isn't selected)
Piano roll is not ok in drambo. Doesnt show note # if the note is in that place. Selection, resizing and moving around feel half baked. Undo is buggy and is only 1 step. Grid is not customizeble. Always shows the first bar even if you are looping, say, the 5th of 8 - very frustrating this one. In general im afraid to use it because the only crashes I got were while using piano roll, and they are random so not possibly to replicate. Needs a bit more polishing.
As far as I know one thing that has been consistent is to avoid 'jumping button locations' and that primary function button stay relatively fixed positions. The selection button is one of them since it's used for selecting everything from modules to steps to clips etc.
Personally I don't agree with all the design choice that have been made and adapt to what the majority has chosen.
yup this is my approach too.. so i doesn't want to start shooting too much requests and ideas here, it's just not my style , i found it a kinda disrespectfull to dev's visiom of app ... of course if dev ask for advices personally, that is completely different situation :-))
You should be on the beta too, that's what I'm thinking
It's easy to get 'home blind' so some fresh takes on existing things are needed from time to time...
I love Drambo but piano roll is just barely a placeholder, you are too kind saying “Of course those are not major issues”. 😅
If you need any meaningful work on piano roll, just slap Atom or Helium and record the thing directly in Drambo.
Actually i was for a while, i think @rs2000 invited me.. but around that time i just moved to Elektron jamming workflow and I had absolutely no time to do some serious work with drambo so i deleted it from my testflight :-))) It's just that i found fair to not have app in testflight if i really doesn't spend significant time with that app, especially testing new festures.
Maybe i can jump on train again if @giku_beepstreet is interested :-) After long time looks like i found my way back to Drambo
well? it’s minimal but inactually doesn’t need too much features for piano roll, i am simple guy when it comes to notes :-)))
stuff i mentioned above and i am done, doesn’t need anything more
Speaking of simplicity, just exporting MIDI will be enough for me. Piano roll really needs overhaul, there is no doubt, and we all know it. 🤓
yes needs a lot of improvement and options, one of them its the options for triplets, also an option for ghost notes
I guess I’ve gotten used to the piano roll in Drambo. I love the simplicity of it.
Editing and/or moving notes works fine to me. Yes, sometimes if you’re trying to change the length of a note, it will grab the whole note and move it if you don’t touch exactly on the far right hand side of the note. This is a very minor thing, and imo, if you make a unintended change to a note, the undo button is right there.
The fluid panning and the dynamic pinch/zoom features to expose smaller grids also work great imo. I love the feature that enables the note to be heard when moving/editing. And in the current beta, it does display the note name on the far left side when you add, or touch an existing note.
The areas of improvement that are needed IMO, are when you want to use alternative time signatures outside of 4/4. You’ll get some strange behavior when trying to bring the step count down below the amount of “steps per beat” that you have specified in the scene/pattern settings menu.
For example, by default, a new project is set to 4 steps per beat for one bar, which will equal 16 steps in a 4 beat bar.
The options are 3, 4, or 5 steps per beat.
If you change it to 3, you’ll now have 12 steps in that 1 bar. By using the Clip menu, you can divide or multiply, or use the +/- buttons to add or remove steps. If you tap on the divide button, it’ll divide those 12 steps into 6. But then you won’t be able to use the divide function again to get 3 steps, and using the minus button will only allow it to go down to 4. BUT if you now go and change the steps per beat setting again (let’s say to 5) in the “scene/pattern” settings, you can (currently in this beta version) actually get it all the way down to zero, 1, 2, or 3.
I’ve literally played with these settings for hours on end, and sometimes, when you have something set the way you think it’s set, the play head sometimes will ignore some things, and play from a beat or two ahead.
It’s kind of hard to explain this behavior, so I hope I’m making sense.
One thing I love to do when creating things outside of 4/4, is to use instances of Atom 2 inside Drambo, and take full advantage of the many different time signature and pattern changing options that it offers. I’ll use it in conjunction with Drambo’s above mentioned settings, and sort of “mix and match” different things (like a 7/8 pattern driven by Atom 2 on top of a standard 4/4 pattern.) So much fun!
I’ve been on the beta for a while now, so I’m not sure what the public AppStore version has, or doesn’t have at this point in time. But I’m certain that @giku_beepstreet knows about all of this, the limitations, and the obvious things that should be implemented, added, or improved upon in future versions.
Edit: sorry about the wall of text lol