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Comments
I still use Glitchcore pretty often. It’s AU and still gets occasional updates. Not sure about Sliver. It’s been years and last time I played it I had some major issues. That said it was/is a really great app. Capable of some crazy sounds.
Sliver! Awesome. I happened to come across its name in these forms about a year agoo, was surprised and shocked that I’d never heard of it before and snapped it up — even though it is only IAA, and frankly appears to have been originally coded in Sanskrit.
I love ancient bonkers noise apps, and if they die in six months, or a year, usually it’s the dying who make the most haunting sounds, and I’m just happy that I can usher them into a better place as that sad inevitability arrives
Have you been having a lot of bugs and crashes? I ended up offloading the app because I was having constant crashes about a year ago. Made the app almost unusable which was a shame because it really is great.
I recall I had problems loading it in a DAW, so it pretty much has been a standalone. In that capacity I haven't recurring problems, so far. I'll fire it up again soon, maybe after watching the SFM video, and put it through some stress tests...
I’ve only recently got Glitchcore and it’s really good! Sliver is one I’d missed, and I was getting interested after seeing the video, though the mentions of crashes above have put me off a little. It seems to be in similar territory to granular synths like iDensity and Fluss.
Definitely in that same territory. Also SoundFruuze is similar and it’s AUV3.
Sliver is definitely fun and you can export audio. If you’d like I can redownload it later and give it a test run on the crashes. If not, Glitchcore and Soundfruuze can get you close.
On balance, Soundfruuze looks more interesting. I’ve not bought it so far as I thought it was IAA only. If it’s AUv3 then it definitely has the edge.
It is indeed AU. Only negative is resizing. On smaller windows it cuts off the top and bottom sections of the app, so the only way to get the full scope is to have the app taking up 2/3 of the screen. Still very cool app. I used to use it all the time and recently started again and it’s super fun. Lots of different ways to mangle the sounds coming through it. And a very active dev. Not sure how active the Sliver dev is anymore
I certainly think Leon's hope that Sliver becomes AUV3 is over-optimistic. I think it has reached its final form. It just looks like a very old app, and It's difficult to imagine that interface in a resizeable window. For me, though, the interface is a selling point in addition to the sound.
I don't think Sliver is an essential dying app, at least not for me. As far as IAA apps go, it's no Shoom or BeepBoop or Giant Isopod. Still its fun.
Slight digression follows, my opinion only, feel free to ignore:
I think there's a good argument that AUV3's abilities and the expectations of users are partially responsible for the decline of interface creativity in music apps. If new app doesn't have multi outs/exposed parameters/add your own essential music app requirement here, that's going to be the source of criticism from iOS music enthusiasts on day one -- even before release -- and a likely hit on sales.
But who knocks points off a review if a synth uses a standard keyboard instead of some heretofore unseen, widly different triggering method? So efforts by devs are more rationally spent ensuring the checklist items are met than putting hours into unique and novel features, whose absence is not going to raise complaints, and which may not work in reality as well as in theory, simply because of their novelty.
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Maybe not dying but maybe not in an active development either. Now at to know for sure. But it’s worth pointing out to someone who’s gonna be spending actual money on it, and not one of us they already owns it. It’s still great fun and I’m not sure how well it would work as an AU either, but again, worth pointing out to someone that doesn’t own it yet.
As to your second point, who really knows. I see lots of comments from people wanting more touch friendly and touch focused interfaces so there’s clearly a market for it. A lot of the time those apps don’t always work in resizable windows though and since AU is the current standard, I don’t see any dev forgoing that if they want to see some sales.